Player Matchup

Persephone
Persephone
Gold I
 
Persephone
Gold I
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Bronze III
OochieT
Hun Batz
Bronze III
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,459 MMR
Solo
Ymir
Ymir
Gold IV
TheViper0248
Ymir
Gold IV
Level 128
God Stats
3W - 0L
1,891 SR
Queue Stats
158W - 161L
1,333 MMR
Party 1
Cerberus
Cerberus
Gold V
chubi33315
Cerberus
Gold V
Level 116
God Stats
6W - 7L
1,469 SR
Queue Stats
133W - 125L
1,461 MMR
Solo
Ullr
Ullr
Bronze III
dragonslastnut
Ullr
Bronze III
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 2L
1,471 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,572 SR
1,445 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,609 SR
1,465 MMR
Pele
Pele
Gold III
Adderol-_-
Pele
Gold III
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
160W - 166L
1,473 MMR
Solo
Vamana
Vamana
Bronze III
AngelKurumu
Vamana
Bronze III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,460 MMR
Party 2
Ganesha
Ganesha
Bronze III
BlackMistButcher
Ganesha
Bronze III
Level 99
God Stats
0W - 1L
1,873 SR
Queue Stats
0W - 2L
1,459 MMR
Party 2
Jing Wei
Jing Wei
Gold II
Overlord_34-san
Jing Wei
Gold II
Level 117
God Stats
3W - 2L
1,610 SR
Queue Stats
306W - 302L
1,468 MMR
Solo
Scylla
Scylla
Gold IV
teakjoe
Scylla
Gold IV
Level 129
God Stats
16W - 15L
1,564 SR
Queue Stats
683W - 690L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
3 / 0 / 2
8,051
575
7,172
6,914
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
OochieT
Hun Batz
13
5 / 5 / 2
7,617
544
4,677
10,350
4,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 0 / 5
7,351
525
2,944
6,514
6,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
chubi33315
Cerberus
14
2 / 0 / 5
8,127
581
6,505
8,251
6,072
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 2 / 2
8,192
585
7,350
6,210
1,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
GebArachneMorgan Le FayGilgameshTiamat

VS

Bans
DanzaburouAwilixCthulhuFafnirAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 1
7,495
535
5,816
11,309
3,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
9
0 / 3 / 0
5,708
408
2,178
8,852
7,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

9
0 / 5 / 5
5,927
423
2,091
11,194
6,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
12
0 / 0 / 2
6,458
461
3,450
6,077
1,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
teakjoe
Scylla
11
2 / 3 / 0
6,327
452
7,633
8,833
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
13
Kills
7
7
Deaths
13
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
3
0
2
4
L
5
2
1
2.75
L
Vamana
0
3
0
0
L
0
5
5
0.5
W
Hun Batz
OochieT
Hun Batz
5
5
2
1.2
L
Jing Wei
0
0
2
1
W
1
0
5
3.5
W
Cerberus
chubi33315
Cerberus
2
0
5
4.5
W
2
2
2
1.5
L
Scylla
teakjoe
Scylla
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,648
Damage
21,168
38,239
Taken
46,265
20,380
Mitigated
21,153
13,145
Healing
13,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
7,172
563
0
2,810
6,914
2,121
0
2,258
4,656
52,704
0
L
5,816
1,032
0
4,904
11,309
3,475
0
2,345
8,904
0
47,912
L
Vamana
2,178
55
0
1,431
8,852
7,135
0
4,898
3,916
0
23,527
L
2,091
346
1,191
1,012
11,194
6,607
0
4,025
7,079
10,041
0
W
Hun Batz
OochieT
Hun Batz
4,677
865
0
2,036
10,350
4,111
0
2,239
8,111
0
42,940
L
Jing Wei
3,450
1,914
0
2,557
6,077
1,324
0
109
5,968
0
42,401
W
2,944
1,356
0
2,553
6,514
6,263
0
3,037
3,477
18,769
0
W
Cerberus
chubi33315
Cerberus
6,505
255
0
4,458
8,251
6,072
0
1,450
6,240
52,453
0
W
7,350
3,562
0
1,288
6,210
1,813
260
740
5,470
0
57,727
L
Scylla
teakjoe
Scylla
7,633
780
0
2,771
8,833
2,612
0
4,862
3,777
34,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,338
Gold Earned
31,915
462
Minions Killed
292
0
Camps Cleared
0
1,346,809
Distance Traveled
1,316,765
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
8,051
575
114
8
0
293,367
3
L
Pele
7,495
535
94
7
0
306,201
5
L
Vamana
5,708
408
42
3
0
247,900
0
L
Ganesha
5,927
423
3
0
0
261,036
0
W
Hun Batz
7,617
544
76
5
0
288,667
2
L
Jing Wei
6,458
461
81
6
0
249,311
2
W
Ymir
7,351
525
34
2
0
265,587
4
W
Cerberus
8,127
581
125
9
0
258,183
3
W
Ullr
8,192
585
113
8
0
241,005
1
L
Scylla
6,327
452
72
5
0
252,317
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role