Player Matchup

Pele
Pele
JuanTheGreat1
Pele
Level 16
God Stats
1W - 2L
1,467 SR
Queue Stats
44W - 35L
1,470 Elo+
Solo
Ymir
Ymir
Snowyleopard77
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,549 Elo+
Party 1
Olorun
Olorun
leterally
Olorun
Level 3
God Stats
6W - 9L
1,184 SR
Queue Stats
6W - 9L
1,098 Elo+
Party 1
Guan Yu
Guan Yu
oconitoooo
Guan Yu
Level 15
God Stats
4W - 3L
1,619 SR
Queue Stats
34W - 40L
1,552 Elo+
Party 1
Ra
Ra
riadim
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 24L
1,414 Elo+
Solo
Team Averages
Level 13
1,454 SR
1,417 Elo+

VS

Team Averages
Level 12
1,514 SR
1,497 Elo+
Medusa
Medusa
MXLTHAEL
Medusa
Level 27
God Stats
6W - 12L
1,374 SR
Queue Stats
491W - 524L
1,506 Elo+
Solo
Gilgamesh
Gilgamesh
Vesund
Gilgamesh
Level 17
God Stats
4W - 5L
1,697 SR
Queue Stats
182W - 164L
1,450 Elo+
Solo
Thanatos
Thanatos
beegbleeckdeek
Thanatos
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,691 Elo+
Solo
Janus
Janus
thegabys1991
Janus
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,406 Elo+
Solo
Camazotz
Camazotz
wtfguy
Camazotz
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 89L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 2
7,589
506
6,157
9,162
3,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 7 / 6
6,208
414
3,294
13,695
7,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
leterally
Olorun
13
4 / 6 / 2
8,171
545
5,098
10,514
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
oconitoooo
Guan Yu
11
2 / 5 / 3
7,060
471
3,182
9,021
6,534
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
9
1 / 8 / 6
6,539
436
4,187
9,810
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MXLTHAEL
Medusa
13
5 / 3 / 5
8,465
564
7,281
8,063
2,711
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
Vesund
Gilgamesh
13
7 / 1 / 6
8,983
599
8,621
8,058
5,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
13
11 / 3 / 8
8,711
581
15,066
11,895
4,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 6
7,831
522
3,498
3,847
1,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Camazotz
wtfguy
Camazotz
14
7 / 4 / 4
8,764
584
9,604
15,347
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
59
12
Kills
30
30
Deaths
12
19
Assists
29
Player
Kills
Deaths
Assists
KDA
L
5
4
2
1.5
W
Medusa
MXLTHAEL
Medusa
5
3
5
2.5
L
0
7
6
0.43
W
Gilgamesh
Vesund
Gilgamesh
7
1
6
10
W
Thanatos
11
3
8
5
L
Olorun
leterally
Olorun
4
6
2
0.83
L
Guan Yu
oconitoooo
Guan Yu
2
5
3
0.7
L
Ra
1
8
6
0.5
W
0
1
6
3
W
Camazotz
wtfguy
Camazotz
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,918
Damage
44,070
52,202
Taken
47,210
20,558
Mitigated
19,421
9,930
Healing
24,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,157
2,097
0
954
9,162
3,432
698
489
8,621
0
34,732
W
Medusa
MXLTHAEL
Medusa
7,281
2,564
0
2,428
8,063
2,711
2,101
3,645
4,358
0
48,918
L
3,294
225
0
2,152
13,695
7,132
0
490
13,181
10,420
0
W
Gilgamesh
Vesund
Gilgamesh
8,621
2,817
0
2,006
8,058
5,898
2,967
549
7,469
0
41,551
W
Thanatos
15,066
5,023
0
10,833
11,895
4,554
298
4,739
7,036
0
49,090
L
Olorun
leterally
Olorun
5,098
3,580
314
3,342
10,514
1,693
520
0
10,514
37,040
0
L
Guan Yu
oconitoooo
Guan Yu
3,182
763
358
1,024
9,021
6,534
0
1,737
7,134
0
14,810
L
Ra
4,187
1,068
755
1,031
9,810
1,767
0
486
9,254
20,612
0
W
3,498
202
0
764
3,847
1,194
181
1,143
2,594
48,352
0
W
Camazotz
wtfguy
Camazotz
9,604
1,659
0
8,133
15,347
5,064
0
2,083
13,116
0
54,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,567
Gold Earned
42,754
227
Minions Killed
397
0
Camps Cleared
0
1,353,099
Distance Traveled
1,397,388
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,589
506
60
4
0
283,874
2
W
Medusa
8,465
564
97
6
0
272,135
8
L
Ymir
6,208
414
15
1
0
311,424
5
W
Gilgamesh
8,983
599
80
5
0
301,896
1
W
Thanatos
8,711
581
55
4
0
300,413
4
L
Olorun
8,171
545
77
5
0
260,443
0
L
Guan Yu
7,060
471
25
2
0
259,134
0
L
Ra
6,539
436
50
3
0
238,224
5
W
Janus
7,831
522
82
5
0
242,900
1
W
Camazotz
8,764
584
83
6
0
280,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role