Player Matchup

Tyr
Tyr
 
Tyr
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Gamerboy007
Danzaburou
Level 86
God Stats
0W - 2L
1,307 SR
Queue Stats
34W - 12L
1,794 Elo+
Party 2
Freya
Freya
Glyphseeker
Freya
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 37L
1,732 Elo+
Party 2
Geb
Geb
MH3UHolden
Geb
Level 68
God Stats
0W - 1L
1,845 SR
Queue Stats
20W - 15L
1,649 Elo+
Party 2
Team Averages
Level 87
1,538 SR
1,669 Elo+

VS

Team Averages
Level 134
1,684 SR
1,647 Elo+
Hera
Hera
FullTimeFailure
Hera
Level 160
God Stats
2W - 0L
1,326 SR
Queue Stats
77W - 50L
1,641 Elo+
Party 1
Artemis
Artemis
Ghostranger101
Artemis
Level 149
God Stats
2W - 0L
1,920 SR
Queue Stats
69W - 43L
1,668 Elo+
Party 1
Xing Tian
Xing Tian
ManwordBananword
Xing Tian
Level 68
God Stats
4W - 1L
1,653 SR
Queue Stats
57W - 34L
1,640 Elo+
Party 1
Bastet
Bastet
VonMuir
Bastet
Level 159
God Stats
2W - 0L
1,835 SR
Queue Stats
97W - 77L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
0 / 2 / 0
7,703
642
2,735
8,387
8,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
Gamerboy007
Danzaburou
13
0 / 3 / 1
8,170
681
4,678
8,865
3,078
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 4 / 0
7,607
634
7,988
12,167
4,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 3 / 0
8,299
692
5,659
11,164
10,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 7
9,627
802
11,664
6,859
3,052
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 2 / 6
9,920
827
11,065
9,305
4,281
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
14
2 / 0 / 7
9,514
793
4,205
9,139
11,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
VonMuir
Bastet
16
4 / 0 / 4
9,806
817
8,061
6,908
3,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
2
Kills
12
12
Deaths
2
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
0
0
W
2
0
7
5.5
L
Danzaburou
Gamerboy007
Danzaburou
0
3
1
0.17
W
4
2
6
3.5
L
0
4
0
0
L
2
3
0
0.67
W
Xing Tian
2
0
7
5.5
W
Bastet
VonMuir
Bastet
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,060
Damage
34,995
40,583
Taken
32,211
25,938
Mitigated
22,250
7,915
Healing
10,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,735
570
0
1,547
8,387
8,199
0
4,277
4,110
0
14,527
W
11,664
3,036
111
3,550
6,859
3,052
1,945
3,111
3,568
42,495
0
L
Danzaburou
Gamerboy007
Danzaburou
4,678
1,029
0
931
8,865
3,078
561
1,662
7,203
0
35,008
W
11,065
6,148
0
2,842
9,305
4,281
1,407
5,381
3,876
0
44,521
L
7,988
2,885
0
3,558
12,167
4,471
0
5,365
6,802
41,776
0
L
5,659
531
1,010
869
11,164
10,190
225
5,008
6,156
15,401
0
W
Xing Tian
4,205
294
354
1,093
9,139
11,234
179
3,008
6,131
12,667
0
W
Bastet
VonMuir
Bastet
8,061
2,562
0
2,155
6,908
3,683
1,543
2,732
4,093
0
35,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,779
Gold Earned
38,867
186
Minions Killed
229
8
Camps Cleared
13
857,628
Distance Traveled
1,011,702
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,703
642
33
3
3
247,822
2
W
Hera
9,627
802
80
7
2
235,658
4
L
Danzaburou
8,170
681
73
6
3
198,689
2
W
Artemis
9,920
827
78
7
4
225,096
2
L
Freya
7,607
634
64
5
2
203,290
2
L
Geb
8,299
692
16
1
0
207,827
0
W
Xing Tian
9,514
793
20
2
1
254,694
4
W
Bastet
9,806
817
51
4
6
296,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role