Player Matchup

Discordia
Discordia
 
Discordia
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Josefh-Joestar-X
Hou Yi
Level 16
God Stats
10W - 3L
1,716 SR
Queue Stats
29W - 21L
1,511 Elo+
Party 2
Terra
Terra
Kgedbird
Terra
Level 9
God Stats
2W - 0L
1,787 SR
Queue Stats
8W - 5L
1,525 Elo+
Solo
Sylvanus
Sylvanus
Mr_Behemoth-_-
Sylvanus
Level 17
God Stats
13W - 3L
1,655 SR
Queue Stats
74W - 33L
1,607 Elo+
Party 2
Danzaburou
Danzaburou
Vastohou
Danzaburou
Level 17
God Stats
7W - 0L
2,035 SR
Queue Stats
37W - 15L
1,741 Elo+
Party 1
Team Averages
Level 15
1,739 SR
1,577 Elo+

VS

Team Averages
Level 30
1,458 SR
1,429 Elo+
Tyr
Tyr
Bruchuchuis12
Tyr
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,449 Elo+
Party 3
Cthulhu
Cthulhu
Gustavin_2000
Cthulhu
Level 28
God Stats
3W - 1L
1,763 SR
Queue Stats
126W - 109L
1,462 Elo+
Party 3
Scylla
Scylla
Lxandrovisk77
Scylla
Level 51
God Stats
0W - 9L
1,040 SR
Queue Stats
145W - 142L
1,393 Elo+
Party 3
Da Ji
Da Ji
MrBigode21
Da Ji
Level 28
God Stats
15W - 11L
1,577 SR
Queue Stats
105W - 104L
1,383 Elo+
Party 3
Izanami
Izanami
manosbrod
Izanami
Level 26
God Stats
5W - 5L
1,408 SR
Queue Stats
74W - 70L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
1 / 0 / 2
6,197
620
2,775
2,902
737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 1 / 0
5,736
574
4,599
3,660
872
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Terra
Kgedbird
Terra
9
0 / 2 / 2
5,203
520
516
2,896
1,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
12
3 / 0 / 1
6,671
667
3,131
4,634
2,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Vastohou
Danzaburou
11
6 / 0 / 2
6,727
673
6,580
5,469
1,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,120
412
1,195
6,286
2,914
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
7
2 / 1 / 1
4,667
467
3,826
7,378
3,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 4 / 0
4,753
475
507
6,542
1,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
8
0 / 3 / 0
4,456
446
2,254
4,550
1,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
manosbrod
Izanami
8
1 / 2 / 2
5,346
535
1,361
4,110
1,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
13
Kills
3
3
Deaths
13
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
0
2
2
L
0
3
0
0
L
Cthulhu
2
1
1
2.5
W
3
1
0
3
W
Terra
Kgedbird
Terra
0
2
2
0.5
L
0
4
0
0
L
Da Ji
0
3
0
0
W
Sylvanus
3
0
1
3.5
W
Danzaburou
Vastohou
Danzaburou
6
0
2
7
L
Izanami
manosbrod
Izanami
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,601
Damage
9,143
19,561
Taken
28,866
7,314
Mitigated
11,458
7,457
Healing
6,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
2,775
383
0
1,336
2,902
737
302
609
2,170
30,732
0
L
1,195
228
0
1,812
6,286
2,914
0
2,281
4,005
0
9,850
L
Cthulhu
3,826
417
0
1,630
7,378
3,977
0
1,134
6,152
14,809
0
W
4,599
2,008
0
1,431
3,660
872
813
937
2,378
0
39,896
W
Terra
Kgedbird
Terra
516
38
107
833
2,896
1,393
0
745
2,113
4,424
0
L
507
0
0
890
6,542
1,601
0
1,395
4,935
20,432
0
L
Da Ji
2,254
513
0
522
4,550
1,807
0
869
3,629
0
18,692
W
Sylvanus
3,131
358
0
3,265
4,634
2,548
532
0
4,634
30,717
7,954
W
Danzaburou
Vastohou
Danzaburou
6,580
3,563
0
485
5,469
1,764
0
1,369
3,933
0
40,579
L
Izanami
manosbrod
Izanami
1,361
960
0
1,257
4,110
1,159
34
300
3,810
0
28,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,534
Gold Earned
23,342
313
Minions Killed
207
0
Camps Cleared
0
919,274
Distance Traveled
888,245
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,197
620
67
7
0
182,904
3
L
Tyr
4,120
412
24
2
0
170,559
2
L
Cthulhu
4,667
467
19
2
0
179,902
0
W
Hou Yi
5,736
574
80
8
0
174,511
0
W
Terra
5,203
520
9
1
0
175,253
1
L
Scylla
4,753
475
55
6
0
169,566
2
L
Da Ji
4,456
446
48
5
0
206,700
0
W
Sylvanus
6,671
667
82
8
0
182,992
3
W
Danzaburou
6,727
673
75
8
0
203,614
1
L
Izanami
5,346
535
61
6
0
161,518
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role