Player Matchup

Sylvanus
Sylvanus
McRustii
Sylvanus
Level 100
God Stats
1W - 1L
1,672 SR
Queue Stats
128W - 76L
1,591 Elo+
Party 2
Gilgamesh
Gilgamesh
asscramps-jr
Gilgamesh
Level 27
God Stats
0W - 2L
1,460 SR
Queue Stats
10W - 11L
1,427 Elo+
Party 2
Sol
Sol
yRYANq
Sol
Level 109
God Stats
0W - 3L
1,309 SR
Queue Stats
160W - 162L
1,461 Elo+
Party 2
Team Averages
Level 79
1,480 SR
1,493 Elo+

VS

Team Averages
Level 65
1,591 SR
1,671 Elo+
Thor
Thor
B000III
Thor
Level 28
God Stats
1W - 1L
1,302 SR
Queue Stats
23W - 5L
1,757 Elo+
Solo
Danzaburou
Danzaburou
BakiTheGrappIer-
Danzaburou
Level 41
God Stats
2W - 0L
1,733 SR
Queue Stats
4W - 1L
1,696 Elo+
Party 1
Chronos
Chronos
YoungNibCarson
Chronos
Level 125
God Stats
10W - 4L
1,736 SR
Queue Stats
298W - 226L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
McRustii
Sylvanus
10
1 / 3 / 1
6,802
680
5,347
10,012
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
asscramps-jr
Gilgamesh
8
0 / 6 / 2
6,562
656
4,147
14,354
9,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
yRYANq
Sol
10
1 / 4 / 0
6,346
635
5,444
8,074
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
B000III
Thor
13
9 / 1 / 4
8,776
878
11,007
10,546
6,726
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
BakiTheGrappIer-
Danzaburou
11
1 / 1 / 10
7,199
720
4,241
4,456
1,691
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 1 / 8
7,476
748
12,100
7,975
2,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
13
13
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thor
B000III
Thor
9
1
4
11
W
Danzaburou
BakiTheGrappIer-
Danzaburou
1
1
10
6
L
Sylvanus
McRustii
Sylvanus
1
3
1
0.5
W
3
1
8
7
L
Gilgamesh
asscramps-jr
Gilgamesh
0
6
2
0.17
L
Sol
yRYANq
Sol
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,938
Damage
27,348
32,440
Taken
22,977
16,608
Mitigated
11,085
4,901
Healing
7,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
B000III
Thor
11,007
2,727
0
3,310
10,546
6,726
67
5,285
5,261
0
32,643
W
Danzaburou
BakiTheGrappIer-
Danzaburou
4,241
1,465
0
1,753
4,456
1,691
125
2,113
2,343
0
17,967
L
Sylvanus
McRustii
Sylvanus
5,347
1,994
662
2,897
10,012
4,459
0
4,048
5,964
15,184
3,389
W
12,100
7,461
0
2,484
7,975
2,668
914
2,962
5,013
28,046
0
L
Gilgamesh
asscramps-jr
Gilgamesh
4,147
1,061
0
465
14,354
9,105
0
6,884
7,470
0
8,703
L
Sol
yRYANq
Sol
5,444
1,260
0
877
8,074
3,044
0
1,334
6,740
22,350
1,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,710
Gold Earned
23,451
100
Minions Killed
129
1
Camps Cleared
8
495,286
Distance Traveled
569,053
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,776
878
51
5
8
186,279
1
W
Danzaburou
7,199
720
29
3
0
192,538
2
L
Sylvanus
6,802
680
39
4
0
155,689
0
W
Chronos
7,476
748
49
5
0
190,236
3
L
Gilgamesh
6,562
656
10
1
0
172,695
0
L
Sol
6,346
635
51
5
1
166,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role