Player Matchup

Baron Samedi
Baron Samedi
Dorsaw
Baron Samedi
Level 157
God Stats
4W - 5L
1,601 SR
Queue Stats
486W - 512L
1,314 Elo+
Solo
Ares
Ares
Gonzalobkn
Ares
Level 62
God Stats
1W - 1L
1,278 SR
Queue Stats
120W - 151L
1,371 Elo+
Solo
Set
Set
Nemesisdark82
Set
Level 102
God Stats
1W - 0L
1,268 SR
Queue Stats
14W - 22L
1,142 Elo+
Solo
Odin
Odin
artur-1one97
Odin
Level 67
God Stats
1W - 1L
1,162 SR
Queue Stats
28W - 43L
1,281 Elo+
Solo
Sol
Sol
junyaOgnab
Sol
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,333 Elo+
Solo
Team Averages
Level 89
1,362 SR
1,288 Elo+

VS

Team Averages
Level 95
1,316 SR
1,383 Elo+
Fafnir
Fafnir
ELDestrutor
Fafnir
Level 124
God Stats
2W - 3L
1,305 SR
Queue Stats
36W - 30L
1,432 Elo+
Solo
Cupid
Cupid
NoTimeForError12
Cupid
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 72L
1,365 Elo+
Solo
Izanami
Izanami
Ultimate_Lucky66
Izanami
Level 77
God Stats
0W - 1L
1,294 SR
Queue Stats
79W - 91L
1,459 Elo+
Party 1
Cabrakan
Cabrakan
edletigg
Cabrakan
Level 57
God Stats
0W - 2L
1,209 SR
Queue Stats
17W - 35L
1,256 Elo+
Party 1
Freya
Freya
kakesters
Freya
Level 108
God Stats
0W - 3L
1,271 SR
Queue Stats
398W - 425L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dorsaw
Baron Samedi
17
5 / 0 / 14
9,492
863
10,621
9,411
7,624
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
4 / 3 / 18
9,682
880
10,895
15,149
19,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

14
2 / 4 / 15
8,428
766
7,328
10,711
7,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 3 / 21
9,168
833
8,853
14,125
11,796
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
13 / 2 / 7
10,617
965
21,503
12,837
6,290
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
2 / 6 / 6
7,841
713
7,745
14,078
8,183
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
6 / 5 / 5
9,696
881
17,082
12,293
4,950
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 3 / 8
7,595
690
7,540
11,397
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
edletigg
Cabrakan
15
2 / 6 / 5
8,635
785
5,158
15,055
17,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Freya
kakesters
Freya
12
1 / 7 / 6
7,413
674
7,032
12,252
4,290
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
41
27
Kills
11
12
Deaths
27
75
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dorsaw
Baron Samedi
5
0
14
12
L
Fafnir
2
6
6
0.83
W
4
3
18
4.33
W
2
4
15
2.38
L
6
5
5
1.7
L
0
3
8
1.33
W
3
3
21
4.5
L
Cabrakan
edletigg
Cabrakan
2
6
5
0.75
W
13
2
7
8.25
L
Freya
kakesters
Freya
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,200
Damage
44,557
62,233
Taken
65,075
52,555
Mitigated
39,193
23,739
Healing
19,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dorsaw
Baron Samedi
10,621
802
6,263
5,134
9,411
7,624
369
2,200
7,211
26,115
0
L
Fafnir
7,745
1,932
252
3,452
14,078
8,183
0
9,333
4,449
13,264
0
W
10,895
649
1,039
2,243
15,149
19,662
497
5,494
9,567
14,671
0
W
7,328
2,281
310
1,769
10,711
7,183
358
4,332
6,379
0
10,716
L
17,082
6,118
1,596
3,812
12,293
4,950
0
9,051
3,116
0
35,883
L
7,540
4,459
1,241
4,431
11,397
4,499
0
7,307
3,958
0
21,380
W
8,853
2,100
1,316
1,743
14,125
11,796
466
3,558
10,567
0
18,376
L
Cabrakan
edletigg
Cabrakan
5,158
1,052
375
1,067
15,055
17,271
0
9,225
5,576
8,782
0
W
21,503
7,499
1,110
2,812
12,837
6,290
3,320
4,263
8,574
38,329
0
L
Freya
kakesters
Freya
7,032
2,471
274
3,005
12,252
4,290
0
8,103
3,969
14,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,387
Gold Earned
41,180
116
Minions Killed
116
0
Camps Cleared
0
1,063,555
Distance Traveled
920,153
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,492
863
31
3
0
226,134
0
L
Fafnir
7,841
713
19
2
0
168,423
0
W
Ares
9,682
880
9
1
0
201,774
0
W
Set
8,428
766
14
1
0
213,400
0
L
Cupid
9,696
881
47
4
0
195,000
1
L
Izanami
7,595
690
26
2
0
193,360
0
W
Odin
9,168
833
21
2
0
213,189
0
L
Cabrakan
8,635
785
8
1
0
210,434
0
W
Sol
10,617
965
41
4
0
209,058
0
L
Freya
7,413
674
16
1
0
152,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role