Player Matchup

Tiamat
Tiamat
Azertijo777
Tiamat
Level 24
God Stats
32W - 37L
1,531 SR
Queue Stats
72W - 82L
1,525 Elo+
Solo
Bakasura
Bakasura
Miguelelpro789
Bakasura
Level 6
God Stats
2W - 4L
1,847 SR
Queue Stats
5W - 10L
1,486 Elo+
Solo
Ymir
Ymir
Sergio_Whaito
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,618 Elo+
Solo
Arachne
Arachne
VitaminD323
Arachne
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,573 Elo+
Solo
Medusa
Medusa
sK_BeastM0de_
Medusa
Level 4
God Stats
2W - 1L
1,698 SR
Queue Stats
10W - 10L
1,526 Elo+
Solo
Team Averages
Level 9
1,615 SR
1,546 Elo+

VS

Team Averages
Level 14
1,527 SR
1,488 Elo+
Cthulhu
Cthulhu
Drakanore_Gamer
Cthulhu
Level 3
God Stats
1W - 1L
1,233 SR
Queue Stats
2W - 1L
1,449 Elo+
Solo
Sylvanus
Sylvanus
KillerAngel502
Sylvanus
Level 5
God Stats
2W - 1L
1,698 SR
Queue Stats
2W - 4L
1,452 Elo+
Solo
Poseidon
Poseidon
imbakaran
Poseidon
Level 14
God Stats
6W - 6L
1,493 SR
Queue Stats
150W - 147L
1,533 Elo+
Solo
Izanami
Izanami
manuelojeda12
Izanami
Level 27
God Stats
137W - 134L
1,523 SR
Queue Stats
218W - 227L
1,518 Elo+
Solo
Nemesis
Nemesis
pyeart
Nemesis
Level 21
God Stats
4W - 2L
1,688 SR
Queue Stats
82W - 77L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
1 / 7 / 2
8,463
423
6,168
12,777
7,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
10
0 / 9 / 2
6,958
348
1,910
12,465
3,307
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 11 / 5
7,235
362
3,192
19,938
13,805
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
VitaminD323
Arachne
16
6 / 6 / 1
10,492
525
13,865
20,641
9,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
2 / 16 / 3
7,880
394
6,967
17,067
4,739
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 7
11,017
551
3,088
12,404
11,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sylvanus
16
6 / 3 / 18
11,473
574
13,230
18,780
11,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Poseidon
imbakaran
Poseidon
17
7 / 2 / 15
12,063
603
12,136
11,077
4,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
19
24 / 3 / 6
13,761
688
25,935
13,115
5,514
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
pyeart
Nemesis
20
9 / 1 / 5
13,351
668
11,870
16,190
12,302
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
99
9
Kills
48
49
Deaths
10
13
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
7
2
0.29
W
2
1
7
5.5
W
Sylvanus
6
3
18
5
L
Bakasura
0
9
2
0.11
L
0
11
5
0.23
L
Arachne
VitaminD323
Arachne
6
6
1
1.08
W
Poseidon
imbakaran
Poseidon
7
2
15
7.25
W
Izanami
24
3
6
9
W
Nemesis
pyeart
Nemesis
9
1
5
11.5
L
2
16
3
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,102
Damage
66,259
82,888
Taken
71,566
38,487
Mitigated
45,623
7,509
Healing
32,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
6,168
387
0
2,165
12,777
7,575
81
6,640
6,090
41,323
0
W
3,088
62
616
4,305
12,404
11,979
1,383
1,951
10,453
42,210
0
W
Sylvanus
13,230
2,009
4,116
9,012
18,780
11,649
1,500
2,742
16,038
56,230
12,337
L
Bakasura
1,910
1,626
0
510
12,465
3,307
489
3,027
9,400
0
20,153
L
3,192
422
0
650
19,938
13,805
72
5,652
14,243
16,568
0
L
Arachne
VitaminD323
Arachne
13,865
9,250
0
3,436
20,641
9,061
0
7,626
12,860
0
49,206
W
Poseidon
imbakaran
Poseidon
12,136
1,313
0
4,519
11,077
4,179
3,056
3,363
7,714
93,559
0
W
Izanami
25,935
18,503
0
3,789
13,115
5,514
531
2,030
11,085
0
112,147
W
Nemesis
pyeart
Nemesis
11,870
5,721
0
6,066
16,190
12,302
3,158
2,250
13,940
0
137,350
L
6,967
4,376
0
748
17,067
4,739
413
4,405
12,610
0
24,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,028
Gold Earned
61,665
272
Minions Killed
719
0
Camps Cleared
0
1,727,352
Distance Traveled
1,824,799
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,463
423
78
4
0
309,753
5
W
Cthulhu
11,017
551
74
4
0
350,605
1
W
Sylvanus
11,473
574
97
5
0
337,205
4
L
Bakasura
6,958
348
51
3
0
351,448
2
L
Ymir
7,235
362
24
1
0
313,724
2
L
Arachne
10,492
525
74
4
0
422,189
1
W
Poseidon
12,063
603
160
8
0
390,585
6
W
Izanami
13,761
688
167
8
0
313,904
0
W
Nemesis
13,351
668
221
11
0
432,500
0
L
Medusa
7,880
394
45
2
0
330,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role