Player Matchup

Da Ji
Da Ji
Masters
Dinkleberg714
Da Ji
Masters
Level 157
God Stats
7W - 2L
1,979 SR
Queue Stats
134W - 68L
2,797 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 157
1,979 SR
2,797 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 51
1,531 SR
1,856 MMR
Sol
Sol
Platinum III
MostDarken
Sol
Platinum III
Level 51
God Stats
9W - 9L
1,531 SR
Queue Stats
55W - 63L
1,856 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 0
5,822
1,164
4,455
3,333
1,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
HeraAnubisKaliHadesHe Bo

VS

Bans
BellonaCabrakanUllrChronosRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,169
834
1,301
5,295
1,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,455
Damage
1,301
3,333
Taken
5,295
1,150
Mitigated
1,815
1,599
Healing
524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,455
1,803
0
1,599
3,333
1,150
0
1,617
1,716
0
23,670
L
1,301
280
0
524
5,295
1,815
0
124
5,171
11,662
1,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,822
Gold Earned
4,169
50
Minions Killed
31
5
Camps Cleared
1
113,010
Distance Traveled
93,789
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,822
1,164
50
10
5
113,010
2
L
Sol
4,169
834
31
6
1
93,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role