Player Matchup

Ah Puch
Ah Puch
DecidingHarbor2
Ah Puch
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 78L
1,590 Elo+
Party 4
Artio
Artio
Mondri Duck
Artio
Level 128
God Stats
10W - 5L
1,589 SR
Queue Stats
188W - 150L
1,616 Elo+
Party 4
Cthulhu
Cthulhu
UwUMeSenpai3465
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 7L
1,750 Elo+
Party 4
Fenrir
Fenrir
cootuwu
Fenrir
Level 29
God Stats
1W - 0L
1,644 SR
Queue Stats
43W - 36L
1,541 Elo+
Party 3
Medusa
Medusa
xPIKACHUxLOVEx2
Medusa
Level 42
God Stats
12W - 7L
1,715 SR
Queue Stats
137W - 140L
1,512 Elo+
Party 3
Team Averages
Level 70
1,590 SR
1,602 Elo+

VS

Team Averages
Level 91
1,649 SR
1,575 Elo+
Osiris
Osiris
 
Osiris
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
BOTF_Taylor
He Bo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 7L
1,687 Elo+
Party 2
Pele
Pele
Francisco9846
Pele
Level 30
God Stats
18W - 3L
1,800 SR
Queue Stats
77W - 53L
1,653 Elo+
Party 1
Cupid
Cupid
ImBitties
Cupid
Level 92
God Stats
16W - 8L
1,690 SR
Queue Stats
316W - 282L
1,427 Elo+
Party 2
Sylvanus
Sylvanus
Loompi
Sylvanus
Level 157
God Stats
5W - 1L
1,756 SR
Queue Stats
179W - 143L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 8
7,486
576
7,013
10,994
4,208
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 3 / 3
6,270
482
7,374
11,174
4,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
4 / 0 / 7
6,700
515
8,668
7,301
5,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
cootuwu
Fenrir
11
2 / 3 / 2
6,408
493
3,150
8,666
2,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
5 / 0 / 1
7,172
552
4,581
6,128
1,745
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
0 / 3 / 3
5,915
455
4,439
10,824
7,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
2 / 4 / 1
6,093
469
7,181
7,155
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 4 / 3
6,231
479
4,975
9,847
3,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
ImBitties
Cupid
12
2 / 2 / 1
6,570
505
4,530
5,510
1,538
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
Loompi
Sylvanus
10
1 / 2 / 2
6,278
483
6,321
11,313
8,885
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
15
Kills
7
7
Deaths
15
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
3
3
0.5
L
2
4
1
0.63
W
4
1
8
8
L
2
4
3
0.88
L
Cupid
ImBitties
Cupid
2
2
1
1.25
L
Sylvanus
Loompi
Sylvanus
1
2
2
1
W
0
3
3
0.5
W
4
0
7
7.5
W
Fenrir
cootuwu
Fenrir
2
3
2
1
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,786
Damage
27,446
44,263
Taken
44,649
18,685
Mitigated
22,779
23,188
Healing
14,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,439
785
0
2,198
10,824
7,388
0
6,009
4,109
0
20,585
L
7,181
0
0
1,053
7,155
1,769
0
3,105
3,879
30,566
0
W
7,013
438
0
6,782
10,994
4,208
282
5,794
5,200
40,986
0
L
4,975
1,420
0
2,684
9,847
3,199
0
2,897
6,863
0
35,150
L
Cupid
ImBitties
Cupid
4,530
2,118
553
1,621
5,510
1,538
0
1,858
3,453
0
42,167
L
Sylvanus
Loompi
Sylvanus
6,321
2,003
1,172
5,262
11,313
8,885
0
7,889
3,290
32,809
0
W
7,374
240
801
5,490
11,174
4,331
0
4,303
6,871
34,510
0
W
8,668
720
801
2,554
7,301
5,607
108
1,564
5,737
25,040
0
W
Fenrir
cootuwu
Fenrir
3,150
1,222
0
3,675
8,666
2,794
0
1,167
7,499
0
30,857
W
4,581
2,331
182
2,903
6,128
1,745
0
741
5,387
0
45,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,036
Gold Earned
31,087
340
Minions Killed
292
0
Camps Cleared
0
1,230,000
Distance Traveled
1,152,688
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,915
455
29
2
0
259,424
1
L
He Bo
6,093
469
54
4
0
222,941
3
W
Ah Puch
7,486
576
83
6
0
233,681
2
L
Pele
6,231
479
69
5
0
235,444
0
L
Cupid
6,570
505
90
7
0
244,119
0
L
Sylvanus
6,278
483
50
4
0
190,760
1
W
Artio
6,270
482
67
5
0
257,061
2
W
Cthulhu
6,700
515
38
3
0
245,411
0
W
Fenrir
6,408
493
62
5
0
261,125
6
W
Medusa
7,172
552
90
7
0
232,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role