Player Matchup

Hun Batz
Hun Batz
Abraxoth
Hun Batz
Level 100
God Stats
0W - 1L
1,192 SR
Queue Stats
59W - 57L
1,540 Elo+
Party 2
He Bo
He Bo
BadMechanic
He Bo
Level 28
God Stats
32W - 75L
1,354 SR
Queue Stats
208W - 321L
1,400 Elo+
Solo
Hercules
Hercules
Pomken
Hercules
Level 16
God Stats
2W - 2L
1,324 SR
Queue Stats
3W - 6L
1,335 Elo+
Party 2
Team Averages
Level 48
1,290 SR
1,425 Elo+

VS

Team Averages
Level 87
1,392 SR
1,536 Elo+
Neith
Neith
LitWinter
Neith
Level 28
God Stats
67W - 38L
1,622 SR
Queue Stats
103W - 90L
1,511 Elo+
Party 1
Thor
Thor
ShadedSummers
Thor
Level 126
God Stats
2W - 2L
1,304 SR
Queue Stats
182W - 131L
1,541 Elo+
Party 1
Baba Yaga
Baba Yaga
slingher
Baba Yaga
Level 107
God Stats
3W - 2L
1,251 SR
Queue Stats
161W - 117L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Abraxoth
Hun Batz
14
5 / 10 / 5
11,758
653
17,076
17,261
7,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 11 / 6
11,318
629
4,635
14,066
4,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Pomken
Hercules
14
4 / 6 / 4
12,281
682
7,644
18,637
20,080
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LitWinter
Neith
16
7 / 4 / 12
13,387
744
8,521
11,356
4,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
10 / 1 / 11
13,679
760
13,307
13,566
11,373
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baba Yaga
slingher
Baba Yaga
16
10 / 5 / 15
13,933
774
16,627
14,439
5,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
65
10
Kills
27
27
Deaths
10
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Abraxoth
Hun Batz
5
10
5
0.75
L
1
11
6
0.36
W
Neith
LitWinter
Neith
7
4
12
3.25
L
Hercules
Pomken
Hercules
4
6
4
1
W
10
1
11
15.5
W
Baba Yaga
slingher
Baba Yaga
10
5
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,355
Damage
38,455
49,964
Taken
39,361
32,756
Mitigated
21,375
4,314
Healing
13,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Abraxoth
Hun Batz
17,076
4,223
0
40
17,261
7,974
0
5,019
12,242
0
41,632
L
4,635
69
0
1,127
14,066
4,702
0
5,057
9,009
35,569
0
W
Neith
LitWinter
Neith
8,521
4,119
0
4,036
11,356
4,067
1,300
2,145
9,211
0
36,428
L
Hercules
Pomken
Hercules
7,644
1,668
0
3,147
18,637
20,080
0
6,805
11,832
0
20,671
W
13,307
3,085
0
2,582
13,566
11,373
633
2,601
10,965
0
61,813
W
Baba Yaga
slingher
Baba Yaga
16,627
848
0
6,796
14,439
5,935
1,002
908
13,531
46,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,357
Gold Earned
40,999
144
Minions Killed
191
3
Camps Cleared
13
838,633
Distance Traveled
1,058,204
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,758
653
49
3
1
297,083
6
L
He Bo
11,318
629
67
4
1
252,782
4
W
Neith
13,387
744
61
3
3
353,406
1
L
Hercules
12,281
682
28
2
1
288,768
0
W
Thor
13,679
760
82
5
8
370,240
5
W
Baba Yaga
13,933
774
48
3
2
334,558
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role