Player Matchup

Kukulkan
Kukulkan
ICIMovement
Kukulkan
Level 25
God Stats
0W - 1L
1,961 SR
Queue Stats
32W - 34L
1,395 Elo+
Party 1
Fenrir
Fenrir
OneTimeChamp_
Fenrir
Level 28
God Stats
7W - 8L
1,591 SR
Queue Stats
46W - 65L
1,353 Elo+
Party 1
Heimdallr
Heimdallr
iceviet
Heimdallr
Level 27
God Stats
1W - 1L
1,951 SR
Queue Stats
55W - 22L
1,772 Elo+
Solo
Team Averages
Level 27
1,834 SR
1,506 Elo+

VS

Team Averages
Level 92
1,778 SR
1,580 Elo+
Scylla
Scylla
Epsilite
Scylla
Level 88
God Stats
2W - 1L
1,669 SR
Queue Stats
67W - 54L
1,557 Elo+
Solo
Ullr
Ullr
Krischtian
Ullr
Level 159
God Stats
9W - 2L
1,950 SR
Queue Stats
504W - 179L
1,864 Elo+
Solo
Nike
Nike
joelcm2603
Nike
Level 28
God Stats
4W - 1L
1,715 SR
Queue Stats
111W - 153L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ICIMovement
Kukulkan
16
6 / 5 / 8
12,809
674
15,802
17,506
5,833
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
7 / 6 / 6
12,652
666
14,005
18,489
12,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
iceviet
Heimdallr
16
4 / 8 / 12
12,812
674
15,856
20,567
6,856
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Epsilite
Scylla
18
7 / 4 / 9
13,823
728
13,861
11,398
2,948
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
11 / 5 / 5
15,136
797
30,231
18,812
5,873
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
1 / 8 / 10
11,987
631
8,030
22,326
16,315
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
43
17
Kills
19
19
Deaths
17
26
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Scylla
Epsilite
Scylla
7
4
9
2.88
L
Kukulkan
ICIMovement
Kukulkan
6
5
8
2
W
11
5
5
2.7
L
7
6
6
1.67
L
Heimdallr
iceviet
Heimdallr
4
8
12
1.25
W
1
8
10
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,663
Damage
52,122
56,562
Taken
52,536
24,712
Mitigated
25,136
8,572
Healing
9,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Epsilite
Scylla
13,861
1,385
85
3,947
11,398
2,948
909
5,167
6,231
45,323
0
L
Kukulkan
ICIMovement
Kukulkan
15,802
1,660
0
2,156
17,506
5,833
0
4,032
13,474
59,461
0
W
30,231
10,020
0
4,038
18,812
5,873
1,304
3,937
14,875
0
86,897
L
14,005
1,654
0
2,598
18,489
12,023
783
7,457
11,032
53
41,703
L
Heimdallr
iceviet
Heimdallr
15,856
8,197
0
3,818
20,567
6,856
763
3,018
17,549
0
45,205
W
8,030
651
0
1,453
22,326
16,315
447
7,213
15,113
0
23,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,273
Gold Earned
40,946
229
Minions Killed
218
10
Camps Cleared
8
1,021,871
Distance Traveled
1,035,440
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,823
728
82
4
5
323,524
6
L
Kukulkan
12,809
674
105
6
6
336,833
3
W
Ullr
15,136
797
105
6
3
384,970
3
L
Fenrir
12,652
666
60
3
4
353,287
4
L
Heimdallr
12,812
674
64
3
0
331,751
2
W
Nike
11,987
631
31
2
0
326,946
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role