Player Matchup

Agni
Agni
BeaRage99
Agni
Level 112
God Stats
6W - 8L
1,502 SR
Queue Stats
116W - 120L
1,464 Elo+
Party 2
Bacchus
Bacchus
T-E-L-L-E-Z
Bacchus
Level 97
God Stats
16W - 12L
1,458 SR
Queue Stats
298W - 348L
1,534 Elo+
Party 2
Fenrir
Fenrir
shabahdu
Fenrir
Level 105
God Stats
2W - 2L
1,567 SR
Queue Stats
6W - 9L
1,319 Elo+
Solo
Team Averages
Level 105
1,509 SR
1,439 Elo+

VS

Team Averages
Level 11
1,536 SR
1,496 Elo+
Discordia
Discordia
KiwiO_OKiri
Discordia
Level 5
God Stats
0W - 2L
1,363 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
M-Korvac
Bellona
Level 4
God Stats
0W - 1L
1,743 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Arachne
Arachne
caasithegreat97
Arachne
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
8 / 1 / 21
11,829
789
12,723
8,765
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
T-E-L-L-E-Z
Bacchus
15
9 / 0 / 19
11,424
762
11,854
23,168
22,945
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
shabahdu
Fenrir
15
13 / 6 / 13
12,317
821
16,583
16,473
12,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
KiwiO_OKiri
Discordia
12
1 / 14 / 3
9,472
631
7,842
12,748
5,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
M-Korvac
Bellona
14
5 / 8 / 2
10,882
725
11,256
20,590
23,398
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 8 / 2
9,144
610
10,029
16,180
7,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
14
30
Kills
7
7
Deaths
30
53
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Agni
8
1
21
18.5
L
Discordia
KiwiO_OKiri
Discordia
1
14
3
0.18
L
Bellona
M-Korvac
Bellona
5
8
2
0.75
W
Bacchus
T-E-L-L-E-Z
Bacchus
9
0
19
18.5
L
1
8
2
0.25
W
Fenrir
shabahdu
Fenrir
13
6
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,160
Damage
29,127
48,406
Taken
49,518
38,726
Mitigated
36,081
15,329
Healing
1,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
12,723
949
325
1,576
8,765
3,006
1,318
2,391
6,374
54,596
0
L
Discordia
KiwiO_OKiri
Discordia
7,842
1,252
0
0
12,748
5,272
0
7,017
5,731
28,900
0
L
Bellona
M-Korvac
Bellona
11,256
2,064
0
554
20,590
23,398
0
9,315
11,275
5,094
23,868
W
Bacchus
T-E-L-L-E-Z
Bacchus
11,854
1,951
0
9,478
23,168
22,945
495
4,025
19,143
29,457
0
L
10,029
7,067
0
1,110
16,180
7,411
0
8,519
7,661
0
29,926
W
Fenrir
shabahdu
Fenrir
16,583
9,095
0
3,950
16,473
12,775
919
4,176
12,297
0
43,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,570
Gold Earned
29,498
185
Minions Killed
126
10
Camps Cleared
4
825,054
Distance Traveled
722,827
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,829
789
109
7
4
271,440
1
L
Discordia
9,472
631
41
3
0
191,888
0
L
Bellona
10,882
725
37
2
0
275,309
0
W
Bacchus
11,424
762
33
2
0
308,738
3
L
Arachne
9,144
610
48
3
4
255,630
1
W
Fenrir
12,317
821
43
3
6
244,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role