Player Matchup

Horus
Horus
DUDBLOOD5122
Horus
Level 68
God Stats
33W - 19L
1,695 SR
Queue Stats
241W - 214L
1,494 Elo+
Solo
Zhong Kui
Zhong Kui
Mr_Mc_Triple_
Zhong Kui
Level 148
God Stats
5W - 2L
1,617 SR
Queue Stats
130W - 137L
1,447 Elo+
Solo
Artemis
Artemis
OKM Mono
Artemis
Level 137
God Stats
1W - 7L
1,637 SR
Queue Stats
99W - 112L
1,495 Elo+
Party 1
Ravana
Ravana
Udieforme69
Ravana
Level 158
God Stats
2W - 1L
1,336 SR
Queue Stats
26W - 21L
1,479 Elo+
Solo
Fafnir
Fafnir
chami
Fafnir
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 78L
1,468 Elo+
Party 1
Team Averages
Level 129
1,557 SR
1,477 Elo+

VS

Team Averages
Level 108
1,515 SR
1,474 Elo+
Fenrir
Fenrir
 
Fenrir
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Asian2X_
Athena
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,483 Elo+
Party 2
Baron Samedi
Baron Samedi
AwolLoki
Baron Samedi
Level 80
God Stats
4W - 4L
1,593 SR
Queue Stats
39W - 39L
1,481 Elo+
Party 2
Cu Chulainn
Cu Chulainn
KingSenju1x
Cu Chulainn
Level 129
God Stats
6W - 8L
1,536 SR
Queue Stats
20W - 37L
1,365 Elo+
Party 2
Medusa
Medusa
MIX3R
Medusa
Level 142
God Stats
7W - 5L
1,444 SR
Queue Stats
234W - 211L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 3
7,927
495
7,505
13,401
9,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zhong Kui
Mr_Mc_Triple_
Zhong Kui
12
2 / 6 / 4
7,583
474
9,033
13,964
8,647
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
OKM Mono
Artemis
12
7 / 7 / 4
7,353
460
12,365
13,887
4,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
14
4 / 5 / 4
8,199
512
8,663
11,689
5,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
chami
Fafnir
11
1 / 3 / 10
8,132
508
7,279
11,988
13,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 3 / 12
9,009
563
10,054
13,477
8,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Athena
Asian2X_
Athena
13
4 / 6 / 10
8,463
529
9,054
17,555
13,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
AwolLoki
Baron Samedi
15
8 / 2 / 4
9,157
572
12,337
10,030
3,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
KingSenju1x
Cu Chulainn
14
3 / 1 / 10
8,852
553
9,314
11,644
7,692
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
MIX3R
Medusa
14
6 / 5 / 9
8,873
555
10,442
11,288
3,063
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
70
17
Kills
25
26
Deaths
17
25
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
3
12
3.33
W
Athena
Asian2X_
Athena
4
6
10
1.5
W
Baron Samedi
AwolLoki
Baron Samedi
8
2
4
5
L
3
5
3
0.9
W
Cu Chulainn
KingSenju1x
Cu Chulainn
3
1
10
8
W
Medusa
MIX3R
Medusa
6
5
9
2.1
L
Zhong Kui
Mr_Mc_Triple_
Zhong Kui
2
6
4
0.67
L
Artemis
OKM Mono
Artemis
7
7
4
1.29
L
Ravana
4
5
4
1.2
L
Fafnir
chami
Fafnir
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,845
Damage
51,201
64,929
Taken
63,994
41,423
Mitigated
36,500
17,565
Healing
20,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,054
2,174
0
3,247
13,477
8,006
293
3,550
9,841
157
55,975
W
Athena
Asian2X_
Athena
9,054
1,795
0
3,476
17,555
13,744
125
5,645
11,777
27,430
0
W
Baron Samedi
AwolLoki
Baron Samedi
12,337
1,107
2,618
4,568
10,030
3,995
527
3,392
6,593
47,693
0
L
7,505
2,487
494
2,039
13,401
9,582
0
4,386
8,752
6,876
24,273
W
Cu Chulainn
KingSenju1x
Cu Chulainn
9,314
1,680
0
3,596
11,644
7,692
132
3,243
8,043
6,298
45,314
W
Medusa
MIX3R
Medusa
10,442
4,749
0
3,203
11,288
3,063
0
2,617
8,626
0
48,608
L
Zhong Kui
Mr_Mc_Triple_
Zhong Kui
9,033
1,030
0
4,916
13,964
8,647
118
5,042
8,826
44,439
0
L
Artemis
OKM Mono
Artemis
12,365
6,583
496
2,481
13,887
4,862
0
4,801
8,989
0
37,027
L
Ravana
8,663
3,424
0
2,501
11,689
5,279
0
3,865
7,572
0
46,929
L
Fafnir
chami
Fafnir
7,279
1,769
1,579
3,059
11,988
13,053
0
5,212
6,681
20,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,194
Gold Earned
44,354
325
Minions Killed
392
0
Camps Cleared
0
1,370,168
Distance Traveled
1,507,440
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,009
563
90
6
0
334,792
4
W
Athena
8,463
529
34
2
0
285,992
3
W
Baron Samedi
9,157
572
76
5
0
299,815
8
L
Horus
7,927
495
62
4
0
298,317
3
W
Cu Chulainn
8,852
553
105
7
0
293,794
1
W
Medusa
8,873
555
87
5
0
293,047
4
L
Zhong Kui
7,583
474
86
5
0
269,978
3
L
Artemis
7,353
460
54
3
0
245,787
1
L
Ravana
8,199
512
98
6
0
283,831
4
L
Fafnir
8,132
508
25
2
0
272,255
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role