Player Matchup

Achilles
Achilles
 
Achilles
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
BannedAgain2
Ne Zha
Level 10
God Stats
16W - 8L
1,714 SR
Queue Stats
23W - 26L
1,648 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lobster Rat
Morgan Le Fay
Level 108
God Stats
34W - 25L
1,570 SR
Queue Stats
461W - 539L
1,430 Elo+
Party 1
Team Averages
Level 74
1,595 SR
1,526 Elo+

VS

Team Averages
Level 108
1,585 SR
1,439 Elo+
Izanami
Izanami
InvaderSev
Izanami
Level 144
God Stats
3W - 2L
1,664 SR
Queue Stats
136W - 110L
1,471 Elo+
Party 2
Merlin
Merlin
JohnnyRippz
Merlin
Level 50
God Stats
39W - 38L
1,557 SR
Queue Stats
47W - 58L
1,366 Elo+
Solo
Gilgamesh
Gilgamesh
PrinceofGods6
Gilgamesh
Level 129
God Stats
5W - 6L
1,533 SR
Queue Stats
271W - 222L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
6 / 1 / 10
9,222
769
7,293
11,356
11,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ne Zha
13
5 / 2 / 7
8,850
738
10,944
8,543
4,677
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Lobster Rat
Morgan Le Fay
13
5 / 0 / 10
9,242
770
8,981
7,558
3,084
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
InvaderSev
Izanami
10
0 / 8 / 2
6,787
566
5,341
13,477
4,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
9
1 / 4 / 1
6,895
575
1,990
6,610
1,694
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
PrinceofGods6
Gilgamesh
10
1 / 4 / 1
7,021
585
3,446
12,660
7,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
16
Kills
2
3
Deaths
16
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
1
10
11
W
Ne Zha
5
2
7
4.25
L
Izanami
InvaderSev
Izanami
0
8
2
0.13
L
Merlin
1
4
1
0.38
W
Morgan Le Fay
Lobster Rat
Morgan Le Fay
5
0
10
10
L
Gilgamesh
PrinceofGods6
Gilgamesh
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,218
Damage
10,777
27,457
Taken
32,747
19,140
Mitigated
14,512
9,917
Healing
2,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,293
1,370
0
2,729
11,356
11,379
439
986
10,370
0
19,078
W
Ne Zha
10,944
1,731
0
2,589
8,543
4,677
1,018
919
7,624
0
33,709
L
Izanami
InvaderSev
Izanami
5,341
2,968
197
1,067
13,477
4,877
326
3,688
9,478
0
22,768
L
Merlin
1,990
47
255
1,074
6,610
1,694
0
2,061
4,343
16,257
0
W
Morgan Le Fay
Lobster Rat
Morgan Le Fay
8,981
889
562
4,037
7,558
3,084
819
381
7,177
41,775
0
L
Gilgamesh
PrinceofGods6
Gilgamesh
3,446
751
0
229
12,660
7,941
23
3,552
8,623
0
15,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,314
Gold Earned
20,703
137
Minions Killed
88
8
Camps Cleared
2
675,641
Distance Traveled
499,922
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,222
769
32
3
2
218,527
0
W
Ne Zha
8,850
738
35
3
4
228,118
1
L
Izanami
6,787
566
43
4
0
182,889
1
L
Merlin
6,895
575
21
2
1
124,825
2
W
Morgan Le Fay
9,242
770
70
6
2
228,996
1
L
Gilgamesh
7,021
585
24
2
1
192,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role