Player Matchup

Neith
Neith
CatlikeDonkey71
Neith
Level 29
God Stats
43W - 57L
1,463 SR
Queue Stats
141W - 194L
1,337 Elo+
Party 1
Charybdis
Charybdis
God-Skyz_
Charybdis
Level 18
God Stats
2W - 1L
1,369 SR
Queue Stats
12W - 19L
1,266 Elo+
Solo
Kali
Kali
InTheShadows04
Kali
Level 27
God Stats
38W - 25L
1,461 SR
Queue Stats
59W - 56L
1,283 Elo+
Solo
Kuzenbo
Kuzenbo
Maldalor
Kuzenbo
Level 29
God Stats
1W - 4L
1,188 SR
Queue Stats
73W - 82L
1,325 Elo+
Solo
Hades
Hades
Shadysn1per14
Hades
Level 29
God Stats
39W - 31L
1,548 SR
Queue Stats
76W - 87L
1,364 Elo+
Party 1
Team Averages
Level 26
1,406 SR
1,315 Elo+

VS

Team Averages
Level 14
1,465 SR
1,393 Elo+
Olorun
Olorun
SafeBeet8305613
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
ShadowDemon9059
Fenrir
Level 11
God Stats
3W - 6L
1,317 SR
Queue Stats
14W - 13L
1,331 Elo+
Party 2
Ares
Ares
ViewierHydra69
Ares
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
strixx11
Heimdallr
Level 28
God Stats
22W - 25L
1,599 SR
Queue Stats
142W - 200L
1,339 Elo+
Party 3
Artemis
Artemis
wally1996cabj
Artemis
Level 27
God Stats
8W - 8L
1,408 SR
Queue Stats
124W - 185L
1,292 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 0
5,488
784
3,077
2,308
842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
God-Skyz_
Charybdis
5
0 / 3 / 2
3,814
545
1,222
3,431
659
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 1 / 2
4,057
580
1,348
4,400
1,082
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
Maldalor
Kuzenbo
6
5 / 1 / 1
4,738
677
3,253
2,715
2,075
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
4 / 0 / 0
4,449
636
3,373
3,181
1,176
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 0
3,585
512
1,689
3,464
1,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

5
0 / 3 / 0
3,478
497
1,191
3,679
1,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

2
1 / 2 / 0
3,265
466
166
1,710
694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
strixx11
Heimdallr
6
0 / 3 / 1
3,763
538
2,832
4,934
1,447
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
6
3 / 4 / 1
4,151
593
2,468
4,037
1,071
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
14
Kills
5
5
Deaths
14
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
W
Charybdis
God-Skyz_
Charybdis
0
3
2
0.33
W
1
1
2
2
W
Kuzenbo
Maldalor
Kuzenbo
5
1
1
5.5
L
1
2
0
0.5
L
0
3
0
0
W
4
0
0
4
L
1
2
0
0.5
L
Heimdallr
strixx11
Heimdallr
0
3
1
0.17
L
Artemis
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,273
Damage
8,346
16,035
Taken
17,824
5,834
Mitigated
5,597
3,674
Healing
2,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,077
1,012
0
911
2,308
842
752
768
1,540
0
23,061
W
Charybdis
God-Skyz_
Charybdis
1,222
938
0
376
3,431
659
580
93
3,338
0
10,107
W
1,348
789
0
636
4,400
1,082
0
411
3,989
0
8,827
W
Kuzenbo
Maldalor
Kuzenbo
3,253
1,965
0
195
2,715
2,075
308
73
2,642
7,942
0
L
1,689
1,076
0
319
3,464
1,193
0
394
3,070
7,880
2,026
L
1,191
448
0
274
3,679
1,192
0
816
2,863
0
7,732
W
3,373
275
147
1,409
3,181
1,176
189
96
3,085
15,185
0
L
166
114
0
36
1,710
694
0
641
1,069
1,286
0
L
Heimdallr
strixx11
Heimdallr
2,832
1,082
0
1,459
4,934
1,447
210
2,654
2,280
0
16,118
L
Artemis
2,468
1,416
0
580
4,037
1,071
0
2,121
1,916
0
9,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,546
Gold Earned
18,242
124
Minions Killed
84
0
Camps Cleared
0
665,412
Distance Traveled
620,580
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,488
784
49
7
0
124,037
0
W
Charybdis
3,814
545
19
3
0
120,441
1
W
Kali
4,057
580
15
2
0
146,962
0
W
Kuzenbo
4,738
677
12
2
0
128,830
1
L
Olorun
3,585
512
20
3
0
133,636
0
L
Fenrir
3,478
497
18
3
0
160,509
0
W
Hades
4,449
636
29
4
0
145,142
0
L
Ares
3,265
466
4
1
0
73,760
0
L
Heimdallr
3,763
538
21
3
0
113,287
0
L
Artemis
4,151
593
21
3
0
139,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role