Player Matchup

Cthulhu
Cthulhu
BasonHellGuard
Cthulhu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,262 Elo+
Party 1
Neith
Neith
CapitainLazar
Neith
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,205 Elo+
Party 1
Ah Puch
Ah Puch
Cyberkiller555
Ah Puch
Level 29
God Stats
5W - 4L
1,562 SR
Queue Stats
99W - 93L
1,532 Elo+
Solo
Bakasura
Bakasura
GodOfGucci
Bakasura
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,262 Elo+
Party 1
Vulcan
Vulcan
RedRob17
Vulcan
Level 7
God Stats
2W - 2L
1,398 SR
Queue Stats
3W - 5L
1,262 Elo+
Party 1
Team Averages
Level 20
1,492 SR
1,305 Elo+

VS

Team Averages
Level 21
1,490 SR
1,431 Elo+
Sun Wukong
Sun Wukong
AHBA2
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,290 Elo+
Solo
Tiamat
Tiamat
Doviann
Tiamat
Level 16
God Stats
1W - 5L
1,281 SR
Queue Stats
18W - 25L
1,469 Elo+
Solo
Artemis
Artemis
Seimich
Artemis
Level 25
God Stats
40W - 33L
1,565 SR
Queue Stats
106W - 128L
1,382 Elo+
Solo
Mercury
Mercury
Warrnus
Mercury
Level 28
God Stats
5W - 5L
1,603 SR
Queue Stats
65W - 72L
1,516 Elo+
Solo
Ares
Ares
Youngmitra
Ares
Level 29
God Stats
2W - 5L
1,501 SR
Queue Stats
84W - 84L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 10
10,681
445
11,342
21,601
17,023
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 4 / 4
10,955
456
7,187
11,675
4,228
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
12 / 3 / 4
13,588
566
22,772
11,123
4,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
GodOfGucci
Bakasura
20
11 / 4 / 1
14,149
590
10,679
19,196
8,837
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
RedRob17
Vulcan
17
0 / 3 / 4
11,231
468
8,029
8,800
3,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AHBA2
Sun Wukong
4
0 / 2 / 0
6,528
272
354
2,363
1,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
Doviann
Tiamat
14
0 / 8 / 3
9,103
379
6,318
19,318
8,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Seimich
Artemis
16
6 / 9 / 1
10,481
437
13,700
19,162
6,933
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Warrnus
Mercury
20
9 / 6 / 1
12,922
538
14,320
19,086
7,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 3 / 7
10,900
454
11,884
20,896
18,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
28
Kills
19
20
Deaths
28
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AHBA2
Sun Wukong
0
2
0
0
W
1
6
10
1
W
4
4
4
1.5
W
12
3
4
4.67
L
Tiamat
Doviann
Tiamat
0
8
3
0.19
W
Bakasura
GodOfGucci
Bakasura
11
4
1
2.88
W
Vulcan
RedRob17
Vulcan
0
3
4
0.67
L
Artemis
Seimich
Artemis
6
9
1
0.72
L
Mercury
Warrnus
Mercury
9
6
1
1.58
L
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,009
Damage
46,576
72,395
Taken
80,825
38,301
Mitigated
43,813
18,670
Healing
22,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AHBA2
Sun Wukong
354
0
0
141
2,363
1,413
0
0
2,332
0
2,778
W
11,342
1,486
354
2,693
21,601
17,023
1,161
6,764
14,634
32,174
0
W
7,187
2,415
0
3,736
11,675
4,228
5,990
2,709
8,752
0
52,184
W
22,772
678
216
2,992
11,123
4,807
2,977
2,765
8,226
77,597
0
L
Tiamat
Doviann
Tiamat
6,318
288
0
4,851
19,318
8,964
658
12,136
6,361
40,929
0
W
Bakasura
GodOfGucci
Bakasura
10,679
7,151
0
6,614
19,196
8,837
2,973
2,590
16,529
0
79,560
W
Vulcan
RedRob17
Vulcan
8,029
4,310
0
2,065
8,800
3,406
2,267
2,767
5,941
67,838
0
L
Artemis
Seimich
Artemis
13,700
6,831
0
4,890
19,162
6,933
1,122
9,481
9,149
0
72,110
L
Mercury
Warrnus
Mercury
14,320
8,428
0
4,854
19,086
7,951
2,058
7,241
11,308
0
96,910
L
11,884
981
489
7,526
20,896
18,552
98
12,325
7,976
43,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,604
Gold Earned
49,934
502
Minions Killed
431
0
Camps Cleared
0
2,108,746
Distance Traveled
1,661,332
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,528
272
7
0
0
75,913
0
W
Cthulhu
10,681
445
41
2
0
409,543
0
W
Neith
10,955
456
84
4
0
395,264
2
W
Ah Puch
13,588
566
132
6
0
435,865
6
L
Tiamat
9,103
379
86
4
0
355,705
0
W
Bakasura
14,149
590
133
6
0
426,786
0
W
Vulcan
11,231
468
112
5
0
441,288
2
L
Artemis
10,481
437
110
5
0
358,194
6
L
Mercury
12,922
538
178
7
0
423,417
5
L
Ares
10,900
454
50
2
0
448,103
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role