Player Matchup

Gilgamesh
Gilgamesh
Cwill2real
Gilgamesh
Level 124
God Stats
14W - 9L
1,491 SR
Queue Stats
292W - 277L
1,559 Elo+
Party 1
Nu Wa
Nu Wa
Fallen71
Nu Wa
Level 86
God Stats
4W - 2L
1,532 SR
Queue Stats
79W - 63L
1,529 Elo+
Party 1
Hachiman
Hachiman
redirkulous041
Hachiman
Level 113
God Stats
3W - 4L
1,746 SR
Queue Stats
152W - 133L
1,546 Elo+
Party 1
Team Averages
Level 108
1,590 SR
1,545 Elo+

VS

Team Averages
Level 63
1,529 SR
1,370 Elo+
Pele
Pele
ShyBoy697
Pele
Level 6
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 11L
1,137 Elo+
Solo
Hel
Hel
X-_Daboy_-X
Hel
Level 84
God Stats
2W - 3L
1,470 SR
Queue Stats
70W - 80L
1,477 Elo+
Party 2
Cthulhu
Cthulhu
hellsing0513
Cthulhu
Level 98
God Stats
3W - 2L
1,618 SR
Queue Stats
56W - 63L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cwill2real
Gilgamesh
17
5 / 6 / 7
14,379
719
19,236
27,841
23,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Fallen71
Nu Wa
16
1 / 5 / 11
12,985
649
17,869
12,676
4,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
17
10 / 7 / 4
14,990
750
29,786
25,632
8,206
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
4 / 6 / 9
12,705
635
13,047
23,419
7,784
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
5 / 6 / 10
13,466
673
18,685
26,428
9,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
hellsing0513
Cthulhu
16
9 / 4 / 8
13,596
680
24,800
27,095
33,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
45
16
Kills
18
18
Deaths
16
22
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Cwill2real
Gilgamesh
5
6
7
1.42
W
Nu Wa
Fallen71
Nu Wa
1
5
11
1.3
L
Pele
4
6
9
1.42
L
5
6
10
1.67
L
Cthulhu
hellsing0513
Cthulhu
9
4
8
3.25
W
Hachiman
10
7
4
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,891
Damage
56,532
66,149
Taken
76,942
35,710
Mitigated
50,654
20,064
Healing
30,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Cwill2real
Gilgamesh
19,236
2,929
0
7,389
27,841
23,228
400
17,678
8,759
11,210
35,530
W
Nu Wa
Fallen71
Nu Wa
17,869
5,583
474
2,942
12,676
4,276
208
8,083
4,074
49,581
0
L
Pele
13,047
1,901
1,369
2,640
23,419
7,784
1,078
8,255
15,164
0
53,441
L
18,685
647
7,814
12,578
26,428
9,643
0
7,506
18,922
58,884
0
L
Cthulhu
hellsing0513
Cthulhu
24,800
1,192
1,494
4,106
27,095
33,227
0
6,612
20,483
53,801
0
W
Hachiman
29,786
18,078
0
9,259
25,632
8,206
2,709
15,553
9,481
0
85,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,354
Gold Earned
39,767
208
Minions Killed
223
11
Camps Cleared
4
1,005,485
Distance Traveled
1,154,187
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,379
719
43
2
3
360,925
5
W
Nu Wa
12,985
649
71
4
2
332,720
1
L
Pele
12,705
635
93
5
2
366,857
1
L
Hel
13,466
673
88
4
2
400,696
3
L
Cthulhu
13,596
680
42
2
0
386,634
1
W
Hachiman
14,990
750
94
5
6
311,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role