Player Matchup

Arachne
Arachne
 
Arachne
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Babybackboch762
Xbalanque
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,518 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
dho436
Morgan Le Fay
Level 27
God Stats
8W - 7L
1,373 SR
Queue Stats
66W - 50L
1,532 Elo+
Solo
Sun Wukong
Sun Wukong
olekingcole23
Sun Wukong
Level 27
God Stats
16W - 24L
1,506 SR
Queue Stats
122W - 124L
1,508 Elo+
Solo
Team Averages
Level 18
1,476 SR
1,512 Elo+

VS

Team Averages
Level 7
1,526 SR
1,414 Elo+
Arachne
Arachne
NeighborsBane
Arachne
Level 4
God Stats
1W - 2L
1,776 SR
Queue Stats
4W - 6L
1,699 Elo+
Solo
Hercules
Hercules
SickKid_WhoLived
Hercules
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,019 Elo+
Solo
Neith
Neith
SirClappyCheeks
Neith
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 120L
1,489 Elo+
Solo
Ra
Ra
TRsaVi
Ra
Level 9
God Stats
0W - 1L
1,353 SR
Queue Stats
21W - 17L
1,652 Elo+
Solo
Yemoja
Yemoja
mokinwee
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
12 / 0 / 2
7,819
782
7,989
5,638
2,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hel
 
Hel
9
2 / 0 / 3
5,813
581
1,592
5,025
2,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Xbalanque
Babybackboch762
Xbalanque
11
0 / 2 / 4
6,372
637
3,584
6,708
1,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
dho436
Morgan Le Fay
12
3 / 0 / 3
6,862
686
4,684
3,431
1,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
olekingcole23
Sun Wukong
10
4 / 1 / 4
6,306
631
4,654
5,229
2,541
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
9
2 / 4 / 0
5,560
556
3,367
7,360
2,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

5
0 / 5 / 0
3,974
397
1,166
6,663
3,816
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 2 / 0
4,327
433
1,733
4,968
1,052
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
7
1 / 3 / 0
4,748
475
1,680
4,209
1,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
mokinwee
Yemoja
6
0 / 7 / 0
4,207
421
254
7,924
3,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
21
Kills
3
3
Deaths
21
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
12
0
2
13
W
Hel
 
Hel
2
0
3
3.5
W
Xbalanque
Babybackboch762
Xbalanque
0
2
4
1
L
Arachne
2
4
0
0.5
L
0
5
0
0
L
0
2
0
0
L
Ra
1
3
0
0.33
W
Morgan Le Fay
dho436
Morgan Le Fay
3
0
3
4.5
L
Yemoja
mokinwee
Yemoja
0
7
0
0
W
Sun Wukong
olekingcole23
Sun Wukong
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,503
Damage
8,200
26,031
Taken
31,124
10,356
Mitigated
12,092
9,508
Healing
4,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,989
4,971
0
3,757
5,638
2,576
0
298
5,340
0
44,393
W
Hel
 
Hel
1,592
163
1,140
2,796
5,025
2,091
996
70
4,955
20,227
0
W
Xbalanque
Babybackboch762
Xbalanque
3,584
1,563
0
580
6,708
1,933
1,040
0
6,708
0
41,771
L
Arachne
3,367
2,462
0
1,850
7,360
2,543
0
1,476
5,818
0
28,124
L
1,166
621
0
264
6,663
3,816
0
908
5,717
0
9,669
L
1,733
656
0
1,243
4,968
1,052
0
985
3,939
0
12,780
L
Ra
1,680
343
131
465
4,209
1,006
0
0
4,209
20,489
0
W
Morgan Le Fay
dho436
Morgan Le Fay
4,684
520
0
1,103
3,431
1,215
320
76
3,355
43,928
0
L
Yemoja
mokinwee
Yemoja
254
214
140
252
7,924
3,675
0
2,537
5,165
3,784
0
W
Sun Wukong
olekingcole23
Sun Wukong
4,654
1,203
0
132
5,229
2,541
1,382
1,490
3,739
0
28,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,172
Gold Earned
22,816
353
Minions Killed
155
0
Camps Cleared
0
1,040,525
Distance Traveled
875,729
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,819
782
82
8
0
242,833
0
W
Hel
5,813
581
46
5
0
194,924
2
W
Xbalanque
6,372
637
81
8
0
167,815
2
L
Arachne
5,560
556
69
7
0
214,184
1
L
Hercules
3,974
397
17
2
0
200,503
0
L
Neith
4,327
433
23
2
0
140,147
0
L
Ra
4,748
475
39
4
0
165,896
0
W
Morgan Le Fay
6,862
686
86
9
0
210,500
1
L
Yemoja
4,207
421
7
1
0
154,999
0
W
Sun Wukong
6,306
631
58
6
0
224,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role