Player Matchup

Horus
Horus
boitata_01
Horus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,502 Elo+
Party 2
Baron Samedi
Baron Samedi
cleitinho_do_bor
Baron Samedi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,469 Elo+
Party 2
Zhong Kui
Zhong Kui
dead_killer_1095
Zhong Kui
Level 5
God Stats
1W - 1L
1,797 SR
Queue Stats
3W - 3L
1,585 Elo+
Party 2
Charybdis
Charybdis
pauloturtle56
Charybdis
Level 48
God Stats
5W - 14L
1,035 SR
Queue Stats
106W - 161L
1,289 Elo+
Party 2
Awilix
Awilix
sakentros
Awilix
Level 29
God Stats
4W - 2L
1,803 SR
Queue Stats
106W - 98L
1,525 Elo+
Solo
Team Averages
Level 22
1,527 SR
1,474 Elo+

VS

Team Averages
Level 16
1,546 SR
1,557 Elo+
Osiris
Osiris
 
Osiris
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
BielMecMecBrota
Hera
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 23L
1,540 Elo+
Solo
Bastet
Bastet
Josefh-Joestar-X
Bastet
Level 17
God Stats
3W - 2L
1,512 SR
Queue Stats
29W - 21L
1,538 Elo+
Party 1
Sylvanus
Sylvanus
Mr_Behemoth-_-
Sylvanus
Level 17
God Stats
13W - 3L
1,719 SR
Queue Stats
74W - 33L
1,628 Elo+
Party 1
Neith
Neith
SkyDace
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
9
0 / 3 / 3
6,392
426
3,124
13,166
10,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
cleitinho_do_bor
Baron Samedi
13
5 / 4 / 4
7,856
524
5,880
10,968
3,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zhong Kui
12
0 / 5 / 2
7,356
490
7,113
12,728
9,232
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Charybdis
pauloturtle56
Charybdis
10
0 / 5 / 0
6,219
415
2,814
12,353
3,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
sakentros
Awilix
14
8 / 4 / 2
8,958
597
9,173
12,101
3,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
4 / 2 / 4
8,201
547
8,239
10,686
7,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
3 / 4 / 5
9,029
602
8,563
6,518
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
8 / 2 / 5
9,730
649
10,714
9,486
3,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
14
6 / 1 / 5
8,952
597
12,156
13,078
6,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
SkyDace
Neith
12
0 / 4 / 4
7,183
479
5,264
6,706
1,793
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
13
Kills
21
21
Deaths
13
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
2
4
3
W
3
4
5
1.38
W
8
2
5
5.25
W
Sylvanus
6
1
5
8.5
W
Neith
SkyDace
Neith
0
4
4
0.5
L
Horus
0
3
3
0.5
L
Baron Samedi
cleitinho_do_bor
Baron Samedi
5
4
4
1.75
L
Zhong Kui
0
5
2
0.2
L
Charybdis
pauloturtle56
Charybdis
0
5
0
0
L
Awilix
sakentros
Awilix
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,104
Damage
44,936
61,316
Taken
46,474
30,674
Mitigated
21,106
18,231
Healing
17,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,239
3,994
0
3,796
10,686
7,112
917
6,570
4,116
0
37,985
W
8,563
2,300
0
1,078
6,518
1,936
176
1,401
5,117
62,040
0
W
10,714
3,656
0
3,789
9,486
3,317
0
2,553
6,933
0
62,064
W
Sylvanus
12,156
4,020
1,939
6,676
13,078
6,948
0
1,391
11,687
60,870
15,077
W
Neith
SkyDace
Neith
5,264
1,896
0
405
6,706
1,793
1,071
1,223
5,483
0
29,092
L
Horus
3,124
1,328
1,020
2,899
13,166
10,767
0
5,659
7,467
0
16,192
L
Baron Samedi
cleitinho_do_bor
Baron Samedi
5,880
363
404
3,035
10,968
3,921
0
2,509
8,329
34,785
0
L
Zhong Kui
7,113
1,005
0
5,738
12,728
9,232
346
0
12,728
39,043
0
L
Charybdis
pauloturtle56
Charybdis
2,814
1,058
0
2,587
12,353
3,132
0
7,190
5,103
0
33,755
L
Awilix
sakentros
Awilix
9,173
3,819
0
2,548
12,101
3,622
0
3,796
8,193
0
41,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,781
Gold Earned
43,095
313
Minions Killed
441
0
Camps Cleared
0
1,409,815
Distance Traveled
1,434,577
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,201
547
69
5
0
276,150
2
W
Hera
9,029
602
120
8
0
289,535
7
W
Bastet
9,730
649
89
6
0
333,930
3
W
Sylvanus
8,952
597
108
7
0
263,568
3
W
Neith
7,183
479
55
4
0
271,394
3
L
Horus
6,392
426
24
2
0
310,477
0
L
Baron Samedi
7,856
524
62
4
0
279,125
2
L
Zhong Kui
7,356
490
81
5
0
237,536
3
L
Charybdis
6,219
415
75
5
0
248,240
0
L
Awilix
8,958
597
71
5
0
334,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role