Player Matchup

Anubis
Anubis
DetectivMuffins
Anubis
Level 106
God Stats
13W - 21L
1,473 SR
Queue Stats
489W - 487L
1,485 Elo+
Party 1
Izanami
Izanami
xTrapLordVader
Izanami
Level 96
God Stats
0W - 4L
1,521 SR
Queue Stats
130W - 142L
1,464 Elo+
Party 1
Sun Wukong
Sun Wukong
ássquatch
Sun Wukong
Level 94
God Stats
49W - 30L
1,577 SR
Queue Stats
297W - 310L
1,435 Elo+
Party 1
Team Averages
Level 99
1,524 SR
1,461 Elo+

VS

Team Averages
Level 124
1,394 SR
1,429 Elo+
Olorun
Olorun
Chef Slim Jim
Olorun
Level 108
God Stats
2W - 2L
1,345 SR
Queue Stats
29W - 32L
1,457 Elo+
Solo
Danzaburou
Danzaburou
Reflex_assailant
Danzaburou
Level 118
God Stats
1W - 5L
1,269 SR
Queue Stats
345W - 361L
1,421 Elo+
Solo
Gilgamesh
Gilgamesh
o Orca o
Gilgamesh
Level 147
God Stats
7W - 12L
1,569 SR
Queue Stats
62W - 78L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 6
8,798
677
9,166
9,992
5,115
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 4 / 4
8,073
621
6,378
10,635
2,936
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
ássquatch
Sun Wukong
13
5 / 4 / 3
8,979
691
13,630
13,824
8,554
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 5
9,910
762
10,014
10,159
3,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Reflex_assailant
Danzaburou
13
4 / 2 / 6
9,735
749
7,532
9,285
2,289
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
o Orca o
Gilgamesh
14
4 / 3 / 6
9,688
745
12,420
18,020
10,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
8
Kills
13
13
Deaths
8
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
3
5
2.5
L
2
5
6
1
W
Danzaburou
Reflex_assailant
Danzaburou
4
2
6
3.5
W
Gilgamesh
o Orca o
Gilgamesh
4
3
6
2.33
L
1
4
4
0.75
L
Sun Wukong
ássquatch
Sun Wukong
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,174
Damage
29,966
34,451
Taken
37,464
16,605
Mitigated
16,052
6,893
Healing
13,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,014
4,716
677
4,927
10,159
3,609
983
3,004
7,155
39,090
3,796
L
9,166
439
0
3,973
9,992
5,115
0
2,407
7,271
34,444
0
W
Danzaburou
Reflex_assailant
Danzaburou
7,532
3,802
0
2,639
9,285
2,289
1,567
1,679
7,606
0
33,341
W
Gilgamesh
o Orca o
Gilgamesh
12,420
2,140
408
5,024
18,020
10,154
267
4,846
13,174
0
30,437
L
6,378
5,245
0
922
10,635
2,936
0
2,111
8,353
0
34,119
L
Sun Wukong
ássquatch
Sun Wukong
13,630
2,130
173
1,825
13,824
8,554
0
5,383
7,922
0
28,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,850
Gold Earned
29,333
152
Minions Killed
170
6
Camps Cleared
6
634,539
Distance Traveled
708,705
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,910
762
74
6
3
212,741
1
L
Anubis
8,798
677
61
5
4
194,660
2
W
Danzaburou
9,735
749
54
4
1
236,014
4
W
Gilgamesh
9,688
745
42
3
2
259,950
3
L
Izanami
8,073
621
70
5
1
198,483
2
L
Sun Wukong
8,979
691
21
2
1
241,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role