Player Matchup

Cthulhu
Cthulhu
Chysil
Cthulhu
Level 105
God Stats
0W - 1L
1,640 SR
Queue Stats
10W - 13L
1,534 Elo+
Party 2
Anhur
Anhur
OriginalWeirdo
Anhur
Level 89
God Stats
3W - 2L
1,609 SR
Queue Stats
76W - 73L
1,554 Elo+
Party 3
Janus
Janus
ShadowDragon774
Janus
Level 144
God Stats
6W - 10L
1,534 SR
Queue Stats
105W - 94L
1,596 Elo+
Party 3
Da Ji
Da Ji
Thefeels
Da Ji
Level 138
God Stats
0W - 2L
1,386 SR
Queue Stats
85W - 74L
1,593 Elo+
Party 3
Chaac
Chaac
Ðepth
Chaac
Level 149
God Stats
0W - 1L
1,690 SR
Queue Stats
10W - 12L
1,548 Elo+
Party 2
Team Averages
Level 125
1,572 SR
1,565 Elo+

VS

Team Averages
Level 152
1,580 SR
1,523 Elo+
Ganesha
Ganesha
AClubS4mmich
Ganesha
Level 158
God Stats
11W - 2L
1,603 SR
Queue Stats
87W - 74L
1,542 Elo+
Party 1
Baron Samedi
Baron Samedi
Salomon2101
Baron Samedi
Level 154
God Stats
4W - 3L
1,685 SR
Queue Stats
44W - 42L
1,561 Elo+
Solo
Hachiman
Hachiman
SyN Turbo
Hachiman
Level 155
God Stats
5W - 4L
1,657 SR
Queue Stats
142W - 133L
1,498 Elo+
Party 1
Mulan
Mulan
The Man 958
Mulan
Level 152
God Stats
4W - 3L
1,641 SR
Queue Stats
133W - 139L
1,541 Elo+
Party 1
Scylla
Scylla
vlee20
Scylla
Level 143
God Stats
1W - 6L
1,313 SR
Queue Stats
146W - 153L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chysil
Cthulhu
14
1 / 9 / 5
8,695
580
9,328
20,382
16,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 8 / 3
9,235
616
6,762
13,903
5,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 5 / 3
8,574
572
5,728
10,180
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Thefeels
Da Ji
17
4 / 6 / 4
10,458
697
12,332
13,379
7,647
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
Ðepth
Chaac
18
4 / 2 / 1
10,811
721
12,750
17,454
20,002
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AClubS4mmich
Ganesha
18
0 / 1 / 21
10,675
712
8,640
12,966
13,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Baron Samedi
Salomon2101
Baron Samedi
18
6 / 0 / 7
11,553
770
10,938
11,651
6,623
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
SyN Turbo
Hachiman
19
16 / 3 / 7
14,167
944
25,981
13,999
6,082
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
8 / 3 / 10
12,221
815
12,185
18,580
17,500
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
vlee20
Scylla
17
0 / 3 / 12
9,825
655
7,844
7,785
2,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
87
10
Kills
30
30
Deaths
10
16
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Ganesha
AClubS4mmich
Ganesha
0
1
21
10.5
L
Cthulhu
Chysil
Cthulhu
1
9
5
0.39
L
1
8
3
0.31
W
Baron Samedi
Salomon2101
Baron Samedi
6
0
7
9.5
L
0
5
3
0.3
W
Hachiman
SyN Turbo
Hachiman
16
3
7
6.5
W
8
3
10
4.33
L
Da Ji
Thefeels
Da Ji
4
6
4
1
W
Scylla
vlee20
Scylla
0
3
12
2
L
Chaac
Ðepth
Chaac
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,900
Damage
65,588
75,298
Taken
64,981
52,501
Mitigated
46,161
6,541
Healing
22,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
AClubS4mmich
Ganesha
8,640
359
0
1,671
12,966
13,112
635
3,170
9,100
31,440
0
L
Cthulhu
Chysil
Cthulhu
9,328
197
537
0
20,382
16,737
0
7,369
12,832
23,014
0
L
6,762
2,983
0
372
13,903
5,173
0
6,360
7,353
0
40,015
W
Baron Samedi
Salomon2101
Baron Samedi
10,938
500
4,107
5,912
11,651
6,623
590
3,463
8,188
29,795
0
L
5,728
273
0
274
10,180
2,942
252
2,834
7,290
33,520
0
W
Hachiman
SyN Turbo
Hachiman
25,981
14,269
0
4,411
13,999
6,082
1,397
3,464
10,535
0
56,548
W
12,185
1,189
0
6,117
18,580
17,500
1
3,576
15,004
2,699
36,331
L
Da Ji
Thefeels
Da Ji
12,332
4,321
0
161
13,379
7,647
0
4,935
8,266
0
22,846
W
Scylla
vlee20
Scylla
7,844
1,113
0
667
7,785
2,844
1,316
1,611
6,174
37,566
0
L
Chaac
Ðepth
Chaac
12,750
323
0
5,197
17,454
20,002
1
6,507
10,863
0
45,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,773
Gold Earned
58,441
304
Minions Killed
330
8
Camps Cleared
8
1,256,775
Distance Traveled
1,408,274
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,675
712
12
1
0
295,560
0
L
Cthulhu
8,695
580
35
2
2
247,638
8
L
Anhur
9,235
616
80
5
3
204,244
2
W
Baron Samedi
11,553
770
59
4
1
280,041
2
L
Janus
8,574
572
75
5
3
255,159
4
W
Hachiman
14,167
944
74
5
2
271,939
3
W
Mulan
12,221
815
81
5
2
291,650
1
L
Da Ji
10,458
697
27
2
0
249,728
0
W
Scylla
9,825
655
104
7
3
269,084
1
L
Chaac
10,811
721
87
6
0
300,006
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role