Player Matchup

Neith
Neith
Baxters420
Neith
Level 5
God Stats
8W - 13L
1,428 SR
Queue Stats
17W - 23L
1,595 Elo+
Solo
Da Ji
Da Ji
BurningMaple673
Da Ji
Level 22
God Stats
16W - 19L
1,473 SR
Queue Stats
84W - 104L
1,432 Elo+
Party 1
Thoth
Thoth
Mellow Memestar
Thoth
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 154L
1,410 Elo+
Party 1
Sol
Sol
WasabiDevil
Sol
Level 5
God Stats
4W - 10L
1,506 SR
Queue Stats
8W - 15L
1,482 Elo+
Solo
Ymir
Ymir
starflight10012
Ymir
Level 4
God Stats
0W - 2L
1,290 SR
Queue Stats
2W - 2L
1,528 Elo+
Solo
Team Averages
Level 12
1,439 SR
1,490 Elo+

VS

Team Averages
Level 19
1,500 SR
1,465 Elo+
Ah Muzen Cab
Ah Muzen Cab
LuckyYasuo187
Ah Muzen Cab
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
235W - 270L
1,531 Elo+
Solo
Tyr
Tyr
Tujefa70_SS
Tyr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 73L
1,524 Elo+
Solo
Scylla
Scylla
VxnomSlays
Scylla
Level 11
God Stats
4W - 0L
1,812 SR
Queue Stats
28W - 20L
1,554 Elo+
Solo
Sobek
Sobek
ZeroSixteen5172
Sobek
Level 29
God Stats
6W - 8L
1,187 SR
Queue Stats
134W - 148L
1,541 Elo+
Solo
Thor
Thor
ZestyPear23
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,174 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
2 / 6 / 0
6,450
430
6,374
7,327
2,014
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 3 / 0
6,665
444
6,189
13,128
4,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 5 / 0
6,244
416
6,426
11,831
3,465
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 7 / 2
6,099
407
4,378
8,648
1,999
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 9 / 1
5,300
353
1,263
12,839
8,773
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
LuckyYasuo187
Ah Muzen Cab
14
2 / 1 / 11
8,476
565
9,722
8,000
2,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 0 / 1
9,625
642
6,854
7,613
6,795
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
VxnomSlays
Scylla
14
19 / 0 / 2
9,611
641
15,490
7,400
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
3 / 1 / 10
8,431
562
5,117
13,170
12,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 7 / 1
6,420
428
1,631
7,853
2,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
6
Kills
29
30
Deaths
9
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Neith
2
6
0
0.33
L
2
3
0
0.67
W
Ah Muzen Cab
LuckyYasuo187
Ah Muzen Cab
2
1
11
7.5
L
2
5
0
0.4
W
5
0
1
5.5
W
Scylla
VxnomSlays
Scylla
19
0
2
20
L
0
7
2
0.14
W
3
1
10
8
W
0
7
1
0.07
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,630
Damage
38,814
53,773
Taken
44,036
20,537
Mitigated
26,953
6,981
Healing
15,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
6,374
3,667
0
232
7,327
2,014
92
2,245
5,082
0
25,803
L
6,189
1,712
38
3,489
13,128
4,286
0
894
12,234
0
41,962
W
Ah Muzen Cab
LuckyYasuo187
Ah Muzen Cab
9,722
4,477
0
2,523
8,000
2,735
3,544
1,547
6,453
0
63,659
L
6,426
823
0
2,401
11,831
3,465
825
8,621
3,210
35,245
0
W
6,854
1,027
0
3,762
7,613
6,795
1,356
2,285
5,328
0
57,431
W
Scylla
VxnomSlays
Scylla
15,490
2,385
166
2,540
7,400
2,448
1,554
3,582
3,818
44,584
0
L
4,378
2,363
0
598
8,648
1,999
82
1,187
7,461
23,465
0
W
5,117
721
155
4,985
13,170
12,237
873
2,503
10,667
17,894
0
W
1,631
797
0
887
7,853
2,738
214
2,150
5,703
0
25,915
L
1,263
511
0
223
12,839
8,773
195
7,660
5,179
8,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,758
Gold Earned
42,563
236
Minions Killed
390
0
Camps Cleared
0
1,190,013
Distance Traveled
1,420,144
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,450
430
45
3
0
244,678
0
L
Da Ji
6,665
444
78
5
0
262,897
0
W
Ah Muzen Cab
8,476
565
111
7
0
271,599
0
L
Thoth
6,244
416
55
4
0
250,311
0
W
Tyr
9,625
642
135
9
0
310,153
0
W
Scylla
9,611
641
66
4
0
282,534
0
L
Sol
6,099
407
40
3
0
246,274
0
W
Sobek
8,431
562
37
2
0
293,508
1
W
Thor
6,420
428
41
3
0
262,350
1
L
Ymir
5,300
353
18
1
0
185,853
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role