Player Matchup

Sylvanus
Sylvanus
MoonMango
Sylvanus
Level 106
God Stats
22W - 24L
1,587 SR
Queue Stats
121W - 120L
1,477 Elo+
Party 2
Olorun
Olorun
XAnonymous9X
Olorun
Level 88
God Stats
10W - 3L
1,706 SR
Queue Stats
174W - 165L
1,492 Elo+
Solo
Loki
Loki
oitmajestic
Loki
Level 118
God Stats
5W - 3L
1,677 SR
Queue Stats
142W - 162L
1,464 Elo+
Party 2
Team Averages
Level 104
1,657 SR
1,477 Elo+

VS

Team Averages
Level 107
1,505 SR
1,468 Elo+
Achilles
Achilles
 
Achilles
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
GREG-9mm
Fenrir
Level 109
God Stats
12W - 13L
1,432 SR
Queue Stats
238W - 247L
1,484 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lobster Rat
Morgan Le Fay
Level 108
God Stats
34W - 25L
1,584 SR
Queue Stats
461W - 539L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MoonMango
Sylvanus
13
2 / 1 / 9
9,932
621
8,054
14,424
14,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Olorun
15
5 / 1 / 5
10,640
665
14,168
12,440
6,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 2 / 6
10,751
672
12,537
13,447
11,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
1 / 3 / 3
9,022
564
8,008
14,148
15,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
GREG-9mm
Fenrir
11
1 / 8 / 3
8,928
558
10,086
16,559
9,003
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Lobster Rat
Morgan Le Fay
14
2 / 2 / 1
9,953
622
17,186
13,122
5,540
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
12
Kills
4
4
Deaths
13
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
3
3
0.83
L
Fenrir
GREG-9mm
Fenrir
1
8
3
0.31
L
Morgan Le Fay
Lobster Rat
Morgan Le Fay
2
2
1
1.25
W
Sylvanus
MoonMango
Sylvanus
2
1
9
6.5
W
Olorun
5
1
5
7.5
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,759
Damage
35,280
40,311
Taken
43,829
32,552
Mitigated
30,220
19,834
Healing
7,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,008
618
0
1,777
14,148
15,677
0
7,482
6,666
0
19,547
L
Fenrir
GREG-9mm
Fenrir
10,086
1,461
0
221
16,559
9,003
292
7,169
9,390
0
23,592
L
Morgan Le Fay
Lobster Rat
Morgan Le Fay
17,186
1,026
358
5,381
13,122
5,540
222
6,050
7,072
64,656
0
W
Sylvanus
MoonMango
Sylvanus
8,054
2,207
5,139
5,375
14,424
14,500
0
7,787
5,978
16,137
2,786
W
Olorun
14,168
6,444
1,164
4,397
12,440
6,192
549
5,251
6,841
49,481
4,692
W
12,537
3,369
0
3,759
13,447
11,860
116
4,618
8,297
205
36,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,323
Gold Earned
27,903
186
Minions Killed
189
8
Camps Cleared
7
892,934
Distance Traveled
906,809
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,022
564
36
2
0
294,743
1
L
Fenrir
8,928
558
34
2
3
291,984
4
L
Morgan Le Fay
9,953
622
119
7
4
320,082
7
W
Sylvanus
9,932
621
24
2
1
275,509
0
W
Olorun
10,640
665
118
7
4
295,796
3
W
Loki
10,751
672
44
3
3
321,629
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role