Player Matchup

Hou Yi
Hou Yi
Galameo
Hou Yi
Level 27
God Stats
1W - 3L
1,402 SR
Queue Stats
78W - 95L
1,335 Elo+
Solo
Gilgamesh
Gilgamesh
Tornshadow128
Gilgamesh
Level 24
God Stats
18W - 18L
1,527 SR
Queue Stats
113W - 104L
1,319 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
carlosdanilg
Morgan Le Fay
Level 28
God Stats
1W - 2L
1,733 SR
Queue Stats
2W - 6L
1,222 Elo+
Party 2
Tyr
Tyr
deadred_66_94
Tyr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
966 Elo+
Party 2
Amaterasu
Amaterasu
vicgiacalone23
Amaterasu
Level 16
God Stats
0W - 5L
1,252 SR
Queue Stats
0W - 6L
966 Elo+
Party 2
Team Averages
Level 20
1,483 SR
1,162 Elo+

VS

Team Averages
Level 17
1,454 SR
1,231 Elo+
Geb
Geb
A1ways Bored
Geb
Level 11
God Stats
5W - 4L
1,653 SR
Queue Stats
8W - 8L
1,078 Elo+
Party 1
Neith
Neith
HFactor03
Neith
Level 15
God Stats
2W - 4L
1,320 SR
Queue Stats
20W - 15L
1,210 Elo+
Party 1
Arachne
Arachne
M3CHALODON
Arachne
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,302 Elo+
Party 1
Odin
Odin
REDHULK0504
Odin
Level 33
God Stats
5W - 2L
1,305 SR
Queue Stats
21W - 17L
1,292 Elo+
Party 1
Nu Wa
Nu Wa
Shi Outlaw
Nu Wa
Level 17
God Stats
9W - 4L
1,494 SR
Queue Stats
42W - 38L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Galameo
Hou Yi
16
2 / 7 / 4
10,698
486
7,436
16,987
5,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
Tornshadow128
Gilgamesh
18
9 / 4 / 3
12,160
553
17,769
19,413
13,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
carlosdanilg
Morgan Le Fay
13
1 / 7 / 2
8,627
392
9,486
17,308
5,983
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 8 / 2
7,667
349
3,448
17,331
13,676
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Amaterasu
vicgiacalone23
Amaterasu
15
3 / 6 / 3
9,995
454
4,040
18,992
6,942
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 9
10,096
459
5,426
14,384
12,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
HFactor03
Neith
15
3 / 3 / 8
10,300
468
8,334
10,569
3,810
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
M3CHALODON
Arachne
17
6 / 3 / 8
11,401
518
11,400
15,732
7,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
12 / 4 / 10
12,162
553
13,080
12,184
9,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
18
10 / 5 / 7
12,665
576
26,287
11,919
4,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
74
16
Kills
32
32
Deaths
17
14
Assists
42
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
L
Hou Yi
Galameo
Hou Yi
2
7
4
0.57
W
Neith
HFactor03
Neith
3
3
8
2.33
W
Arachne
M3CHALODON
Arachne
6
3
8
3.33
W
12
4
10
4.25
W
Nu Wa
10
5
7
2.7
L
Gilgamesh
Tornshadow128
Gilgamesh
9
4
3
2.63
L
Morgan Le Fay
carlosdanilg
Morgan Le Fay
1
7
2
0.29
L
1
8
2
0.25
L
Amaterasu
vicgiacalone23
Amaterasu
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,179
Damage
64,527
90,031
Taken
64,788
45,473
Mitigated
37,364
15,189
Healing
15,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,426
763
0
3,230
14,384
12,357
771
1,842
12,542
19,430
0
L
Hou Yi
Galameo
Hou Yi
7,436
2,938
0
3,247
16,987
5,841
332
4,141
12,846
0
69,708
W
Neith
HFactor03
Neith
8,334
3,997
0
2,978
10,569
3,810
2,279
820
9,749
0
66,975
W
Arachne
M3CHALODON
Arachne
11,400
6,951
0
5,614
15,732
7,238
2
3,309
12,423
0
71,826
W
13,080
2,981
0
2,740
12,184
9,605
1,619
3,258
8,926
9,927
45,343
W
Nu Wa
26,287
10,914
0
1,256
11,919
4,354
5,734
3,471
8,448
94,414
0
L
Gilgamesh
Tornshadow128
Gilgamesh
17,769
2,833
0
1,164
19,413
13,031
3,719
8,075
11,338
17,467
66,446
L
Morgan Le Fay
carlosdanilg
Morgan Le Fay
9,486
1,052
98
5,843
17,308
5,983
722
7,932
9,376
63,536
0
L
3,448
1,034
0
666
17,331
13,676
397
8,154
9,177
0
14,564
L
Amaterasu
vicgiacalone23
Amaterasu
4,040
1,097
337
3,834
18,992
6,942
69
5,932
13,060
0
53,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,147
Gold Earned
56,624
445
Minions Killed
439
0
Camps Cleared
0
1,931,117
Distance Traveled
2,170,842
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,096
459
25
1
0
485,546
2
L
Hou Yi
10,698
486
116
5
0
359,340
3
W
Neith
10,300
468
110
5
0
435,017
0
W
Arachne
11,401
518
93
4
0
481,967
0
W
Odin
12,162
553
90
4
0
414,956
1
W
Nu Wa
12,665
576
121
6
0
353,356
0
L
Gilgamesh
12,160
553
133
6
0
405,166
0
L
Morgan Le Fay
8,627
392
80
4
0
351,531
0
L
Tyr
7,667
349
25
1
0
374,967
0
L
Amaterasu
9,995
454
91
4
0
440,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role