Player Matchup

Awilix
Awilix
BallrReborn
Awilix
Level 25
God Stats
8W - 5L
1,751 SR
Queue Stats
146W - 90L
1,691 Elo+
Solo
Ares
Ares
DSNezuko
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,214 Elo+
Solo
King Arthur
King Arthur
Dolabra
King Arthur
Level 8
God Stats
1W - 2L
1,461 SR
Queue Stats
9W - 7L
1,659 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FatedSorrow
Morgan Le Fay
Level 6
God Stats
2W - 4L
1,259 SR
Queue Stats
71W - 57L
1,560 Elo+
Solo
Neith
Neith
Sheoshiina
Neith
Level 3
God Stats
0W - 2L
1,282 SR
Queue Stats
3W - 5L
1,496 Elo+
Solo
Team Averages
Level 9
1,451 SR
1,524 Elo+

VS

Team Averages
Level 20
1,596 SR
1,559 Elo+
Cthulhu
Cthulhu
ChaaacBlock
Cthulhu
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 30L
1,691 Elo+
Solo
Fenrir
Fenrir
HolyBigToe
Fenrir
Level 29
God Stats
11W - 5L
1,445 SR
Queue Stats
286W - 317L
1,520 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nerrfed
Morgan Le Fay
Level 18
God Stats
11W - 4L
1,630 SR
Queue Stats
65W - 64L
1,439 Elo+
Party 1
Charybdis
Charybdis
TenaciousDally
Charybdis
Level 18
God Stats
24W - 16L
1,626 SR
Queue Stats
45W - 46L
1,439 Elo+
Party 1
Hercules
Hercules
ZyrantChiquito
Hercules
Level 18
God Stats
3W - 1L
1,778 SR
Queue Stats
46W - 25L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
12
9 / 1 / 0
7,710
643
12,043
8,363
2,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
4
0 / 1 / 0
4,280
357
411
2,222
1,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Dolabra
King Arthur
10
0 / 3 / 0
6,019
502
2,166
7,352
4,543
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
FatedSorrow
Morgan Le Fay
11
1 / 3 / 4
6,600
550
4,999
5,853
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
7
0 / 4 / 0
4,759
397
2,638
5,610
1,662
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChaaacBlock
Cthulhu
11
3 / 1 / 2
6,800
567
6,526
10,531
6,012
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
HolyBigToe
Fenrir
11
3 / 1 / 1
6,554
546
1,807
6,109
2,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Nerrfed
Morgan Le Fay
10
1 / 6 / 1
5,915
493
3,633
7,235
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
TenaciousDally
Charybdis
9
2 / 1 / 1
6,077
506
2,536
5,292
1,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
13
3 / 1 / 1
7,860
655
4,859
7,961
7,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
10
Kills
12
12
Deaths
10
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Awilix
9
1
0
9
W
Cthulhu
ChaaacBlock
Cthulhu
3
1
2
4
L
Ares
0
1
0
0
L
King Arthur
Dolabra
King Arthur
0
3
0
0
L
Morgan Le Fay
FatedSorrow
Morgan Le Fay
1
3
4
1
W
Fenrir
HolyBigToe
Fenrir
3
1
1
3.5
W
Morgan Le Fay
Nerrfed
Morgan Le Fay
1
6
1
0.25
L
Neith
0
4
0
0
W
Charybdis
TenaciousDally
Charybdis
2
1
1
2.5
W
Hercules
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,257
Damage
19,361
29,400
Taken
37,128
12,139
Mitigated
18,493
4,160
Healing
12,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
12,043
6,007
0
457
8,363
2,770
0
4,235
4,128
0
43,167
W
Cthulhu
ChaaacBlock
Cthulhu
6,526
410
77
4,397
10,531
6,012
592
2,454
8,077
36,819
0
L
Ares
411
25
0
917
2,222
1,017
0
495
1,727
2,705
0
L
King Arthur
Dolabra
King Arthur
2,166
226
0
1,102
7,352
4,543
140
0
7,352
0
35,985
L
Morgan Le Fay
FatedSorrow
Morgan Le Fay
4,999
250
0
838
5,853
2,147
120
3,521
2,332
37,274
0
W
Fenrir
HolyBigToe
Fenrir
1,807
271
0
1,810
6,109
2,433
0
351
5,758
0
39,532
W
Morgan Le Fay
Nerrfed
Morgan Le Fay
3,633
112
0
710
7,235
1,620
0
2,172
5,063
25,087
0
L
Neith
2,638
1,101
0
846
5,610
1,662
0
1,908
3,702
0
16,455
W
Charybdis
TenaciousDally
Charybdis
2,536
1,406
0
927
5,292
1,085
116
197
5,095
0
24,472
W
Hercules
4,859
1,841
0
4,425
7,961
7,343
0
357
7,604
0
51,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,368
Gold Earned
33,206
262
Minions Killed
364
0
Camps Cleared
0
1,007,977
Distance Traveled
1,163,722
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,710
643
66
6
0
283,350
0
W
Cthulhu
6,800
567
57
5
0
247,173
3
L
Ares
4,280
357
6
1
0
90,455
0
L
King Arthur
6,019
502
87
7
0
254,229
2
L
Morgan Le Fay
6,600
550
72
6
0
211,490
1
W
Fenrir
6,554
546
77
6
0
245,871
3
W
Morgan Le Fay
5,915
493
45
4
0
204,129
3
L
Neith
4,759
397
31
3
0
168,453
0
W
Charybdis
6,077
506
58
5
0
211,406
3
W
Hercules
7,860
655
127
11
0
255,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role