Player Matchup

Vamana
Vamana
Areas
Vamana
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,316 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Chirillooo
Tsukuyomi
Level 109
God Stats
4W - 3L
1,580 SR
Queue Stats
178W - 142L
1,648 Elo+
Party 1
Danzaburou
Danzaburou
Crankbait Joe
Danzaburou
Level 149
God Stats
17W - 10L
1,701 SR
Queue Stats
43W - 28L
1,738 Elo+
Party 1
Geb
Geb
Flew
Geb
Level 128
God Stats
2W - 7L
1,500 SR
Queue Stats
236W - 143L
1,752 Elo+
Party 1
Ra
Ra
Nervay
Ra
Level 138
God Stats
1W - 0L
1,412 SR
Queue Stats
4W - 3L
1,913 Elo+
Party 1
Team Averages
Level 128
1,539 SR
1,673 Elo+

VS

Team Averages
Level 122
1,655 SR
1,716 Elo+
Skadi
Skadi
Evergreen178
Skadi
Level 109
God Stats
2W - 1L
1,811 SR
Queue Stats
342W - 307L
1,722 Elo+
Party 2
Horus
Horus
Medic Vibes
Horus
Level 125
God Stats
2W - 3L
1,774 SR
Queue Stats
65W - 66L
1,633 Elo+
Party 3
Fenrir
Fenrir
abinkiller
Fenrir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,916 Elo+
Solo
Baron Samedi
Baron Samedi
l Convulse l
Baron Samedi
Level 149
God Stats
7W - 5L
1,595 SR
Queue Stats
115W - 101L
1,612 Elo+
Party 3
Ares
Ares
thebestmurray
Ares
Level 125
God Stats
9W - 14L
1,593 SR
Queue Stats
591W - 542L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Areas
Vamana
10
0 / 0 / 3
5,575
558
3,401
5,873
3,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
Chirillooo
Tsukuyomi
12
10 / 0 / 3
7,053
705
7,753
5,625
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Crankbait Joe
Danzaburou
11
2 / 1 / 6
6,372
637
4,198
4,296
1,405
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
Flew
Geb
10
1 / 0 / 9
5,784
578
3,909
6,710
4,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ra
10
2 / 0 / 2
5,782
578
2,375
2,281
794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,123
512
2,909
5,580
1,249
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
4,989
499
4,015
7,134
5,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
abinkiller
Fenrir
8
0 / 4 / 0
4,613
461
1,178
6,149
2,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
l Convulse l
Baron Samedi
10
0 / 2 / 1
5,444
544
3,125
4,898
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 3 / 0
4,674
467
2,394
8,641
5,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
15
Kills
1
1
Deaths
15
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Vamana
Areas
Vamana
0
0
3
1.5
W
Tsukuyomi
Chirillooo
Tsukuyomi
10
0
3
11.5
W
Danzaburou
Crankbait Joe
Danzaburou
2
1
6
5
L
1
4
0
0.25
W
Geb
Flew
Geb
1
0
9
5.5
L
0
2
0
0
W
Ra
2
0
2
3
L
Fenrir
abinkiller
Fenrir
0
4
0
0
L
Baron Samedi
l Convulse l
Baron Samedi
0
2
1
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,636
Damage
13,621
24,785
Taken
32,402
11,876
Mitigated
16,402
10,274
Healing
9,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Areas
Vamana
3,401
543
0
2,845
5,873
3,210
321
518
4,800
0
32,001
W
Tsukuyomi
Chirillooo
Tsukuyomi
7,753
2,587
0
2,210
5,625
1,995
95
759
4,866
0
38,924
W
Danzaburou
Crankbait Joe
Danzaburou
4,198
1,928
0
1,916
4,296
1,405
0
303
3,993
0
38,809
L
2,909
951
0
500
5,580
1,249
0
1,005
4,569
0
27,232
W
Geb
Flew
Geb
3,909
710
0
2,137
6,710
4,472
0
2,874
3,792
16,260
0
L
4,015
1,305
71
3,566
7,134
5,031
0
370
6,161
1,557
19,334
W
Ra
2,375
215
198
968
2,281
794
0
1,427
854
31,659
0
L
Fenrir
abinkiller
Fenrir
1,178
147
0
1,202
6,149
2,272
0
339
5,766
0
20,766
L
Baron Samedi
l Convulse l
Baron Samedi
3,125
149
322
1,366
4,898
2,377
0
1,629
3,172
37,728
0
L
2,394
218
0
2,507
8,641
5,473
0
2,792
5,758
13,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,566
Gold Earned
24,843
321
Minions Killed
231
0
Camps Cleared
0
964,326
Distance Traveled
896,692
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
5,575
558
55
6
0
172,421
0
W
Tsukuyomi
7,053
705
79
8
0
231,683
1
W
Danzaburou
6,372
637
94
9
0
166,260
3
L
Skadi
5,123
512
57
6
0
163,644
2
W
Geb
5,784
578
18
2
0
211,469
2
L
Horus
4,989
499
37
4
0
175,741
2
W
Ra
5,782
578
75
8
0
182,493
0
L
Fenrir
4,613
461
48
5
0
198,558
0
L
Baron Samedi
5,444
544
72
7
0
168,953
3
L
Ares
4,674
467
17
2
0
189,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role