Player Matchup

Artemis
Artemis
Gold II
 
Artemis
Gold II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Gold IV
NOBL ThiccSlurp
Hades
Gold IV
Level 113
God Stats
32W - 14L
1,736 SR
Queue Stats
130W - 104L
1,399 MMR
Party 1
Cthulhu
Cthulhu
Gold I
SunBroWarrior
Cthulhu
Gold I
Level 118
God Stats
19W - 11L
1,769 SR
Queue Stats
79W - 63L
1,554 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,668 SR
1,484 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 81
1,513 SR
1,365 MMR
King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze IV
Rip_SlimeSeito
Morgan Le Fay
Bronze IV
Level 47
God Stats
1W - 1L
1,538 SR
Queue Stats
1W - 8L
1,303 MMR
Solo
Set
Set
Bronze III
TarryToaster482
Set
Bronze III
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,292 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
7 / 1 / 9
8,023
802
10,288
4,561
1,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
7 / 2 / 8
8,242
824
8,792
9,051
4,074
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
11
4 / 0 / 11
8,037
804
7,116
11,261
10,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
VamanaGilgamesh

VS

Bans
AthenaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 7 / 1
6,163
616
5,054
13,195
8,604
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
Rip_SlimeSeito
Morgan Le Fay
10
1 / 5 / 0
6,905
691
6,197
8,442
3,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 7 / 3
6,334
633
1,844
9,621
3,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
18
Kills
2
3
Deaths
19
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
1
9
11.5
L
King Arthur
 
King Arthur
1
7
1
0.21
W
7
2
8
5.5
L
Morgan Le Fay
Rip_SlimeSeito
Morgan Le Fay
1
5
0
0.2
W
Cthulhu
4
0
11
9.5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,196
Damage
13,095
24,873
Taken
31,258
15,753
Mitigated
15,456
8,499
Healing
2,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
10,288
4,650
0
130
4,561
1,639
1,237
1,325
3,236
0
30,238
L
King Arthur
 
King Arthur
5,054
896
0
212
13,195
8,604
0
6,936
6,259
0
14,859
W
8,792
645
506
3,349
9,051
4,074
1,000
2,646
6,405
24,193
0
L
Morgan Le Fay
Rip_SlimeSeito
Morgan Le Fay
6,197
763
0
1,133
8,442
3,096
0
5,178
3,264
24,301
0
W
Cthulhu
7,116
735
250
4,264
11,261
10,040
313
2,789
8,472
16,295
0
L
1,844
624
0
695
9,621
3,756
0
4,237
5,384
0
6,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,302
Gold Earned
19,402
100
Minions Killed
74
5
Camps Cleared
3
539,282
Distance Traveled
470,363
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,023
802
48
5
1
154,756
2
L
King Arthur
6,163
616
16
2
0
160,778
2
W
Hades
8,242
824
35
4
2
179,587
0
L
Morgan Le Fay
6,905
691
49
5
3
150,409
2
W
Cthulhu
8,037
804
17
2
2
204,939
3
L
Set
6,334
633
9
1
0
159,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role