Player Matchup

Hercules
Hercules
Gold V
BurritoCrusader
Hercules
Gold V
Level 120
God Stats
2W - 2L
1,643 SR
Queue Stats
18W - 21L
1,559 MMR
Party 2
Geb
Geb
Platinum IV
Qahtanite
Geb
Platinum IV
Level 107
God Stats
47W - 41L
1,603 SR
Queue Stats
487W - 486L
1,543 MMR
Solo
Hou Yi
Hou Yi
Gold II
Requiem353
Hou Yi
Gold II
Level 148
God Stats
9W - 10L
1,565 SR
Queue Stats
143W - 128L
1,563 MMR
Solo
Raijin
Raijin
Gold IV
borkvoltage
Raijin
Gold IV
Level 107
God Stats
1W - 3L
1,343 SR
Queue Stats
54W - 53L
1,710 MMR
Party 2
Gilgamesh
Gilgamesh
Silver I
truancii
Gilgamesh
Silver I
Level 158
God Stats
7W - 3L
1,500 SR
Queue Stats
128W - 103L
1,553 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,531 SR
1,586 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 139
1,545 SR
1,582 MMR
Sylvanus
Sylvanus
Gold III
 
Sylvanus
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold III
IIIKazIII
Fenrir
Gold III
Level 109
God Stats
1W - 0L
1,792 SR
Queue Stats
81W - 75L
1,578 MMR
Party 1
Hera
Hera
Platinum V
Nick5299
Hera
Platinum V
Level 123
God Stats
6W - 8L
1,531 SR
Queue Stats
224W - 229L
1,634 MMR
Solo
Bacchus
Bacchus
Platinum II
aIucardgod
Bacchus
Platinum II
Level 160
God Stats
5W - 5L
1,177 SR
Queue Stats
567W - 560L
1,651 MMR
Solo
Artemis
Artemis
Gold V
iFLAME95
Artemis
Gold V
Level 143
God Stats
3W - 2L
1,724 SR
Queue Stats
63W - 41L
1,547 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
1 / 3 / 1
7,717
594
6,871
11,584
10,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
0 / 1 / 3
5,299
408
1,144
5,299
2,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
Requiem353
Hou Yi
13
4 / 3 / 1
7,499
577
5,925
8,417
2,443
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
13
3 / 1 / 1
7,915
609
6,212
6,119
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
truancii
Gilgamesh
12
1 / 5 / 2
6,734
518
4,589
9,628
3,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Morgan Le FayPersephoneArtioTiamatAthena

VS

Bans
SetOdinUllrArachneApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 1 / 4
7,322
563
3,974
9,369
8,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
IIIKazIII
Fenrir
13
1 / 2 / 3
7,191
553
4,443
10,356
4,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
14
2 / 2 / 3
8,185
630
4,517
4,227
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
aIucardgod
Bacchus
13
5 / 1 / 4
7,879
606
5,238
9,709
5,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
iFLAME95
Artemis
12
2 / 3 / 3
7,235
557
8,039
8,488
2,971
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
9
Kills
12
13
Deaths
9
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
4
4
L
Hercules
1
3
1
0.5
W
Fenrir
IIIKazIII
Fenrir
1
2
3
1.25
W
Hera
2
2
3
1.75
L
0
1
3
1.5
L
Hou Yi
Requiem353
Hou Yi
4
3
1
1.5
W
Bacchus
aIucardgod
Bacchus
5
1
4
7
L
Raijin
3
1
1
3.5
W
Artemis
iFLAME95
Artemis
2
3
3
1.17
L
Gilgamesh
truancii
Gilgamesh
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,741
Damage
26,211
41,047
Taken
42,149
21,154
Mitigated
22,565
11,947
Healing
19,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,974
1,563
1,351
5,280
9,369
8,427
135
2,574
6,715
21,069
0
L
Hercules
6,871
2,452
0
5,264
11,584
10,891
66
3,948
7,636
2,932
46,169
W
Fenrir
IIIKazIII
Fenrir
4,443
1,392
0
5,173
10,356
4,525
0
1,078
9,220
232
33,944
W
Hera
4,517
978
0
636
4,227
1,261
9
1,128
2,991
64,432
0
L
1,144
0
0
1,592
5,299
2,073
0
1,190
4,109
7,703
0
L
Hou Yi
Requiem353
Hou Yi
5,925
2,690
0
1,820
8,417
2,443
0
755
7,662
0
48,337
W
Bacchus
aIucardgod
Bacchus
5,238
861
0
4,174
9,709
5,381
0
2,005
7,616
47,790
0
L
Raijin
6,212
726
0
1,456
6,119
2,040
24
3,430
2,689
56,231
0
W
Artemis
iFLAME95
Artemis
8,039
5,261
0
3,029
8,488
2,971
694
541
7,947
0
48,018
L
Gilgamesh
truancii
Gilgamesh
4,589
1,092
0
1,815
9,628
3,707
0
4,570
5,058
0
39,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,164
Gold Earned
37,812
435
Minions Killed
426
0
Camps Cleared
0
1,193,314
Distance Traveled
1,373,452
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,322
563
24
2
0
267,040
8
L
Hercules
7,717
594
119
9
0
282,329
3
W
Fenrir
7,191
553
83
6
0
287,286
2
W
Hera
8,185
630
139
11
0
288,220
5
L
Geb
5,299
408
16
1
0
138,418
1
L
Hou Yi
7,499
577
101
8
0
239,741
3
W
Bacchus
7,879
606
86
7
0
278,847
3
L
Raijin
7,915
609
125
10
0
251,924
3
W
Artemis
7,235
557
94
7
0
252,059
2
L
Gilgamesh
6,734
518
74
6
0
280,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role