Player Matchup

Scylla
Scylla
KingGamerX3
Scylla
Level 103
God Stats
7W - 7L
1,548 SR
Queue Stats
245W - 224L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
PLebron_James
Cthulhu
Level 86
God Stats
10W - 10L
1,539 SR
Queue Stats
103W - 103L
1,523 Elo+
Party 2
Achilles
Achilles
wretchedgandolf
Achilles
Level 105
God Stats
32W - 31L
1,567 SR
Queue Stats
258W - 263L
1,529 Elo+
Solo
Team Averages
Level 98
1,551 SR
1,514 Elo+

VS

Team Averages
Level 90
1,529 SR
1,600 Elo+
Cthulhu
Cthulhu
TorvicPimenta
Cthulhu
Level 106
God Stats
74W - 56L
1,555 SR
Queue Stats
618W - 619L
1,505 Elo+
Party 1
Odin
Odin
ValorousEgg4628
Odin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 7L
1,780 Elo+
Solo
Tiamat
Tiamat
VladOsbert
Tiamat
Level 138
God Stats
33W - 37L
1,532 SR
Queue Stats
949W - 988L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
1 / 3 / 3
6,707
671
5,209
5,465
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
10
0 / 5 / 2
6,776
678
5,291
11,151
10,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
10
2 / 2 / 1
6,802
680
5,991
8,785
7,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
2 / 3 / 7
7,778
778
5,526
12,602
10,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 0 / 4
8,227
823
10,555
7,735
5,796
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
VladOsbert
Tiamat
11
2 / 1 / 7
7,281
728
6,092
6,851
4,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
10
10
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
3
3
0.83
L
Cthulhu
0
5
2
0.2
W
Cthulhu
2
3
7
1.83
W
6
0
4
8
W
Tiamat
VladOsbert
Tiamat
2
1
7
5.5
L
Achilles
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,491
Damage
22,173
25,401
Taken
27,188
20,159
Mitigated
20,718
2,862
Healing
9,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
5,209
432
0
320
5,465
1,682
0
3,005
2,460
17,821
0
L
Cthulhu
5,291
283
113
751
11,151
10,514
0
5,475
5,676
16,906
0
W
Cthulhu
5,526
301
814
3,026
12,602
10,240
138
4,259
8,043
15,391
0
W
10,555
1,088
0
2,471
7,735
5,796
275
2,748
4,577
2,789
22,489
W
Tiamat
VladOsbert
Tiamat
6,092
362
0
3,165
6,851
4,682
0
3,900
2,840
27,822
0
L
Achilles
5,991
1,228
0
1,678
8,785
7,963
0
4,434
4,351
0
12,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,285
Gold Earned
23,286
83
Minions Killed
103
3
Camps Cleared
6
594,499
Distance Traveled
645,273
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,707
671
42
4
1
199,869
4
L
Cthulhu
6,776
678
21
2
1
189,578
2
W
Cthulhu
7,778
778
19
2
0
201,503
2
W
Odin
8,227
823
36
4
1
238,211
3
W
Tiamat
7,281
728
48
5
5
205,559
1
L
Achilles
6,802
680
20
2
1
205,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role