Player Matchup

Chaac
Chaac
EvandroO_
Chaac
Level 156
God Stats
5W - 5L
1,623 SR
Queue Stats
334W - 283L
1,570 Elo+
Party 1
Hercules
Hercules
Johnroy3
Hercules
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 50L
1,422 Elo+
Party 3
Yemoja
Yemoja
Kunogi
Yemoja
Level 152
God Stats
0W - 2L
1,333 SR
Queue Stats
157W - 137L
1,638 Elo+
Party 3
Tiamat
Tiamat
RudyWolf
Tiamat
Level 155
God Stats
0W - 10L
1,021 SR
Queue Stats
212W - 208L
1,565 Elo+
Solo
Awilix
Awilix
maisoqueéisso
Awilix
Level 64
God Stats
2W - 9L
1,138 SR
Queue Stats
554W - 551L
1,449 Elo+
Party 1
Team Averages
Level 123
1,323 SR
1,529 Elo+

VS

Team Averages
Level 148
1,389 SR
1,494 Elo+
Zhong Kui
Zhong Kui
Bartolin0
Zhong Kui
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 81L
1,559 Elo+
Solo
Gilgamesh
Gilgamesh
Clarco100
Gilgamesh
Level 154
God Stats
2W - 3L
1,313 SR
Queue Stats
419W - 395L
1,464 Elo+
Solo
Vulcan
Vulcan
Flethovisk7
Vulcan
Level 141
God Stats
21W - 19L
1,495 SR
Queue Stats
848W - 852L
1,502 Elo+
Party 2
Yemoja
Yemoja
HaDDyckMaL
Yemoja
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
305W - 289L
1,488 Elo+
Party 2
Hercules
Hercules
Pedrivo
Hercules
Level 159
God Stats
5W - 3L
1,138 SR
Queue Stats
270W - 254L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
EvandroO_
Chaac
18
5 / 2 / 8
10,215
730
17,677
19,968
20,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Johnroy3
Hercules
16
1 / 3 / 11
9,157
654
9,412
18,284
12,143
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Yemoja
Kunogi
Yemoja
15
0 / 5 / 13
8,787
628
13,012
18,659
13,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
RudyWolf
Tiamat
17
5 / 6 / 6
10,163
726
21,501
11,904
9,345
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 5 / 7
9,905
708
13,885
12,524
5,200
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bartolin0
Zhong Kui
18
10 / 4 / 6
11,428
816
16,796
17,630
12,903
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Clarco100
Gilgamesh
17
4 / 2 / 13
10,557
754
13,800
28,349
28,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
19
2 / 1 / 16
11,205
800
32,919
10,284
5,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
HaDDyckMaL
Yemoja
14
1 / 5 / 10
9,688
692
2,667
17,897
22,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hercules
Pedrivo
Hercules
17
4 / 3 / 13
10,687
763
10,813
28,913
19,414
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
79
15
Kills
21
21
Deaths
15
45
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Bartolin0
Zhong Kui
10
4
6
3.25
W
Gilgamesh
Clarco100
Gilgamesh
4
2
13
5.25
L
Chaac
EvandroO_
Chaac
5
2
8
4.5
W
Vulcan
2
1
16
10
W
Yemoja
HaDDyckMaL
Yemoja
1
5
10
1.2
L
Hercules
Johnroy3
Hercules
1
3
11
2.17
L
Yemoja
Kunogi
Yemoja
0
5
13
1.3
W
Hercules
Pedrivo
Hercules
4
3
13
3.5
L
Tiamat
RudyWolf
Tiamat
5
6
6
1.33
L
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,487
Damage
76,995
81,339
Taken
103,073
60,368
Mitigated
89,028
34,816
Healing
46,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Bartolin0
Zhong Kui
16,796
1,747
1,300
4,490
17,630
12,903
2,423
6,726
10,402
30,734
0
W
Gilgamesh
Clarco100
Gilgamesh
13,800
2,466
1,500
9,247
28,349
28,520
823
9,725
16,943
0
26,198
L
Chaac
EvandroO_
Chaac
17,677
2,014
2,423
9,647
19,968
20,276
0
13,630
5,987
0
36,524
W
Vulcan
32,919
12,993
1,917
2,408
10,284
5,578
1,465
2,534
7,483
61,603
0
W
Yemoja
HaDDyckMaL
Yemoja
2,667
990
10,302
3,190
17,897
22,613
984
5,796
11,450
6,726
0
L
Hercules
Johnroy3
Hercules
9,412
2,864
337
4,665
18,284
12,143
0
12,297
5,652
0
12,969
L
Yemoja
Kunogi
Yemoja
13,012
2,185
8,941
4,451
18,659
13,404
66
14,432
3,876
27,318
0
W
Hercules
Pedrivo
Hercules
10,813
3,786
1,089
11,084
28,913
19,414
369
8,301
18,822
0
18,943
L
Tiamat
RudyWolf
Tiamat
21,501
1,652
1,319
1,302
11,904
9,345
0
6,164
5,560
39,443
0
L
13,885
3,232
901
830
12,524
5,200
0
5,859
6,482
0
23,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,227
Gold Earned
53,565
155
Minions Killed
134
0
Camps Cleared
0
1,309,507
Distance Traveled
1,383,245
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,428
816
31
2
0
259,762
2
W
Gilgamesh
10,557
754
34
2
0
318,246
1
L
Chaac
10,215
730
36
3
0
268,573
1
W
Vulcan
11,205
800
42
3
0
308,889
3
W
Yemoja
9,688
692
8
1
0
212,106
6
L
Hercules
9,157
654
11
1
0
307,770
0
L
Yemoja
8,787
628
30
2
0
232,841
5
W
Hercules
10,687
763
19
1
0
284,242
1
L
Tiamat
10,163
726
50
4
0
240,561
5
L
Awilix
9,905
708
28
2
0
259,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role