Player Matchup

Olorun
Olorun
CatTheHippo
Olorun
Level 28
God Stats
7W - 3L
1,753 SR
Queue Stats
148W - 89L
1,791 Elo+
Solo
Medusa
Medusa
ClammehClam
Medusa
Level 89
God Stats
7W - 2L
1,721 SR
Queue Stats
145W - 69L
1,716 Elo+
Party 2
Thor
Thor
EulaCity
Thor
Level 7
God Stats
8W - 5L
1,824 SR
Queue Stats
102W - 34L
1,759 Elo+
Party 2
Cu Chulainn
Cu Chulainn
VentiCity
Cu Chulainn
Level 12
God Stats
7W - 1L
1,860 SR
Queue Stats
147W - 63L
1,802 Elo+
Party 2
Sobek
Sobek
wookiepi
Sobek
Level 69
God Stats
21W - 18L
1,567 SR
Queue Stats
603W - 283L
1,737 Elo+
Party 2
Team Averages
Level 41
1,745 SR
1,761 Elo+

VS

Team Averages
Level 23
1,690 SR
1,683 Elo+
Neith
Neith
 
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
BadNGroovyy
Janus
Level 31
God Stats
6W - 14L
1,377 SR
Queue Stats
151W - 119L
1,667 Elo+
Party 1
Serqet
Serqet
JoeyDus
Serqet
Level 35
God Stats
3W - 3L
1,936 SR
Queue Stats
131W - 99L
1,673 Elo+
Party 1
Awilix
Awilix
LordChooski
Awilix
Level 18
God Stats
28W - 9L
1,809 SR
Queue Stats
35W - 20L
1,713 Elo+
Party 1
Medusa
Medusa
UncleIrohsTeaShp
Medusa
Level 4
God Stats
2W - 2L
1,830 SR
Queue Stats
16W - 10L
1,861 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
2 / 0 / 0
6,393
639
3,493
5,143
1,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
11
1 / 1 / 1
6,017
602
2,363
3,149
888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
11
1 / 0 / 2
5,831
583
1,944
3,354
1,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
VentiCity
Cu Chulainn
11
2 / 1 / 2
6,088
609
5,497
6,636
3,509
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
wookiepi
Sobek
7
2 / 0 / 1
5,279
528
1,739
3,226
2,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 3 / 1
4,957
496
2,477
5,575
1,557
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,405
541
3,181
5,140
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
JoeyDus
Serqet
6
1 / 2 / 0
4,415
442
1,003
4,616
1,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Awilix
9
0 / 0 / 1
4,982
498
2,041
4,802
1,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 0
4,732
473
126
3,650
856
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
8
Kills
1
2
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
1
0.17
L
0
1
0
0
W
Olorun
2
0
0
2
W
Medusa
1
1
1
1.5
W
Thor
1
0
2
2
L
Serqet
JoeyDus
Serqet
1
2
0
0.5
L
Awilix
0
0
1
0.5
L
0
2
0
0
W
Cu Chulainn
VentiCity
Cu Chulainn
2
1
2
3
W
Sobek
wookiepi
Sobek
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,036
Damage
8,828
21,508
Taken
23,783
9,182
Mitigated
7,054
10,074
Healing
7,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,477
1,257
0
1,732
5,575
1,557
0
257
5,318
0
24,641
L
3,181
259
40
2,081
5,140
1,447
0
3,118
2,022
36,506
0
W
Olorun
3,493
2,415
139
3,268
5,143
1,711
584
1,385
3,666
49,057
0
W
Medusa
2,363
730
0
723
3,149
888
0
153
2,996
0
40,842
W
Thor
1,944
432
0
2,172
3,354
1,026
0
619
2,727
0
35,067
L
Serqet
JoeyDus
Serqet
1,003
210
0
1,128
4,616
1,809
0
1,755
2,861
0
6,106
L
Awilix
2,041
1,125
0
1,734
4,802
1,385
0
702
4,100
0
23,051
L
126
40
0
1,015
3,650
856
0
131
3,519
0
23,624
W
Cu Chulainn
VentiCity
Cu Chulainn
5,497
905
0
2,767
6,636
3,509
0
0
6,534
5,511
30,914
W
Sobek
wookiepi
Sobek
1,739
251
0
1,005
3,226
2,048
0
995
2,149
7,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,608
Gold Earned
24,491
367
Minions Killed
258
0
Camps Cleared
0
1,023,205
Distance Traveled
999,143
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,957
496
54
5
0
187,368
3
L
Janus
5,405
541
90
9
0
196,278
4
W
Olorun
6,393
639
102
10
0
188,199
2
W
Medusa
6,017
602
90
9
0
181,239
6
W
Thor
5,831
583
87
9
0
215,340
2
L
Serqet
4,415
442
14
1
0
195,441
3
L
Awilix
4,982
498
56
6
0
232,152
0
L
Medusa
4,732
473
44
4
0
187,904
1
W
Cu Chulainn
6,088
609
79
8
0
223,143
3
W
Sobek
5,279
528
9
1
0
215,284
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role