Player Matchup

Arachne
Arachne
Adlagast
Arachne
Level 64
God Stats
11W - 5L
1,883 SR
Queue Stats
454W - 308L
1,658 Elo+
Party 1
Scylla
Scylla
NullChaos
Scylla
Level 153
God Stats
11W - 4L
1,824 SR
Queue Stats
312W - 198L
1,702 Elo+
Party 1
Xbalanque
Xbalanque
PiesofDoom
Xbalanque
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
214W - 139L
1,779 Elo+
Party 1
Ymir
Ymir
SwaggieSykes
Ymir
Level 21
God Stats
7W - 1L
1,870 SR
Queue Stats
15W - 8L
1,415 Elo+
Party 1
Anubis
Anubis
storybox6198
Anubis
Level 102
God Stats
18W - 6L
1,739 SR
Queue Stats
457W - 425L
1,533 Elo+
Party 1
Team Averages
Level 99
1,763 SR
1,617 Elo+

VS

Team Averages
Level 48
1,585 SR
1,624 Elo+
Izanami
Izanami
Cousin0
Izanami
Level 46
God Stats
26W - 16L
1,660 SR
Queue Stats
69W - 46L
1,612 Elo+
Party 2
Sol
Sol
Kn0me
Sol
Level 21
God Stats
6W - 3L
1,707 SR
Queue Stats
50W - 22L
1,664 Elo+
Party 2
Ganesha
Ganesha
LeslieLicker
Ganesha
Level 49
God Stats
26W - 19L
1,619 SR
Queue Stats
162W - 139L
1,629 Elo+
Party 2
He Bo
He Bo
WestBoi2000
He Bo
Level 59
God Stats
5W - 7L
1,483 SR
Queue Stats
111W - 104L
1,594 Elo+
Party 2
Nemesis
Nemesis
WhyBronzi
Nemesis
Level 67
God Stats
2W - 4L
1,458 SR
Queue Stats
201W - 192L
1,623 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Adlagast
Arachne
20
21 / 1 / 4
14,467
723
21,938
20,648
10,456
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
NullChaos
Scylla
19
6 / 4 / 7
12,623
631
13,751
11,871
5,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
PiesofDoom
Xbalanque
18
3 / 6 / 11
11,847
592
11,320
13,938
4,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 3 / 12
11,238
562
3,335
18,687
19,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
18
0 / 4 / 7
12,175
609
7,357
11,814
5,784
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cousin0
Izanami
17
5 / 6 / 0
10,391
520
8,896
12,968
4,047
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Kn0me
Sol
17
4 / 4 / 0
11,318
566
8,900
12,127
5,195
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
LeslieLicker
Ganesha
13
0 / 6 / 5
7,945
397
6,284
17,969
15,993
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

13
5 / 9 / 4
9,008
450
11,453
18,081
5,942
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
WhyBronzi
Nemesis
14
4 / 8 / 5
9,835
492
7,444
15,882
7,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
32
33
Kills
18
18
Deaths
33
41
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
Adlagast
Arachne
21
1
4
23
L
Izanami
Cousin0
Izanami
5
6
0
0.83
L
Sol
Kn0me
Sol
4
4
0
1
L
Ganesha
LeslieLicker
Ganesha
0
6
5
0.42
W
Scylla
NullChaos
Scylla
6
4
7
2.38
W
Xbalanque
PiesofDoom
Xbalanque
3
6
11
1.42
W
3
3
12
3
L
5
9
4
0.78
L
Nemesis
WhyBronzi
Nemesis
4
8
5
0.81
W
Anubis
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,701
Damage
42,977
76,958
Taken
77,027
46,102
Mitigated
38,225
31,460
Healing
12,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Adlagast
Arachne
21,938
12,998
0
12,701
20,648
10,456
2,612
5,998
14,650
0
124,554
L
Izanami
Cousin0
Izanami
8,896
5,396
0
1,642
12,968
4,047
0
3,114
9,854
0
63,678
L
Sol
Kn0me
Sol
8,900
4,010
0
3,435
12,127
5,195
412
4,355
7,772
72,248
8,501
L
Ganesha
LeslieLicker
Ganesha
6,284
636
270
1,158
17,969
15,993
0
8,176
9,793
24,941
0
W
Scylla
NullChaos
Scylla
13,751
2,849
0
5,880
11,871
5,037
3,112
5,574
6,297
84,045
7,914
W
Xbalanque
PiesofDoom
Xbalanque
11,320
5,970
0
2,760
13,938
4,908
845
3,379
10,559
0
78,651
W
3,335
673
0
3,750
18,687
19,917
902
5,230
13,457
22,956
0
L
11,453
1,062
0
3,220
18,081
5,942
456
5,511
12,570
50,402
0
L
Nemesis
WhyBronzi
Nemesis
7,444
2,629
0
2,990
15,882
7,048
0
2,367
13,515
357
53,690
W
Anubis
7,357
156
0
6,369
11,814
5,784
2,527
7,099
4,715
87,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,350
Gold Earned
48,497
625
Minions Killed
500
0
Camps Cleared
0
1,888,222
Distance Traveled
1,762,027
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,467
723
145
7
0
461,994
1
L
Izanami
10,391
520
130
7
0
358,424
1
L
Sol
11,318
566
171
9
0
329,669
0
L
Ganesha
7,945
397
15
1
0
376,191
7
W
Scylla
12,623
631
152
8
0
381,738
7
W
Xbalanque
11,847
592
145
7
0
353,525
1
W
Ymir
11,238
562
31
2
0
365,221
6
L
He Bo
9,008
450
90
5
0
329,689
0
L
Nemesis
9,835
492
94
5
0
368,054
3
W
Anubis
12,175
609
152
8
0
325,744
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role