Player Matchup

Fenrir
Fenrir
Supreme120
Fenrir
Level 80
God Stats
6W - 2L
1,523 SR
Queue Stats
146W - 143L
1,405 Elo+
Party 2
Chaac
Chaac
Tythephi
Chaac
Level 49
God Stats
47W - 33L
1,489 SR
Queue Stats
47W - 33L
1,450 Elo+
Party 2
Discordia
Discordia
j reevzy
Discordia
Level 49
God Stats
4W - 3L
1,262 SR
Queue Stats
72W - 69L
1,449 Elo+
Party 2
Team Averages
Level 59
1,425 SR
1,435 Elo+

VS

Team Averages
Level 79
1,287 SR
1,320 Elo+
Terra
Terra
Winterwarlock86
Terra
Level 128
God Stats
0W - 2L
1,184 SR
Queue Stats
179W - 239L
1,345 Elo+
Party 1
Sol
Sol
goatcheesecobble
Sol
Level 100
God Stats
13W - 15L
1,345 SR
Queue Stats
450W - 602L
1,332 Elo+
Party 1
Hou Yi
Hou Yi
xxSGTbetoxx
Hou Yi
Level 10
God Stats
21W - 25L
1,334 SR
Queue Stats
240W - 249L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Supreme120
Fenrir
13
8 / 0 / 1
8,316
832
6,215
7,565
2,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chaac
Tythephi
Chaac
11
1 / 2 / 8
7,239
724
6,725
10,165
8,444
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Discordia
j reevzy
Discordia
11
2 / 2 / 8
7,521
752
7,407
4,963
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
6,435
644
4,254
10,113
7,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 4
6,262
626
6,447
9,524
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
9
4 / 4 / 0
6,661
666
4,413
6,333
2,285
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
11
Kills
4
4
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Supreme120
Fenrir
8
0
1
8.5
W
Chaac
Tythephi
Chaac
1
2
8
2.5
L
0
4
3
0.38
L
0
3
4
0.67
W
Discordia
j reevzy
Discordia
2
2
8
3
L
Hou Yi
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,347
Damage
15,114
22,693
Taken
25,970
12,973
Mitigated
13,062
11,314
Healing
8,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Supreme120
Fenrir
6,215
1,435
0
3,524
7,565
2,964
767
3,127
4,304
0
27,670
W
Chaac
Tythephi
Chaac
6,725
1,159
328
6,258
10,165
8,444
721
5,215
4,496
0
28,829
L
4,254
486
1,298
3,243
10,113
7,948
0
1,578
8,376
10,343
0
L
6,447
1,367
0
3,640
9,524
2,829
22
3,424
5,806
22,006
0
W
Discordia
j reevzy
Discordia
7,407
591
0
1,204
4,963
1,565
649
2,784
2,067
20,209
0
L
Hou Yi
4,413
1,631
0
306
6,333
2,285
48
1,944
4,101
0
11,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,076
Gold Earned
19,358
123
Minions Killed
76
9
Camps Cleared
1
568,087
Distance Traveled
478,504
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,316
832
37
4
7
201,545
3
W
Chaac
7,239
724
46
5
0
198,779
2
L
Terra
6,435
644
15
2
0
194,332
2
L
Sol
6,262
626
46
5
1
166,073
2
W
Discordia
7,521
752
40
4
2
167,763
1
L
Hou Yi
6,661
666
15
2
0
118,099
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role