Player Matchup

Thor
Thor
Nuucker14
Thor
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,596 Elo+
Solo
Anubis
Anubis
OhHeyAlex
Anubis
Level 28
God Stats
5W - 3L
1,613 SR
Queue Stats
122W - 118L
1,489 Elo+
Solo
Cthulhu
Cthulhu
Tokaryk
Cthulhu
Level 25
God Stats
0W - 4L
1,342 SR
Queue Stats
67W - 59L
1,567 Elo+
Solo
Sobek
Sobek
TootiseRollup
Sobek
Level 26
God Stats
6W - 12L
1,281 SR
Queue Stats
452W - 414L
1,564 Elo+
Solo
Hou Yi
Hou Yi
Wolf of Shadow1
Hou Yi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,511 Elo+
Solo
Team Averages
Level 25
1,447 SR
1,545 Elo+

VS

Team Averages
Level 25
1,609 SR
1,652 Elo+
Vamana
Vamana
AlexisLS24
Vamana
Level 28
God Stats
5W - 1L
1,922 SR
Queue Stats
63W - 50L
1,500 Elo+
Solo
Bakasura
Bakasura
K2theY2theS
Bakasura
Level 13
God Stats
1W - 1L
1,249 SR
Queue Stats
8W - 3L
1,770 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Khruziikrul
Morgan Le Fay
Level 28
God Stats
2W - 1L
1,368 SR
Queue Stats
42W - 36L
1,545 Elo+
Solo
Xing Tian
Xing Tian
MasterRasBlaster
Xing Tian
Level 27
God Stats
4W - 1L
1,770 SR
Queue Stats
16W - 7L
1,677 Elo+
Solo
Hachiman
Hachiman
QuashiGandalf
Hachiman
Level 27
God Stats
4W - 1L
1,737 SR
Queue Stats
8W - 3L
1,770 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
7
2 / 2 / 3
8,377
322
2,268
3,357
867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
OhHeyAlex
Anubis
20
13 / 5 / 4
14,133
544
22,410
21,403
11,193
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Tokaryk
Cthulhu
20
3 / 0 / 8
12,525
482
21,972
17,140
20,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
4 / 3 / 5
11,646
448
12,120
23,637
30,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
7 / 2 / 1
13,754
529
11,333
15,946
6,976
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AlexisLS24
Vamana
19
1 / 1 / 2
12,622
485
8,820
19,713
19,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
K2theY2theS
Bakasura
18
3 / 9 / 1
11,586
446
11,762
23,861
10,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morgan Le Fay
Khruziikrul
Morgan Le Fay
19
4 / 10 / 2
12,584
484
16,688
20,954
6,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
16
0 / 4 / 6
11,213
431
10,097
20,555
20,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
QuashiGandalf
Hachiman
19
4 / 5 / 1
11,926
459
13,728
16,189
5,391
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
29
Kills
12
12
Deaths
29
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Vamana
AlexisLS24
Vamana
1
1
2
2
W
Bakasura
K2theY2theS
Bakasura
3
9
1
0.39
W
Morgan Le Fay
Khruziikrul
Morgan Le Fay
4
10
2
0.5
W
Xing Tian
0
4
6
0.75
L
Thor
2
2
3
1.75
L
Anubis
OhHeyAlex
Anubis
13
5
4
3
W
Hachiman
QuashiGandalf
Hachiman
4
5
1
0.9
L
Cthulhu
Tokaryk
Cthulhu
3
0
8
7
L
4
3
5
2.17
L
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,103
Damage
61,095
81,483
Taken
101,272
69,862
Mitigated
61,859
34,697
Healing
26,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
AlexisLS24
Vamana
8,820
2,853
0
6,731
19,713
19,166
2,199
13,913
4,234
2,543
69,666
W
Bakasura
K2theY2theS
Bakasura
11,762
6,521
0
7,641
23,861
10,292
878
10,509
13,212
0
81,014
W
Morgan Le Fay
Khruziikrul
Morgan Le Fay
16,688
736
0
3,895
20,954
6,580
0
13,259
7,386
80,355
0
W
Xing Tian
10,097
1,138
391
4,712
20,555
20,430
550
10,394
9,698
26,563
0
L
Thor
2,268
989
0
1,289
3,357
867
0
770
2,522
0
12,939
L
Anubis
OhHeyAlex
Anubis
22,410
1,187
0
11,246
21,403
11,193
1,756
11,374
9,119
109,153
0
W
Hachiman
QuashiGandalf
Hachiman
13,728
8,880
0
3,542
16,189
5,391
4,838
5,874
10,157
0
89,079
L
Cthulhu
Tokaryk
Cthulhu
21,972
1,514
668
6,467
17,140
20,262
0
4,764
10,435
94,969
0
L
12,120
833
0
7,595
23,637
30,564
320
7,537
14,334
32,072
0
L
11,333
5,107
0
7,432
15,946
6,976
964
3,351
12,595
0
147,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,435
Gold Earned
59,931
602
Minions Killed
579
0
Camps Cleared
0
1,952,654
Distance Traveled
2,299,261
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,622
485
150
6
0
473,815
2
W
Bakasura
11,586
446
132
5
0
525,283
2
W
Morgan Le Fay
12,584
484
104
4
0
451,457
3
W
Xing Tian
11,213
431
36
1
0
454,272
5
L
Thor
8,377
322
27
1
0
96,257
1
L
Anubis
14,133
544
182
7
0
380,632
5
W
Hachiman
11,926
459
157
6
0
394,434
5
L
Cthulhu
12,525
482
152
6
0
507,266
10
L
Sobek
11,646
448
38
1
0
516,326
4
L
Hou Yi
13,754
529
203
8
0
452,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role