Player Matchup

King Arthur
King Arthur
HabituallyHigh
King Arthur
Level 88
God Stats
0W - 9L
1,119 SR
Queue Stats
12W - 33L
1,331 Elo+
Party 1
Sol
Sol
ShadedxBunny
Sol
Level 14
God Stats
16W - 25L
1,403 SR
Queue Stats
21W - 33L
1,352 Elo+
Party 1
Neith
Neith
TadeElMago
Neith
Level 16
God Stats
1W - 2L
1,866 SR
Queue Stats
10W - 15L
1,373 Elo+
Solo
Team Averages
Level 39
1,463 SR
1,352 Elo+

VS

Team Averages
Level 103
1,422 SR
1,434 Elo+
Hou Yi
Hou Yi
AKbigthoe
Hou Yi
Level 89
God Stats
31W - 44L
1,443 SR
Queue Stats
325W - 360L
1,466 Elo+
Solo
Eset
Eset
Ezdeath3035
Eset
Level 139
God Stats
9W - 10L
1,474 SR
Queue Stats
707W - 643L
1,489 Elo+
Party 2
Chaac
Chaac
MADJAX1998
Chaac
Level 81
God Stats
9W - 7L
1,350 SR
Queue Stats
238W - 325L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HabituallyHigh
King Arthur
13
3 / 5 / 1
9,906
660
9,613
15,167
12,554
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 8 / 4
9,405
627
9,574
13,586
6,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
12
1 / 10 / 3
9,517
634
8,548
14,723
5,350
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AKbigthoe
Hou Yi
15
11 / 2 / 8
11,932
795
12,616
11,401
4,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 1 / 13
10,822
721
9,990
9,999
3,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
16
8 / 2 / 11
11,654
777
15,553
18,545
19,598
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
5
Kills
23
23
Deaths
5
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
AKbigthoe
Hou Yi
11
2
8
7.5
W
4
1
13
10.5
L
King Arthur
HabituallyHigh
King Arthur
3
5
1
0.7
W
Chaac
8
2
11
6.75
L
1
8
4
0.38
L
Neith
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,735
Damage
38,159
43,476
Taken
39,945
24,439
Mitigated
27,069
3,506
Healing
14,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
AKbigthoe
Hou Yi
12,616
6,289
227
1,392
11,401
4,063
1,012
3,044
8,357
0
41,103
W
9,990
239
904
2,996
9,999
3,408
986
3,561
6,438
36,679
0
L
King Arthur
HabituallyHigh
King Arthur
9,613
585
0
90
15,167
12,554
0
3,027
12,140
6,071
27,816
W
Chaac
15,553
2,766
0
8,556
18,545
19,598
789
6,036
12,509
0
43,528
L
9,574
1,685
0
2,187
13,586
6,535
0
3,757
9,829
28,814
0
L
Neith
8,548
2,911
0
1,229
14,723
5,350
0
3,706
11,017
0
31,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,828
Gold Earned
34,408
148
Minions Killed
169
6
Camps Cleared
6
725,275
Distance Traveled
888,494
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,932
795
51
3
2
290,124
0
W
Eset
10,822
721
61
4
3
297,083
3
L
King Arthur
9,906
660
50
3
5
280,352
4
W
Chaac
11,654
777
57
4
1
301,287
0
L
Sol
9,405
627
49
3
1
230,156
0
L
Neith
9,517
634
49
3
0
214,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role