Player Matchup

Chaac
Chaac
AstaTheScourge
Chaac
Level 106
God Stats
13W - 4L
1,616 SR
Queue Stats
228W - 208L
1,471 Elo+
Party 1
Artemis
Artemis
Bresl1n
Artemis
Level 158
God Stats
38W - 23L
1,585 SR
Queue Stats
199W - 197L
1,468 Elo+
Party 1
Jormungandr
Jormungandr
Gasious
Jormungandr
Level 122
God Stats
2W - 1L
1,373 SR
Queue Stats
74W - 58L
1,537 Elo+
Party 1
Zeus
Zeus
x_skips
Zeus
Level 95
God Stats
101W - 71L
1,564 SR
Queue Stats
189W - 190L
1,486 Elo+
Party 2
Vulcan
Vulcan
xxtheCrimsonChin
Vulcan
Level 115
God Stats
51W - 42L
1,586 SR
Queue Stats
267W - 274L
1,488 Elo+
Party 2
Team Averages
Level 119
1,545 SR
1,490 Elo+

VS

Team Averages
Level 118
1,525 SR
1,532 Elo+
Kukulkan
Kukulkan
DirtbagDune
Kukulkan
Level 129
God Stats
9W - 4L
1,778 SR
Queue Stats
427W - 455L
1,537 Elo+
Solo
Artemis
Artemis
MaxterjeAll
Artemis
Level 88
God Stats
1W - 1L
1,739 SR
Queue Stats
17W - 14L
1,614 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Yin o Jin
Morgan Le Fay
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,516 Elo+
Solo
Fafnir
Fafnir
agus_lopez_cal
Fafnir
Level 147
God Stats
4W - 4L
1,438 SR
Queue Stats
76W - 73L
1,497 Elo+
Party 3
Fenrir
Fenrir
judoguy13
Fenrir
Level 107
God Stats
0W - 2L
1,169 SR
Queue Stats
381W - 397L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 10
10,961
1,096
7,218
11,255
14,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
Bresl1n
Artemis
16
4 / 3 / 4
9,976
998
16,737
10,422
4,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Gasious
Jormungandr
16
3 / 2 / 9
10,098
1,010
14,537
12,215
17,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
x_skips
Zeus
16
4 / 0 / 8
10,310
1,031
22,946
6,658
2,770
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 1 / 10
9,854
985
13,951
5,566
2,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

285

VS

Team 2 Tickets

163

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DirtbagDune
Kukulkan
16
1 / 2 / 4
9,778
978
12,338
11,884
4,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
MaxterjeAll
Artemis
16
3 / 1 / 2
10,027
1,003
11,569
10,460
4,076
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Yin o Jin
Morgan Le Fay
15
0 / 2 / 3
8,781
878
8,103
14,148
5,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 2 / 3
9,669
967
4,032
20,972
26,781
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
judoguy13
Fenrir
15
1 / 7 / 4
9,001
900
6,760
21,712
17,155
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
14
Kills
6
6
Deaths
14
41
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
0
10
8
W
Artemis
Bresl1n
Artemis
4
3
4
2
L
Kukulkan
DirtbagDune
Kukulkan
1
2
4
1.5
W
Jormungandr
Gasious
Jormungandr
3
2
9
3.75
L
Artemis
MaxterjeAll
Artemis
3
1
2
4
L
Morgan Le Fay
Yin o Jin
Morgan Le Fay
0
2
3
0.75
L
1
2
3
1.25
L
Fenrir
judoguy13
Fenrir
1
7
4
0.43
W
Zeus
x_skips
Zeus
4
0
8
8
W
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,389
Damage
42,802
46,116
Taken
79,176
41,949
Mitigated
58,670
8,198
Healing
11,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,218
378
0
4,066
11,255
14,224
0
6,795
4,180
0
15,430
W
Artemis
Bresl1n
Artemis
16,737
8,145
0
0
10,422
4,892
0
5,468
4,726
0
32,973
L
Kukulkan
DirtbagDune
Kukulkan
12,338
395
0
2,011
11,884
4,861
0
7,737
4,147
41,985
0
W
Jormungandr
Gasious
Jormungandr
14,537
1,684
0
0
12,215
17,460
0
5,588
6,484
28,170
0
L
Artemis
MaxterjeAll
Artemis
11,569
5,876
0
1,364
10,460
4,076
0
7,517
2,943
0
40,139
L
Morgan Le Fay
Yin o Jin
Morgan Le Fay
8,103
527
136
1,431
14,148
5,797
0
10,552
3,596
22,983
0
L
4,032
662
856
5,484
20,972
26,781
0
11,475
9,497
12,314
0
L
Fenrir
judoguy13
Fenrir
6,760
1,404
0
281
21,712
17,155
0
14,153
7,559
0
10,814
W
Zeus
x_skips
Zeus
22,946
1,542
117
2,565
6,658
2,770
0
3,062
3,430
47,597
0
W
13,951
3,528
977
473
5,566
2,603
0
2,695
2,823
34,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,199
Gold Earned
47,256
194
Minions Killed
193
5
Camps Cleared
10
1,028,219
Distance Traveled
968,974
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,961
1,096
12
1
1
221,985
0
W
Artemis
9,976
998
38
4
2
192,184
1
L
Kukulkan
9,778
978
73
7
4
191,125
0
W
Jormungandr
10,098
1,010
29
3
0
194,074
0
L
Artemis
10,027
1,003
58
6
5
200,173
1
L
Morgan Le Fay
8,781
878
37
4
0
185,224
1
L
Fafnir
9,669
967
15
2
0
207,839
1
L
Fenrir
9,001
900
10
1
1
184,613
1
W
Zeus
10,310
1,031
64
6
2
191,663
2
W
Vulcan
9,854
985
51
5
0
228,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role