Player Matchup

Gilgamesh
Gilgamesh
AHH_SHII_A_RAT
Gilgamesh
Level 64
God Stats
6W - 8L
1,517 SR
Queue Stats
75W - 99L
1,447 Elo+
Party 2
Tiamat
Tiamat
I_PooPy_Myself
Tiamat
Level 27
God Stats
12W - 13L
1,368 SR
Queue Stats
23W - 31L
1,265 Elo+
Party 2
Cerberus
Cerberus
TCM_HOOTIE
Cerberus
Level 126
God Stats
12W - 11L
1,615 SR
Queue Stats
172W - 158L
1,508 Elo+
Party 4
Artemis
Artemis
TCM_Reese
Artemis
Level 134
God Stats
27W - 25L
1,526 SR
Queue Stats
228W - 210L
1,485 Elo+
Party 4
Mulan
Mulan
demonwolf501_2
Mulan
Level 29
God Stats
7W - 14L
1,193 SR
Queue Stats
48W - 77L
1,247 Elo+
Party 2
Team Averages
Level 76
1,444 SR
1,390 Elo+

VS

Team Averages
Level 81
1,508 SR
1,451 Elo+
Odin
Odin
 
Odin
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
LetsGetBetter
Anubis
Level 115
God Stats
9W - 6L
1,445 SR
Queue Stats
51W - 61L
1,361 Elo+
Party 1
Vamana
Vamana
MachiasLildik
Vamana
Level 127
God Stats
29W - 16L
1,597 SR
Queue Stats
760W - 763L
1,526 Elo+
Party 3
Hun Batz
Hun Batz
iJayy 2k
Hun Batz
Level 27
God Stats
8W - 7L
1,424 SR
Queue Stats
47W - 45L
1,388 Elo+
Party 1
Danzaburou
Danzaburou
starstike7
Danzaburou
Level 108
God Stats
21W - 16L
1,574 SR
Queue Stats
556W - 544L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AHH_SHII_A_RAT
Gilgamesh
16
3 / 6 / 1
10,140
406
7,559
18,511
6,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 12 / 1
9,352
374
6,335
20,620
7,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
TCM_HOOTIE
Cerberus
14
0 / 4 / 4
9,261
370
5,085
18,224
19,744
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
TCM_Reese
Artemis
17
4 / 3 / 0
10,657
426
13,298
10,747
3,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
1 / 6 / 3
9,944
398
9,029
17,221
13,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
1 / 3 / 8
10,079
403
3,046
12,542
10,623
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
10 / 1 / 11
14,545
582
15,674
13,819
6,793
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 3 / 7
13,600
544
17,275
26,946
11,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
iJayy 2k
Hun Batz
20
8 / 2 / 7
13,893
556
13,622
12,739
5,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
starstike7
Danzaburou
20
6 / 0 / 6
13,156
526
8,308
10,556
3,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
69
8
Kills
30
31
Deaths
9
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
3
8
1.67
L
Gilgamesh
AHH_SHII_A_RAT
Gilgamesh
3
6
1
0.58
L
0
12
1
0.04
W
10
1
11
15.5
W
5
3
7
2.83
L
Cerberus
TCM_HOOTIE
Cerberus
0
4
4
0.5
L
Artemis
TCM_Reese
Artemis
4
3
0
1.33
L
1
6
3
0.42
W
Hun Batz
iJayy 2k
Hun Batz
8
2
7
5.75
W
Danzaburou
starstike7
Danzaburou
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,306
Damage
57,925
85,323
Taken
76,602
51,155
Mitigated
37,829
18,650
Healing
37,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,046
615
0
1,770
12,542
10,623
276
2,864
9,588
9,597
19,776
L
Gilgamesh
AHH_SHII_A_RAT
Gilgamesh
7,559
1,357
0
4,712
18,511
6,758
588
3,623
14,888
0
69,740
L
6,335
510
0
3,096
20,620
7,371
0
6,230
14,390
49,516
0
W
15,674
208
0
10,356
13,819
6,793
1,129
3,796
9,657
112,673
0
W
17,275
8,317
0
15,357
26,946
11,461
657
3,204
22,847
0
104,401
L
Cerberus
TCM_HOOTIE
Cerberus
5,085
251
247
4,176
18,224
19,744
0
4,075
14,149
46,328
0
L
Artemis
TCM_Reese
Artemis
13,298
3,923
0
2,767
10,747
3,419
25
2,436
8,311
0
85,441
L
9,029
3,369
0
3,652
17,221
13,863
370
1,241
15,980
0
50,698
W
Hun Batz
iJayy 2k
Hun Batz
13,622
3,773
0
3,970
12,739
5,296
1,971
1,662
10,847
0
111,668
W
Danzaburou
starstike7
Danzaburou
8,308
4,965
0
6,371
10,556
3,656
828
2,938
7,616
0
116,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,354
Gold Earned
65,273
529
Minions Killed
709
0
Camps Cleared
0
1,920,648
Distance Traveled
2,423,163
15
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,079
403
28
1
0
460,862
1
L
Gilgamesh
10,140
406
107
4
0
416,254
0
L
Tiamat
9,352
374
96
4
0
403,668
6
W
Anubis
14,545
582
163
7
0
460,359
5
W
Vamana
13,600
544
159
6
0
506,154
12
L
Cerberus
9,261
370
87
3
0
373,542
3
L
Artemis
10,657
426
138
6
0
362,548
6
L
Mulan
9,944
398
101
4
0
364,636
0
W
Hun Batz
13,893
556
178
7
0
542,332
4
W
Danzaburou
13,156
526
181
7
0
453,456
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role