Player Matchup

Persephone
Persephone
Davidkhias
Persephone
Level 140
God Stats
70W - 75L
1,506 SR
Queue Stats
600W - 696L
1,432 Elo+
Solo
Chaac
Chaac
ETAWESOMENESS
Chaac
Level 47
God Stats
28W - 25L
1,443 SR
Queue Stats
118W - 110L
1,483 Elo+
Party 2
Loki
Loki
Stumpie19
Loki
Level 103
God Stats
0W - 1L
1,504 SR
Queue Stats
82W - 75L
1,526 Elo+
Party 2
Team Averages
Level 97
1,484 SR
1,481 Elo+

VS

Team Averages
Level 114
1,543 SR
1,587 Elo+
Charybdis
Charybdis
Dj_Coby_24
Charybdis
Level 87
God Stats
1W - 2L
1,393 SR
Queue Stats
119W - 91L
1,574 Elo+
Party 1
Geb
Geb
UselessBlue_
Geb
Level 128
God Stats
8W - 3L
1,649 SR
Queue Stats
178W - 133L
1,608 Elo+
Party 1
Zeus
Zeus
dunbarthe
Zeus
Level 128
God Stats
12W - 3L
1,585 SR
Queue Stats
204W - 148L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Davidkhias
Persephone
13
2 / 3 / 3
9,360
669
8,868
9,232
2,733
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 4 / 3
8,097
578
4,804
14,841
16,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
12
3 / 5 / 3
8,875
634
5,050
9,938
3,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dj_Coby_24
Charybdis
12
2 / 2 / 8
8,866
633
7,793
9,621
3,204
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 3 / 11
9,665
690
5,894
11,744
9,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zeus
14
9 / 1 / 3
10,396
743
15,326
6,724
2,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
6
Kills
12
12
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Persephone
Davidkhias
Persephone
2
3
3
1.17
W
Charybdis
Dj_Coby_24
Charybdis
2
2
8
3
L
1
4
3
0.63
L
Loki
3
5
3
0.9
W
1
3
11
2.17
W
Zeus
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,722
Damage
29,013
34,011
Taken
28,089
22,393
Mitigated
15,294
5,806
Healing
5,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Davidkhias
Persephone
8,868
280
0
2,095
9,232
2,733
0
7,555
1,674
31,093
0
W
Charybdis
Dj_Coby_24
Charybdis
7,793
4,753
0
2,785
9,621
3,204
1,267
4,040
5,581
0
27,754
L
4,804
610
138
2,712
14,841
16,352
0
6,728
8,113
0
20,879
L
Loki
5,050
591
0
861
9,938
3,308
0
7,329
2,609
0
25,277
W
5,894
501
0
1,117
11,744
9,654
123
3,127
8,617
17,865
0
W
Zeus
15,326
1,290
0
2,091
6,724
2,436
416
2,121
4,603
41,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,332
Gold Earned
28,927
137
Minions Killed
152
6
Camps Cleared
6
733,182
Distance Traveled
776,393
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,360
669
52
4
2
228,934
3
W
Charybdis
8,866
633
59
4
2
240,953
4
L
Chaac
8,097
578
47
3
1
233,797
2
L
Loki
8,875
634
38
3
3
270,451
3
W
Geb
9,665
690
15
1
0
297,385
0
W
Zeus
10,396
743
78
6
4
238,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role