Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Blurrycs
Bacchus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,270 Elo+
Party 2
Ullr
Ullr
GamerGirlAlice
Ullr
Level 7
God Stats
2W - 1L
1,703 SR
Queue Stats
33W - 20L
1,653 Elo+
Solo
Anubis
Anubis
NOCTURNALEKKO
Anubis
Level 26
God Stats
4W - 7L
1,541 SR
Queue Stats
8W - 10L
1,542 Elo+
Solo
Achilles
Achilles
SHOCK4NATOR
Achilles
Level 29
God Stats
15W - 12L
1,546 SR
Queue Stats
129W - 136L
1,486 Elo+
Solo
Team Averages
Level 33
1,558 SR
1,490 Elo+

VS

Team Averages
Level 43
1,588 SR
1,600 Elo+
Janus
Janus
JewBear911
Janus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,720 Elo+
Party 1
Guan Yu
Guan Yu
MahjongSheep
Guan Yu
Level 29
God Stats
4W - 4L
1,939 SR
Queue Stats
22W - 15L
1,884 Elo+
Solo
Artemis
Artemis
PrivatePark1nson
Artemis
Level 29
God Stats
3W - 5L
1,634 SR
Queue Stats
112W - 117L
1,482 Elo+
Solo
Kali
Kali
darkhail001
Kali
Level 25
God Stats
0W - 4L
1,368 SR
Queue Stats
38W - 64L
1,401 Elo+
Solo
Terra
Terra
lol_noob60
Terra
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 0 / 3
6,497
591
5,478
6,703
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Blurrycs
Bacchus
10
3 / 1 / 2
6,141
558
2,478
5,989
3,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 3
6,244
568
3,555
4,959
1,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 0 / 0
6,085
553
2,421
2,389
999
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
SHOCK4NATOR
Achilles
10
1 / 0 / 3
5,752
523
5,816
6,158
2,754

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
0 / 2 / 0
5,513
501
1,285
3,433
747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
MahjongSheep
Guan Yu
9
0 / 0 / 0
5,391
490
3,210
9,066
6,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 4 / 1
4,898
445
2,213
5,750
1,226
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 4 / 0
4,408
401
995
5,740
1,433
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Terra
6
0 / 2 / 1
4,673
425
1,775
6,760
3,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
0
1
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
3
6.5
W
Bacchus
Blurrycs
Bacchus
3
1
2
4
W
2
0
3
3.5
L
Janus
0
2
0
0
L
Guan Yu
MahjongSheep
Guan Yu
0
0
0
0
W
1
0
0
1
L
0
4
1
0.13
W
Achilles
SHOCK4NATOR
Achilles
1
0
3
2.5
L
0
4
0
0
L
Terra
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,748
Damage
9,478
26,198
Taken
30,749
11,064
Mitigated
13,186
12,494
Healing
7,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,478
1,130
0
3,260
6,703
2,134
0
599
5,995
0
34,383
W
Bacchus
Blurrycs
Bacchus
2,478
300
299
2,294
5,989
3,697
0
421
5,568
16,208
0
W
3,555
1,046
0
2,472
4,959
1,480
165
899
4,060
0
38,861
L
Janus
1,285
61
0
250
3,433
747
0
991
2,442
31,087
0
L
Guan Yu
MahjongSheep
Guan Yu
3,210
333
264
4,108
9,066
6,302
0
0
9,066
0
27,729
W
2,421
67
0
1,666
2,389
999
688
1,033
1,274
37,312
0
L
2,213
393
0
1,572
5,750
1,226
342
1,251
4,499
0
22,388
W
Achilles
SHOCK4NATOR
Achilles
5,816
1,632
37
2,466
6,158
2,754
322
0
5,588
0
25,521
L
995
224
0
234
5,740
1,433
104
344
5,396
0
9,872
L
Terra
1,775
691
86
1,121
6,760
3,478
75
2,313
4,447
7,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,719
Gold Earned
24,883
276
Minions Killed
210
0
Camps Cleared
0
1,048,643
Distance Traveled
971,540
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,497
591
61
6
0
231,420
2
W
Bacchus
6,141
558
26
2
0
218,805
0
W
Ullr
6,244
568
80
7
0
195,515
1
L
Janus
5,513
501
64
6
0
185,594
2
L
Guan Yu
5,391
490
69
6
0
202,490
2
W
Anubis
6,085
553
73
7
0
174,361
2
L
Artemis
4,898
445
44
4
0
199,430
2
W
Achilles
5,752
523
36
3
0
228,542
1
L
Kali
4,408
401
20
2
0
198,617
0
L
Terra
4,673
425
13
1
0
185,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role