Player Matchup

Sun Wukong
Sun Wukong
JinniaWang
Sun Wukong
Level 11
God Stats
4W - 7L
1,244 SR
Queue Stats
4W - 8L
1,239 Elo+
Party 2
Amaterasu
Amaterasu
LethalNME
Amaterasu
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
105W - 91L
1,389 Elo+
Solo
Nemesis
Nemesis
TTV_DOBETTER-_-
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 36L
1,319 Elo+
Solo
Hercules
Hercules
Zaibailey10
Hercules
Level 18
God Stats
3W - 4L
1,276 SR
Queue Stats
40W - 54L
1,278 Elo+
Solo
Danzaburou
Danzaburou
funkyphresh21
Danzaburou
Level 103
God Stats
1W - 0L
1,493 SR
Queue Stats
3W - 5L
1,701 Elo+
Party 2
Team Averages
Level 32
1,403 SR
1,385 Elo+

VS

Team Averages
Level 27
1,604 SR
1,451 Elo+
Gilgamesh
Gilgamesh
GetOffme7389
Gilgamesh
Level 7
God Stats
21W - 25L
1,643 SR
Queue Stats
26W - 30L
1,581 Elo+
Party 1
Ah Puch
Ah Puch
PTM Dyno
Ah Puch
Level 88
God Stats
6W - 2L
1,768 SR
Queue Stats
19W - 15L
1,544 Elo+
Party 1
Vulcan
Vulcan
PlexThaReaper
Vulcan
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 36L
1,275 Elo+
Solo
Odin
Odin
TheBoxGhost7282
Odin
Level 4
God Stats
1W - 3L
1,673 SR
Queue Stats
37W - 53L
1,443 Elo+
Party 1
Fenrir
Fenrir
loagsgrant113
Fenrir
Level 29
God Stats
6W - 10L
1,436 SR
Queue Stats
226W - 233L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JinniaWang
Sun Wukong
20
5 / 4 / 17
18,902
995
26,508
38,802
32,270
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
LethalNME
Amaterasu
20
12 / 5 / 14
19,924
1,049
27,023
32,857
40,680
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
1 / 2 / 2
14,003
737
2,824
4,561
1,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
Zaibailey10
Hercules
20
1 / 8 / 18
16,874
888
18,541
42,372
45,421
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Danzaburou
funkyphresh21
Danzaburou
20
15 / 9 / 10
22,195
1,168
44,587
32,831
14,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

3

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GetOffme7389
Gilgamesh
20
7 / 10 / 15
19,000
1,000
36,576
38,566
22,737
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ah Puch
PTM Dyno
Ah Puch
20
5 / 3 / 9
17,289
910
42,522
20,159
9,893
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 3 / 8
18,385
968
22,713
12,655
17,634
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
7 / 8 / 15
18,034
949
21,472
24,031
26,590
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
4 / 10 / 7
15,871
835
19,358
36,541
24,868
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
82
34
Kills
28
28
Deaths
34
61
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
GetOffme7389
Gilgamesh
7
10
15
1.45
W
Sun Wukong
JinniaWang
Sun Wukong
5
4
17
3.38
W
Amaterasu
LethalNME
Amaterasu
12
5
14
3.8
L
Ah Puch
PTM Dyno
Ah Puch
5
3
9
3.17
L
5
3
8
3
W
1
2
2
1
L
7
8
15
1.81
W
Hercules
Zaibailey10
Hercules
1
8
18
1.25
W
Danzaburou
funkyphresh21
Danzaburou
15
9
10
2.22
L
4
10
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,483
Damage
142,641
151,423
Taken
131,952
135,078
Mitigated
101,722
28,440
Healing
17,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
GetOffme7389
Gilgamesh
36,576
19,215
1,100
4,147
38,566
22,737
0
0
38,324
2,001
60,696
W
Sun Wukong
JinniaWang
Sun Wukong
26,508
9,262
659
4,393
38,802
32,270
0
22,243
16,395
0
62,496
W
Amaterasu
LethalNME
Amaterasu
27,023
13,523
409
6,158
32,857
40,680
0
15,850
16,966
0
43,275
L
Ah Puch
PTM Dyno
Ah Puch
42,522
4,289
730
8,051
20,159
9,893
0
0
20,108
76,056
0
L
22,713
10,433
0
862
12,655
17,634
0
0
12,277
71,355
0
W
2,824
1,190
0
299
4,561
1,829
0
2,666
1,895
0
4,381
L
21,472
10,272
0
773
24,031
26,590
0
0
23,709
256
32,840
W
Hercules
Zaibailey10
Hercules
18,541
7,566
870
5,675
42,372
45,421
0
15,214
27,158
0
34,385
W
Danzaburou
funkyphresh21
Danzaburou
44,587
33,651
44
9,933
32,831
14,878
0
10,886
21,945
0
105,786
L
19,358
6,954
0
1,621
36,541
24,868
0
0
36,541
0
31,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

91,898
Gold Earned
88,579
305
Minions Killed
300
8
Camps Cleared
9
1,548,842
Distance Traveled
1,703,049
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
19,000
1,000
47
2
0
354,185
0
W
Sun Wukong
18,902
995
76
4
2
397,147
0
W
Amaterasu
19,924
1,049
41
2
3
402,836
1
L
Ah Puch
17,289
910
67
4
5
350,932
0
L
Vulcan
18,385
968
141
7
0
355,963
0
W
Nemesis
14,003
737
1
0
0
106,500
0
L
Odin
18,034
949
27
1
0
329,630
0
W
Hercules
16,874
888
32
2
1
295,431
0
W
Danzaburou
22,195
1,168
155
8
2
346,928
0
L
Fenrir
15,871
835
18
1
4
312,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role