Player Matchup

Mercury
Mercury
Gerlex
Mercury
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,727 Elo+
Party 3
Artio
Artio
Obiewan
Artio
Level 158
God Stats
0W - 1L
1,532 SR
Queue Stats
28W - 28L
1,581 Elo+
Party 3
Nox
Nox
RogerDGarp
Nox
Level 125
God Stats
0W - 2L
1,647 SR
Queue Stats
17W - 18L
1,609 Elo+
Party 3
Janus
Janus
Sisc
Janus
Level 160
God Stats
1W - 3L
1,453 SR
Queue Stats
139W - 114L
1,612 Elo+
Party 3
Ullr
Ullr
xXGeroXx
Ullr
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 45L
1,650 Elo+
Party 3
Team Averages
Level 147
1,526 SR
1,636 Elo+

VS

Team Averages
Level 110
1,618 SR
1,591 Elo+
Ullr
Ullr
ArkAnimax
Ullr
Level 127
God Stats
18W - 24L
1,488 SR
Queue Stats
690W - 703L
1,589 Elo+
Party 2
Thanatos
Thanatos
Goatboye
Thanatos
Level 102
God Stats
56W - 35L
1,692 SR
Queue Stats
237W - 217L
1,568 Elo+
Solo
Nike
Nike
JefferyDahmer
Nike
Level 118
God Stats
12W - 15L
1,379 SR
Queue Stats
502W - 483L
1,590 Elo+
Party 1
Anubis
Anubis
SilphK
Anubis
Level 87
God Stats
11W - 4L
1,890 SR
Queue Stats
442W - 407L
1,606 Elo+
Party 2
Khepri
Khepri
vCask
Khepri
Level 115
God Stats
15W - 11L
1,638 SR
Queue Stats
950W - 872L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Gerlex
Mercury
17
3 / 9 / 1
11,323
472
7,444
18,692
5,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
Obiewan
Artio
14
2 / 10 / 1
9,950
415
11,148
32,428
23,677
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
0 / 7 / 3
9,178
382
5,414
19,281
14,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
Sisc
Janus
17
1 / 8 / 0
10,616
442
11,162
16,740
3,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ullr
17
0 / 10 / 1
9,976
416
6,546
21,209
6,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
20
5 / 3 / 15
14,576
607
13,601
17,213
8,828
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Goatboye
Thanatos
20
22 / 0 / 9
16,295
679
30,378
13,465
8,325
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 2 / 14
13,984
583
16,274
21,629
14,560
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
SilphK
Anubis
20
10 / 1 / 13
15,010
625
19,804
20,192
12,441
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
vCask
Khepri
16
1 / 0 / 26
12,706
529
6,863
10,884
13,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
121
6
Kills
44
44
Deaths
6
6
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Ullr
5
3
15
4.17
L
Mercury
Gerlex
Mercury
3
9
1
0.39
W
Thanatos
Goatboye
Thanatos
22
0
9
26.5
W
6
2
14
6.5
L
Artio
Obiewan
Artio
2
10
1
0.25
L
0
7
3
0.21
W
Anubis
SilphK
Anubis
10
1
13
16.5
L
Janus
Sisc
Janus
1
8
0
0.13
W
Khepri
vCask
Khepri
1
0
26
14
L
Ullr
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,714
Damage
86,920
108,350
Taken
83,383
53,905
Mitigated
57,806
19,202
Healing
57,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
13,601
5,972
0
5,914
17,213
8,828
9,572
3,518
13,695
0
127,668
L
Mercury
Gerlex
Mercury
7,444
3,848
0
500
18,692
5,216
0
2,688
16,004
0
73,407
W
Thanatos
Goatboye
Thanatos
30,378
9,365
0
24,025
13,465
8,325
1,025
3,090
10,375
0
125,951
W
16,274
3,877
0
6,527
21,629
14,560
1,391
9,433
12,196
0
86,118
L
Artio
Obiewan
Artio
11,148
2,216
1,530
8,022
32,428
23,677
0
10,409
22,019
45,920
0
L
5,414
1,222
504
1,897
19,281
14,697
0
5,073
14,208
24,012
0
W
Anubis
SilphK
Anubis
19,804
2,131
0
16,107
20,192
12,441
1,933
7,870
12,322
133,728
0
L
Janus
Sisc
Janus
11,162
340
0
2,808
16,740
3,800
0
1,545
15,195
83,663
0
W
Khepri
vCask
Khepri
6,863
1,137
829
3,906
10,884
13,652
553
4,912
5,972
20,444
0
L
Ullr
6,546
1,539
0
3,941
21,209
6,515
0
7,390
13,819
0
79,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,043
Gold Earned
72,571
533
Minions Killed
675
0
Camps Cleared
0
2,248,138
Distance Traveled
2,442,178
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
14,576
607
167
7
0
446,329
4
L
Mercury
11,323
472
113
5
0
528,574
5
W
Thanatos
16,295
679
152
6
0
608,988
4
W
Nike
13,984
583
142
6
0
484,909
1
L
Artio
9,950
415
83
3
0
416,099
2
L
Nox
9,178
382
32
1
0
439,312
10
W
Anubis
15,010
625
185
8
0
411,414
2
L
Janus
10,616
442
168
7
0
459,740
2
W
Khepri
12,706
529
29
1
0
490,538
1
L
Ullr
9,976
416
137
6
0
404,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role