Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
el_nacho19
Cerberus
Level 15
God Stats
1W - 7L
1,355 SR
Queue Stats
1W - 7L
782 Elo+
Party 1
Loki
Loki
twiztid_tk
Loki
Level 42
God Stats
1W - 8L
1,119 SR
Queue Stats
15W - 54L
1,090 Elo+
Party 1
Team Averages
Level 48
1,325 SR
1,124 Elo+

VS

Team Averages
Level 28
1,297 SR
1,176 Elo+
Apollo
Apollo
GgReal_pro
Apollo
Level 29
God Stats
99W - 148L
1,314 SR
Queue Stats
104W - 167L
1,165 Elo+
Solo
Janus
Janus
KillbotDan
Janus
Level 29
God Stats
12W - 24L
1,171 SR
Queue Stats
86W - 128L
1,241 Elo+
Solo
Kumbhakarna
Kumbhakarna
apu02
Kumbhakarna
Level 27
God Stats
37W - 39L
1,406 SR
Queue Stats
74W - 128L
1,123 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
1 / 7 / 2
6,660
605
5,358
10,040
5,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
el_nacho19
Cerberus
9
1 / 9 / 3
6,712
610
4,986
12,542
7,992
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 6 / 1
7,215
656
5,305
8,300
4,181
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GgReal_pro
Apollo
13
14 / 2 / 7
10,032
912
13,325
9,189
2,943
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
12
6 / 2 / 14
9,228
839
9,376
4,620
1,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
apu02
Kumbhakarna
12
2 / 0 / 16
8,249
750
4,197
10,517
10,292
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
59
4
Kills
22
22
Deaths
4
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
7
2
0.29
W
Apollo
GgReal_pro
Apollo
14
2
7
8.75
W
Janus
6
2
14
6.5
W
Kumbhakarna
apu02
Kumbhakarna
2
0
16
10
L
Cerberus
el_nacho19
Cerberus
1
9
3
0.28
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,649
Damage
26,898
30,882
Taken
24,326
17,487
Mitigated
15,159
3,654
Healing
6,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,358
775
0
1,193
10,040
5,314
0
4,952
5,088
11,789
0
W
Apollo
GgReal_pro
Apollo
13,325
6,724
0
1,001
9,189
2,943
2,214
4,194
4,817
0
36,295
W
Janus
9,376
1,174
0
847
4,620
1,924
452
3,178
1,280
28,225
0
W
Kumbhakarna
apu02
Kumbhakarna
4,197
779
148
4,332
10,517
10,292
72
3,094
7,130
14,325
0
L
Cerberus
el_nacho19
Cerberus
4,986
127
0
1,641
12,542
7,992
0
4,941
7,601
13,868
0
L
5,305
2,070
0
820
8,300
4,181
0
4,020
4,280
0
15,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,587
Gold Earned
27,509
69
Minions Killed
109
2
Camps Cleared
2
480,815
Distance Traveled
548,466
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,660
605
17
2
0
156,103
0
W
Apollo
10,032
912
52
5
2
174,976
1
W
Janus
9,228
839
43
4
0
157,278
3
W
Kumbhakarna
8,249
750
14
1
0
216,212
4
L
Cerberus
6,712
610
26
2
0
152,220
1
L
Loki
7,215
656
26
2
2
172,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role