Player Matchup

Persephone
Persephone
Francheese
Persephone
Level 77
God Stats
0W - 2L
1,784 SR
Queue Stats
40W - 42L
1,400 Elo+
Party 2
Izanami
Izanami
MercPurp
Izanami
Level 23
God Stats
2W - 2L
1,685 SR
Queue Stats
9W - 8L
1,236 Elo+
Solo
Yemoja
Yemoja
ace1015
Yemoja
Level 18
God Stats
3W - 2L
1,658 SR
Queue Stats
36W - 37L
1,397 Elo+
Party 2
Team Averages
Level 39
1,709 SR
1,344 Elo+

VS

Team Averages
Level 16
1,597 SR
1,383 Elo+
King Arthur
King Arthur
Frimplad
King Arthur
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 15L
1,324 Elo+
Party 1
Cthulhu
Cthulhu
KrazeyOne
Cthulhu
Level 6
God Stats
2W - 5L
1,500 SR
Queue Stats
8W - 16L
1,324 Elo+
Party 1
Ullr
Ullr
NoCussin
Ullr
Level 25
God Stats
1W - 0L
1,790 SR
Queue Stats
7W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Francheese
Persephone
10
3 / 6 / 4
8,261
635
6,770
10,781
2,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
MercPurp
Izanami
10
2 / 7 / 2
7,673
590
12,365
11,748
3,244
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
ace1015
Yemoja
11
2 / 3 / 3
8,339
641
7,631
9,774
12,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Frimplad
King Arthur
12
0 / 4 / 11
8,446
650
2,860
11,054
11,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
KrazeyOne
Cthulhu
12
1 / 3 / 12
8,721
671
5,185
9,788
9,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
16
15 / 0 / 1
11,092
853
20,223
16,090
7,321
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
7
Kills
16
16
Deaths
7
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Persephone
Francheese
Persephone
3
6
4
0.83
W
King Arthur
Frimplad
King Arthur
0
4
11
1.38
W
Cthulhu
KrazeyOne
Cthulhu
1
3
12
2.33
L
Izanami
MercPurp
Izanami
2
7
2
0.43
W
Ullr
15
0
1
15.5
L
Yemoja
ace1015
Yemoja
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,766
Damage
28,268
32,303
Taken
36,932
18,251
Mitigated
27,878
4,443
Healing
16,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Francheese
Persephone
6,770
766
0
1,081
10,781
2,592
32
1,414
9,103
16,109
0
W
King Arthur
Frimplad
King Arthur
2,860
344
0
2,582
11,054
11,256
436
4,023
7,031
0
10,553
W
Cthulhu
KrazeyOne
Cthulhu
5,185
186
784
2,047
9,788
9,301
155
3,812
5,976
17,508
0
L
Izanami
MercPurp
Izanami
12,365
7,901
0
1,643
11,748
3,244
195
992
10,542
0
38,460
W
Ullr
20,223
7,119
0
11,467
16,090
7,321
1,920
7,115
8,975
0
75,792
L
Yemoja
ace1015
Yemoja
7,631
1,588
565
1,154
9,774
12,415
105
2,297
7,124
13,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,273
Gold Earned
28,259
108
Minions Killed
155
1
Camps Cleared
10
618,737
Distance Traveled
709,658
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,261
635
28
2
1
219,772
4
W
King Arthur
8,446
650
15
1
0
241,567
1
W
Cthulhu
8,721
671
23
2
1
238,901
4
L
Izanami
7,673
590
70
5
0
198,646
2
W
Ullr
11,092
853
117
9
9
229,190
1
L
Yemoja
8,339
641
10
1
0
200,319
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role