Player Matchup

Sol
Sol
BsNoUfF
Sol
Level 140
God Stats
0W - 4L
1,205 SR
Queue Stats
212W - 227L
1,490 Elo+
Party 2
Hades
Hades
JDaddyBags
Hades
Level 94
God Stats
4W - 2L
1,735 SR
Queue Stats
223W - 266L
1,360 Elo+
Party 1
Hercules
Hercules
JuggaJen
Hercules
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 205L
1,504 Elo+
Party 2
Janus
Janus
Pumpkins776
Janus
Level 144
God Stats
6W - 22L
1,234 SR
Queue Stats
547W - 585L
1,389 Elo+
Party 1
Fenrir
Fenrir
YoungBlood1211
Fenrir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 13L
1,639 Elo+
Solo
Team Averages
Level 112
1,435 SR
1,476 Elo+

VS

Team Averages
Level 52
1,478 SR
1,347 Elo+
Merlin
Merlin
DUMILE
Merlin
Level 47
God Stats
1W - 0L
1,584 SR
Queue Stats
32W - 49L
1,324 Elo+
Party 3
Bacchus
Bacchus
Gunner642
Bacchus
Level 39
God Stats
1W - 0L
1,552 SR
Queue Stats
48W - 48L
1,365 Elo+
Party 3
Susano
Susano
QueenValentina
Susano
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 37L
1,293 Elo+
Solo
Sun Wukong
Sun Wukong
RafSucks
Sun Wukong
Level 38
God Stats
1W - 0L
1,255 SR
Queue Stats
54W - 53L
1,375 Elo+
Party 3
Sol
Sol
emirpaul
Sol
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,377 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
1 / 6 / 15
10,281
685
11,201
11,931
3,838
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hades
18
5 / 6 / 16
11,512
767
18,699
18,152
16,182
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
JuggaJen
Hercules
16
1 / 8 / 14
9,798
653
6,552
19,845
29,121
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
6 / 6 / 15
11,013
734
12,200
12,712
5,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
11 / 6 / 5
11,444
763
9,424
15,700
10,577
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DUMILE
Merlin
20
12 / 5 / 12
14,249
950
23,945
12,692
6,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Gunner642
Bacchus
20
6 / 3 / 19
12,655
844
9,855
17,571
19,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
3 / 5 / 17
10,999
733
8,644
10,877
5,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sun Wukong
RafSucks
Sun Wukong
20
8 / 4 / 19
12,631
842
14,143
13,227
13,458
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 8 / 12
10,619
708
12,001
12,416
5,274
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
111
24
Kills
32
32
Deaths
25
65
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Sol
1
6
15
1.42
W
Merlin
DUMILE
Merlin
12
5
12
3.6
W
Bacchus
Gunner642
Bacchus
6
3
19
5.17
L
Hades
5
6
16
2.17
L
Hercules
JuggaJen
Hercules
1
8
14
1
L
6
6
15
2.25
W
3
5
17
2.3
W
Sun Wukong
RafSucks
Sun Wukong
8
4
19
4.38
L
11
6
5
2.25
W
3
8
12
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,076
Damage
68,588
78,340
Taken
66,783
64,831
Mitigated
50,548
18,667
Healing
20,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
11,201
2,554
588
1,929
11,931
3,838
1,495
6,220
5,711
33,743
0
W
Merlin
DUMILE
Merlin
23,945
1,504
1,811
1,903
12,692
6,544
438
5,540
7,152
52,237
0
W
Bacchus
Gunner642
Bacchus
9,855
884
1,502
6,181
17,571
19,952
280
11,532
6,039
19,659
0
L
Hades
18,699
481
2,195
4,376
18,152
16,182
347
11,744
6,408
34,138
0
L
Hercules
JuggaJen
Hercules
6,552
936
1,358
2,873
19,845
29,121
0
11,296
8,549
0
12,884
L
12,200
1,393
554
1,121
12,712
5,113
700
10,341
2,371
33,762
0
W
8,644
1,355
695
1,047
10,877
5,320
959
8,062
2,815
0
19,594
W
Sun Wukong
RafSucks
Sun Wukong
14,143
2,697
1,875
2,310
13,227
13,458
989
9,739
3,488
0
25,812
L
9,424
2,341
1,068
2,605
15,700
10,577
0
6,200
9,500
0
13,431
W
12,001
1,962
719
2,325
12,416
5,274
384
7,227
5,189
25,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,048
Gold Earned
61,153
160
Minions Killed
166
0
Camps Cleared
0
1,244,905
Distance Traveled
1,438,912
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,281
685
53
4
0
257,178
0
W
Merlin
14,249
950
75
5
0
263,838
1
W
Bacchus
12,655
844
20
1
0
304,873
2
L
Hades
11,512
767
30
2
0
259,080
0
L
Hercules
9,798
653
10
1
0
231,690
0
L
Janus
11,013
734
59
4
0
242,729
0
W
Susano
10,999
733
23
2
0
295,018
0
W
Sun Wukong
12,631
842
30
2
0
300,568
0
L
Fenrir
11,444
763
8
1
0
254,228
0
W
Sol
10,619
708
18
1
0
274,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role