Player Matchup

Anhur
Anhur
Cheqmate
Anhur
Level 132
God Stats
6W - 1L
1,913 SR
Queue Stats
34W - 23L
1,703 Elo+
Party 1
Nox
Nox
Glyphseeker
Nox
Level 129
God Stats
2W - 0L
1,482 SR
Queue Stats
56W - 37L
1,716 Elo+
Party 1
Cerberus
Cerberus
MH3UHolden
Cerberus
Level 69
God Stats
2W - 0L
1,844 SR
Queue Stats
20W - 15L
1,640 Elo+
Party 1
Awilix
Awilix
PanEXE
Awilix
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 24L
1,729 Elo+
Party 1
Team Averages
Level 113
1,685 SR
1,697 Elo+

VS

Team Averages
Level 101
1,416 SR
1,444 Elo+
Sun Wukong
Sun Wukong
Jay-K-Fo7
Sun Wukong
Level 28
God Stats
0W - 2L
1,142 SR
Queue Stats
3W - 7L
1,200 Elo+
Solo
Izanami
Izanami
McGrimmie
Izanami
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 106L
1,489 Elo+
Solo
Mercury
Mercury
Moon_Banshee20
Mercury
Level 120
God Stats
1W - 3L
1,371 SR
Queue Stats
5W - 10L
1,503 Elo+
Solo
Kuzenbo
Kuzenbo
Nefarious Moon
Kuzenbo
Level 148
God Stats
30W - 34L
1,653 SR
Queue Stats
297W - 336L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cheqmate
Anhur
15
3 / 2 / 4
9,203
837
6,933
8,808
3,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
8 / 2 / 2
10,206
928
10,046
7,298
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
MH3UHolden
Cerberus
14
0 / 0 / 6
9,256
841
4,120
8,055
6,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Awilix
PanEXE
Awilix
15
5 / 4 / 4
9,452
859
8,620
9,900
4,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jay-K-Fo7
Sun Wukong
11
0 / 3 / 0
7,248
659
2,250
5,327
2,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
McGrimmie
Izanami
15
2 / 5 / 2
8,796
800
5,738
10,864
3,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 6 / 0
8,126
739
4,618
9,295
3,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 2 / 2
9,260
842
9,822
9,814
13,208
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
16
Kills
8
8
Deaths
16
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
Cheqmate
Anhur
3
2
4
2.5
W
8
2
2
4.5
L
Sun Wukong
Jay-K-Fo7
Sun Wukong
0
3
0
0
W
Cerberus
MH3UHolden
Cerberus
0
0
6
3
L
Izanami
McGrimmie
Izanami
2
5
2
0.6
L
2
6
0
0.33
L
4
2
2
2.5
W
Awilix
PanEXE
Awilix
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,719
Damage
22,428
34,061
Taken
35,300
18,613
Mitigated
22,185
6,273
Healing
2,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Cheqmate
Anhur
6,933
3,603
0
1,485
8,808
3,994
1,467
1,652
7,156
0
35,813
W
10,046
900
0
1,390
7,298
2,988
601
3,689
3,609
29,370
0
L
Sun Wukong
Jay-K-Fo7
Sun Wukong
2,250
306
474
577
5,327
2,031
101
3,276
2,009
0
9,810
W
Cerberus
MH3UHolden
Cerberus
4,120
367
1,275
1,392
8,055
6,866
1,832
1,997
6,058
25,727
0
L
Izanami
McGrimmie
Izanami
5,738
2,861
0
1,452
10,864
3,693
743
4,364
6,386
0
28,282
L
4,618
2,342
0
248
9,295
3,253
0
3,022
6,107
0
21,509
L
9,822
2,319
0
0
9,814
13,208
0
3,500
6,172
27,155
0
W
Awilix
PanEXE
Awilix
8,620
4,304
0
731
9,900
4,765
1,228
2,764
7,136
0
22,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,117
Gold Earned
33,430
206
Minions Killed
164
8
Camps Cleared
8
867,724
Distance Traveled
665,616
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,203
837
53
5
3
206,731
4
W
Nox
10,206
928
61
6
1
207,300
0
L
Sun Wukong
7,248
659
22
2
3
113,629
5
W
Cerberus
9,256
841
60
5
1
221,557
0
L
Izanami
8,796
800
56
5
2
156,081
3
L
Mercury
8,126
739
51
5
2
188,503
0
L
Kuzenbo
9,260
842
35
3
1
207,403
2
W
Awilix
9,452
859
32
3
3
232,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role