Player Matchup

Yemoja
Yemoja
BALLSINYOURJAW
Yemoja
Level 6
God Stats
1W - 1L
1,657 SR
Queue Stats
7W - 8L
1,467 Elo+
Party 1
Olorun
Olorun
BallStretcher101
Olorun
Level 11
God Stats
0W - 2L
1,234 SR
Queue Stats
7W - 10L
1,381 Elo+
Party 1
Neith
Neith
FestiveRaptor
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,242 Elo+
Party 1
Fenrir
Fenrir
GoblinoMonkas
Fenrir
Level 18
God Stats
1W - 4L
1,192 SR
Queue Stats
2W - 6L
1,163 Elo+
Party 1
Bellona
Bellona
Roach666
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,381 Elo+
Party 1
Team Averages
Level 11
1,417 SR
1,327 Elo+

VS

Team Averages
Level 27
1,531 SR
1,510 Elo+
Bakasura
Bakasura
 
Bakasura
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
IBeast0626
Nox
Level 29
God Stats
14W - 12L
1,376 SR
Queue Stats
95W - 83L
1,450 Elo+
Solo
Hel
Hel
mattman5957
Hel
Level 31
God Stats
4W - 1L
1,500 SR
Queue Stats
93W - 89L
1,519 Elo+
Party 2
Kuzenbo
Kuzenbo
tapinophobic
Kuzenbo
Level 27
God Stats
2W - 1L
1,781 SR
Queue Stats
31W - 22L
1,720 Elo+
Party 2
Jormungandr
Jormungandr
tinytronic
Jormungandr
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
6,491
433
4,093
10,095
5,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 4 / 1
7,428
495
9,489
10,121
3,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 7 / 2
6,389
426
6,087
10,139
2,800
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
5 / 3 / 1
7,393
493
4,753
10,592
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Roach666
Bellona
12
3 / 2 / 0
7,694
513
7,741
9,435
8,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 2 / 1
6,749
450
4,483
9,107
3,412
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
8 / 3 / 5
8,147
543
8,860
9,531
4,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 2 / 3
7,717
514
4,256
10,196
4,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
tapinophobic
Kuzenbo
13
4 / 2 / 2
8,099
540
7,526
11,183
10,493
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
tinytronic
Jormungandr
12
4 / 2 / 9
7,377
492
10,393
12,424
11,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
11
Kills
21
21
Deaths
11
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
2
1
1.25
L
0
5
3
0.3
L
2
4
1
0.63
L
1
7
2
0.29
L
5
3
1
1.83
W
8
3
5
3.5
L
Bellona
Roach666
Bellona
3
2
0
1.5
W
3
2
3
2.25
W
Kuzenbo
tapinophobic
Kuzenbo
4
2
2
2.5
W
Jormungandr
tinytronic
Jormungandr
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,163
Damage
35,518
50,382
Taken
52,441
23,583
Mitigated
33,851
11,306
Healing
19,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,483
3,126
0
2,539
9,107
3,412
1,140
4,778
4,329
0
22,430
L
4,093
1,505
882
1,222
10,095
5,041
46
7,250
1,752
11,373
0
L
9,489
4,075
255
3,477
10,121
3,475
1,477
4,546
4,760
50,065
0
L
6,087
3,181
0
1,482
10,139
2,800
407
7,501
2,242
0
28,430
L
4,753
1,173
0
2,789
10,592
4,012
0
2,969
7,447
0
44,480
W
8,860
2,092
551
4,252
9,531
4,280
140
1,687
7,844
35,156
8,214
L
Bellona
Roach666
Bellona
7,741
1,981
0
1,199
9,435
8,255
0
6,265
3,070
0
35,442
W
4,256
284
2,949
4,130
10,196
4,126
1,789
3,533
6,663
43,574
0
W
Kuzenbo
tapinophobic
Kuzenbo
7,526
2,535
0
2,119
11,183
10,493
317
463
10,720
35,914
0
W
Jormungandr
tinytronic
Jormungandr
10,393
2,316
432
2,571
12,424
11,540
128
3,121
9,303
29,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,395
Gold Earned
38,089
312
Minions Killed
300
0
Camps Cleared
0
1,333,117
Distance Traveled
1,387,025
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,749
450
59
4
0
285,849
0
L
Yemoja
6,491
433
15
1
0
257,781
0
L
Olorun
7,428
495
88
6
0
226,714
0
L
Neith
6,389
426
57
4
0
252,914
1
L
Fenrir
7,393
493
59
4
0
296,706
0
W
Nox
8,147
543
66
4
0
267,843
7
L
Bellona
7,694
513
93
6
0
299,002
2
W
Hel
7,717
514
82
5
0
276,485
2
W
Kuzenbo
8,099
540
61
4
0
279,964
2
W
Jormungandr
7,377
492
32
2
0
276,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role