Player Matchup

Ah Puch
Ah Puch
HIDEtheBODlES
Ah Puch
Level 80
God Stats
47W - 35L
1,592 SR
Queue Stats
363W - 332L
1,599 Elo+
Party 2
Ne Zha
Ne Zha
M0NEYSHOT
Ne Zha
Level 129
God Stats
6W - 9L
1,905 SR
Queue Stats
407W - 339L
1,594 Elo+
Party 2
Artio
Artio
WaitingForTheDM
Artio
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,566 Elo+
Party 2
Team Averages
Level 97
1,666 SR
1,586 Elo+

VS

Team Averages
Level 118
1,488 SR
1,450 Elo+
Neith
Neith
 
Neith
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Spikemoves95
Sun Wukong
Level 106
God Stats
0W - 1L
1,775 SR
Queue Stats
56W - 69L
1,401 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
saber-fatestay66
Morgan Le Fay
Level 109
God Stats
8W - 12L
1,190 SR
Queue Stats
87W - 88L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
1 / 0 / 9
8,701
725
10,414
7,796
3,044
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
M0NEYSHOT
Ne Zha
12
7 / 4 / 4
9,711
809
9,652
11,228
4,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
5 / 2 / 8
9,351
779
9,200
18,104
15,892
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 2 / 2
8,102
675
8,794
10,582
3,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Spikemoves95
Sun Wukong
10
0 / 5 / 1
7,072
589
7,490
11,355
8,736
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
saber-fatestay66
Morgan Le Fay
11
3 / 6 / 2
8,482
707
8,491
12,633
4,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
5
6
Deaths
13
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
2
2
1.5
W
Ah Puch
1
0
9
5.5
W
Ne Zha
M0NEYSHOT
Ne Zha
7
4
4
2.25
L
Sun Wukong
Spikemoves95
Sun Wukong
0
5
1
0.1
W
5
2
8
4.5
L
Morgan Le Fay
saber-fatestay66
Morgan Le Fay
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,266
Damage
24,775
37,128
Taken
34,570
23,598
Mitigated
16,644
17,385
Healing
4,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,794
4,394
0
1,548
10,582
3,764
0
6,376
4,206
0
23,092
W
Ah Puch
10,414
404
0
4,331
7,796
3,044
963
947
6,811
45,153
0
W
Ne Zha
M0NEYSHOT
Ne Zha
9,652
4,548
0
4,103
11,228
4,662
1,388
3,389
7,649
0
24,865
L
Sun Wukong
Spikemoves95
Sun Wukong
7,490
1,618
0
1,565
11,355
8,736
0
5,635
5,720
0
28,694
W
9,200
710
794
8,157
18,104
15,892
371
4,173
13,535
27,126
0
L
Morgan Le Fay
saber-fatestay66
Morgan Le Fay
8,491
1,353
0
1,432
12,633
4,144
0
7,969
4,664
23,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,763
Gold Earned
23,656
139
Minions Killed
128
4
Camps Cleared
5
697,695
Distance Traveled
635,923
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,102
675
48
4
2
209,544
2
W
Ah Puch
8,701
725
82
7
4
247,325
4
W
Ne Zha
9,711
809
22
2
0
206,562
2
L
Sun Wukong
7,072
589
40
3
3
230,530
2
W
Artio
9,351
779
35
3
0
243,808
4
L
Morgan Le Fay
8,482
707
40
3
0
195,849
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role