Player Matchup

Nu Wa
Nu Wa
AstroKnaut
Nu Wa
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 316L
1,393 Elo+
Solo
Gilgamesh
Gilgamesh
CamCatt
Gilgamesh
Level 61
God Stats
26W - 24L
1,594 SR
Queue Stats
142W - 211L
1,445 Elo+
Party 1
Da Ji
Da Ji
SideshowGamingYT
Da Ji
Level 29
God Stats
2W - 2L
1,612 SR
Queue Stats
105W - 180L
1,448 Elo+
Party 1
Team Averages
Level 52
1,569 SR
1,429 Elo+

VS

Team Averages
Level 52
1,759 SR
1,730 Elo+
Chang'e
Chang'e
DatMerk
Chang'e
Level 112
God Stats
13W - 6L
1,670 SR
Queue Stats
188W - 187L
1,619 Elo+
Solo
Medusa
Medusa
TheLordGerki
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 7L
1,804 Elo+
Party 2
Yemoja
Yemoja
aceofmace
Yemoja
Level 26
God Stats
4W - 0L
2,106 SR
Queue Stats
42W - 10L
1,766 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
1 / 4 / 1
8,006
572
10,313
8,382
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
CamCatt
Gilgamesh
12
1 / 5 / 0
7,783
556
7,413
21,760
12,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
0 / 7 / 1
7,440
531
3,220
9,748
2,656
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DatMerk
Chang'e
13
1 / 1 / 14
9,457
676
10,662
9,840
4,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
16
13 / 0 / 3
11,325
809
18,414
12,182
5,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
aceofmace
Yemoja
13
2 / 1 / 14
10,584
756
1,811
6,713
6,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
2
Kills
16
16
Deaths
2
2
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
1
4
1
0.38
L
Gilgamesh
CamCatt
Gilgamesh
1
5
0
0.2
W
Chang'e
DatMerk
Chang'e
1
1
14
8
L
0
7
1
0.07
W
Medusa
13
0
3
14.5
W
Yemoja
aceofmace
Yemoja
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,946
Damage
30,887
39,890
Taken
28,735
17,787
Mitigated
15,508
5,123
Healing
21,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
10,313
4,035
352
691
8,382
2,182
108
2,404
5,888
34,671
0
L
Gilgamesh
CamCatt
Gilgamesh
7,413
1,165
230
3,804
21,760
12,949
12
8,025
13,319
0
41,119
W
Chang'e
DatMerk
Chang'e
10,662
1,398
4,397
6,018
9,840
4,069
887
2,927
6,913
56,060
0
L
3,220
265
0
46
9,748
2,656
0
2,182
7,474
0
10,580
W
Medusa
18,414
10,158
0
4,269
12,182
5,252
2,049
4,529
7,653
0
64,820
W
Yemoja
aceofmace
Yemoja
1,811
226
3,583
3,419
6,713
6,187
422
3,703
3,010
7,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,229
Gold Earned
31,366
135
Minions Killed
198
4
Camps Cleared
8
697,419
Distance Traveled
766,710
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,006
572
59
4
1
223,830
3
L
Gilgamesh
7,783
556
52
4
3
260,217
3
W
Chang'e
9,457
676
99
7
4
268,377
7
L
Da Ji
7,440
531
24
2
0
213,372
0
W
Medusa
11,325
809
90
6
4
270,809
1
W
Yemoja
10,584
756
9
1
0
227,524
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role