Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
 
Agni
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
WiGeTtA777xX
Rama
Level 113
God Stats
1W - 1L
1,479 SR
Queue Stats
184W - 191L
1,460 Elo+
Party 1
Ares
Ares
dmaxman
Ares
Level 69
God Stats
6W - 10L
1,353 SR
Queue Stats
702W - 648L
1,471 Elo+
Solo
Team Averages
Level 105
1,466 SR
1,486 Elo+

VS

Team Averages
Level 56
1,557 SR
1,468 Elo+
Neith
Neith
FunCat01
Neith
Level 62
God Stats
1W - 2L
1,568 SR
Queue Stats
108W - 107L
1,519 Elo+
Solo
Gilgamesh
Gilgamesh
IchorusFell
Gilgamesh
Level 66
God Stats
1W - 0L
1,695 SR
Queue Stats
1W - 2L
1,296 Elo+
Party 2
Artio
Artio
KingDavidd
Artio
Level 77
God Stats
7W - 7L
1,461 SR
Queue Stats
629W - 591L
1,525 Elo+
Solo
Hades
Hades
LifehuntPhoenix
Hades
Level 28
God Stats
1W - 0L
1,734 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Loki
Loki
MrFlameGuy
Loki
Level 48
God Stats
1W - 0L
1,327 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
5 / 1 / 0
6,336
634
3,276
5,135
1,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Agni
 
Agni
10
0 / 3 / 2
5,798
580
4,385
5,148
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
 
Charybdis
10
0 / 2 / 1
5,558
556
3,475
5,437
1,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 2
5,822
582
4,081
8,085
2,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ares
dmaxman
Ares
7
0 / 5 / 2
4,806
481
3,375
9,265
4,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FunCat01
Neith
12
4 / 0 / 1
6,647
665
5,315
5,452
1,510
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
IchorusFell
Gilgamesh
12
6 / 1 / 0
6,827
683
7,167
7,756
6,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artio
9
2 / 0 / 4
5,897
590
3,088
10,023
6,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
3 / 0 / 2
5,587
559
3,956
5,762
2,445
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 4 / 2
5,162
516
2,161
5,725
1,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
5
Kills
16
16
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
5
1
0
5
L
Agni
 
Agni
0
3
2
0.33
L
Charybdis
 
Charybdis
0
2
1
0.25
W
Neith
FunCat01
Neith
4
0
1
4.5
W
Gilgamesh
IchorusFell
Gilgamesh
6
1
0
6
W
Artio
2
0
4
4
W
3
0
2
4
W
1
4
2
0.5
L
0
5
2
0.2
L
Ares
dmaxman
Ares
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,592
Damage
21,687
33,070
Taken
34,718
11,736
Mitigated
18,542
5,864
Healing
15,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,276
1,462
0
432
5,135
1,545
0
625
4,510
0
28,547
L
Agni
 
Agni
4,385
639
0
462
5,148
1,672
0
2,476
2,672
37,888
0
L
Charybdis
 
Charybdis
3,475
1,891
0
2,055
5,437
1,427
0
674
4,763
0
32,854
W
Neith
FunCat01
Neith
5,315
2,913
0
2,591
5,452
1,510
0
1,150
4,302
0
43,902
W
Gilgamesh
IchorusFell
Gilgamesh
7,167
2,297
0
3,187
7,756
6,867
0
38
7,718
0
33,167
W
Artio
3,088
669
496
3,130
10,023
6,211
239
2,386
7,637
20,207
0
W
3,956
617
514
3,480
5,762
2,445
465
3,014
2,748
22,205
0
W
2,161
429
0
1,988
5,725
1,509
0
1,235
4,490
0
17,949
L
4,081
3,344
0
1,307
8,085
2,626
168
0
8,085
0
27,398
L
Ares
dmaxman
Ares
3,375
144
0
1,608
9,265
4,466
0
3,269
5,996
10,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,320
Gold Earned
30,120
305
Minions Killed
274
0
Camps Cleared
0
982,922
Distance Traveled
1,045,192
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,336
634
61
6
0
246,399
0
L
Agni
5,798
580
78
8
0
185,828
5
L
Charybdis
5,558
556
78
8
0
181,170
3
W
Neith
6,647
665
89
9
0
207,463
4
W
Gilgamesh
6,827
683
61
6
0
215,854
0
W
Artio
5,897
590
36
4
0
222,238
6
W
Hades
5,587
559
46
5
0
205,915
2
W
Loki
5,162
516
42
4
0
193,722
0
L
Rama
5,822
582
70
7
0
170,600
2
L
Ares
4,806
481
18
2
0
198,925
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role