Player Matchup

Ra
Ra
InZaYnViRtUoSo
Ra
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 67L
1,488 Elo+
Solo
Pele
Pele
LokiDif
Pele
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,740 Elo+
Party 1
Kuzenbo
Kuzenbo
That Guy Ting
Kuzenbo
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,495 Elo+
Party 1
Medusa
Medusa
Xxlokicarry
Medusa
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,622 Elo+
Party 1
Hel
Hel
casprings4
Hel
Level 18
God Stats
36W - 16L
1,728 SR
Queue Stats
272W - 227L
1,678 Elo+
Solo
Team Averages
Level 12
1,546 SR
1,604 Elo+

VS

Team Averages
Level 10
1,585 SR
1,604 Elo+
Thanatos
Thanatos
Certified G7371
Thanatos
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
MrCompanere
Chaac
Level 8
God Stats
1W - 1L
1,753 SR
Queue Stats
22W - 16L
1,656 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Phantomsayin
Morgan Le Fay
Level 21
God Stats
3W - 3L
1,617 SR
Queue Stats
29W - 19L
1,790 Elo+
Party 2
Neith
Neith
SirNeaaaaa
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ganesha
Ganesha
VeryCleverBoy
Ganesha
Level 16
God Stats
5W - 6L
1,554 SR
Queue Stats
116W - 124L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 0
8,348
596
5,432
8,925
5,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
LokiDif
Pele
13
1 / 2 / 5
7,590
542
8,413
11,996
3,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
13
2 / 1 / 9
7,678
548
3,896
7,184
7,388
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
13
8 / 3 / 1
8,443
603
9,956
10,207
3,102
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 2 / 3
8,540
610
9,030
8,240
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
3 / 5 / 1
7,293
521
6,098
11,088
3,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
6 / 2 / 1
9,277
663
7,416
10,138
5,635
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Phantomsayin
Morgan Le Fay
14
3 / 2 / 3
8,220
587
11,518
12,441
4,566
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
12
0 / 5 / 4
7,075
505
4,168
9,204
2,255
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
10
0 / 5 / 1
5,747
411
2,201
11,136
5,812
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
19
Kills
12
12
Deaths
19
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
3
5
1
0.7
W
3
4
0
0.75
W
Pele
LokiDif
Pele
1
2
5
1.75
L
6
2
1
3.25
L
Morgan Le Fay
Phantomsayin
Morgan Le Fay
3
2
3
2.25
L
Neith
0
5
4
0.4
W
Kuzenbo
2
1
9
6.5
L
Ganesha
0
5
1
0.1
W
Medusa
8
3
1
2.83
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,727
Damage
31,401
46,552
Taken
54,007
22,192
Mitigated
21,777
18,244
Healing
19,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
6,098
1,971
0
6,438
11,088
3,509
0
3,737
7,351
0
37,423
W
5,432
1,284
78
3,359
8,925
5,079
1,517
0
8,925
46,548
0
W
Pele
LokiDif
Pele
8,413
2,595
0
4,532
11,996
3,809
523
4,843
7,153
0
54,006
L
7,416
1,620
0
4,822
10,138
5,635
320
4,413
5,725
0
57,721
L
Morgan Le Fay
Phantomsayin
Morgan Le Fay
11,518
1,236
0
5,450
12,441
4,566
0
5,181
7,260
58,245
0
L
Neith
4,168
1,444
0
2,389
9,204
2,255
272
2,732
6,472
0
38,813
W
Kuzenbo
3,896
1,435
94
1,264
7,184
7,388
89
1,584
5,600
15,176
0
L
Ganesha
2,201
165
15
662
11,136
5,812
372
2,504
8,632
12,303
0
W
Medusa
9,956
5,869
0
3,108
10,207
3,102
758
3,055
7,152
0
61,393
W
9,030
729
1,369
4,440
8,240
2,814
155
4,237
4,003
45,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,599
Gold Earned
37,612
415
Minions Killed
376
0
Camps Cleared
0
1,411,583
Distance Traveled
1,371,422
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,293
521
67
5
0
282,827
1
W
Ra
8,348
596
102
7
0
244,833
1
W
Pele
7,590
542
95
7
0
339,759
1
L
Chaac
9,277
663
123
9
0
272,579
0
L
Morgan Le Fay
8,220
587
87
6
0
287,023
7
L
Neith
7,075
505
89
6
0
253,456
2
W
Kuzenbo
7,678
548
23
2
0
302,483
0
L
Ganesha
5,747
411
10
1
0
275,537
8
W
Medusa
8,443
603
96
7
0
249,058
3
W
Hel
8,540
610
99
7
0
275,450
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role